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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 18:59:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 19:12:29 +0300 |
commit | d7d3233715503ecc15b8dd1973f7e73257e2cbda (patch) | |
tree | f9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /add_mesh_extra_objects/add_mesh_triangles.py | |
parent | 84b817117328b3193533324846ec389b1f5fe5c4 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'add_mesh_extra_objects/add_mesh_triangles.py')
-rw-r--r-- | add_mesh_extra_objects/add_mesh_triangles.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/add_mesh_extra_objects/add_mesh_triangles.py b/add_mesh_extra_objects/add_mesh_triangles.py index f5768c0a..2cccd0fb 100644 --- a/add_mesh_extra_objects/add_mesh_triangles.py +++ b/add_mesh_extra_objects/add_mesh_triangles.py @@ -68,9 +68,9 @@ class MakeTriangle(Operator): ] triangleFaceList = [ ('DEFAULT', "Normal", "1 Tri(angle) face", 0), - ('TRIANGLES', "3 Tri faces", "4 Verticies & 3 Tri(angle) faces", 1), - ('QUADS', "3 Quad faces", "7 Verticies & 3 Quad faces", 2), - ('SAFEQUADS', "6 Quad faces", "12 Verticies & 6 Quad faces", 3) + ('TRIANGLES', "3 Tri faces", "4 Vertices & 3 Tri(angle) faces", 1), + ('QUADS', "3 Quad faces", "7 Vertices & 3 Quad faces", 2), + ('SAFEQUADS', "6 Quad faces", "12 Vertices & 6 Quad faces", 3) ] # add definitions for some manipulation buttons @@ -255,7 +255,7 @@ class MakeTriangle(Operator): # a triangle consists of 3 points: A, B, C # a 'safer' subdividable triangle consists of 4 points: A, B, C, D # a subdivide friendly triangle consists of 7 points: A, B, C, D, AB, AC, BC - # a truely subdivide friendly triangle consists of (3 x 4 = )12 points: + # a truly subdivide friendly triangle consists of (3 x 4 = )12 points: # A, B, C, D, E, BC, AAB, AAC, BBA, BBC, BCC, CCA BasicShapeCreated = False @@ -263,7 +263,7 @@ class MakeTriangle(Operator): go = 0 # - # call the functions for creating the triangles and test if successfull + # call the functions for creating the triangles and test if successful # BasicShapeCreated = self.drawBasicTriangleShape() if (BasicShapeCreated): |