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authorCampbell Barton <ideasman42@gmail.com>2010-03-03 10:51:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-03 10:51:37 +0300
commit79d89af92401a7db16d4e0c86c6126d603eaef1b (patch)
treeaa0a09dafde9b60aefab7095ccaa2935f6349c19 /add_mesh_gears.py
moving scripts from blender to bf-extensions
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+# add_mesh_gear.py (c) 2009, 2010 Michel J. Anders (varkenvarken)
+#
+# add gears/cogwheels to the blender 2.50 add->mesh menu
+#
+# tested with the official blender 2.50 alpha 0 32-bit windows
+# also tested with trunk svn 26208 on 32-bit windows
+#
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+
+# blender 1 line description
+"Add Gears (View3D > Add > Mesh > Gears)"
+
+"""
+What was needed to port it from 2.49 -> 2.50 alpha 0?
+
+The basic functions that calculate the geometry (verts and faces) are unchanged
+( add_tooth(), add_spoke2(), add_gear() )
+
+These functions were designed to return lists of tuples (x,y,z) (for the vertices) and
+lists of lists [i,k,l,m] (for the faces). Because the Blender 2.50 API does not provide
+facilties to alter individual elements of the the verts and faces attributes of a mesh
+directly we have to add the calculated vertices and faces in bulk by using the
+mesh.add_geometry(nverts,nedges,nfaces) methodfolowed by
+mesh.verts.foreach_set("co", verts_loc) and mesh.faces.foreach_set("verts_raw", faces).
+
+Both the foreach_set() methods take flattened lists as arguments, not lists of tuples, so we
+added a simple function to flatten a list of lists or tuples.
+
+Also, the vertex group API is changed a little bit but the concepts are the same:
+vertexgroup = ob.add_vertex_group('NAME_OF_VERTEXGROUP') # add a vertex group
+for i in vertexgroup_vertex_indices:
+ ob.add_vertex_to_group(i, vertexgroup, weight, 'ADD')
+
+Now for some reason the name does not 'stick' and we have to set it this way:
+vertexgroup.name = 'NAME_OF_VERTEXGROUP'
+
+Conversion to 2.50 also meant we could simply do away with our crude user interface.
+Just definining the appropriate properties in the AddGear() operator will display the
+properties in the Blender GUI with the added benefit of making it interactive: changing
+a property will redo the AddGear() operator providing the user with instant feedback.
+
+FInally we had to convert/throw away some print statements to print functions as Blender
+nows uses Python 3.x
+
+The most puzzling issue was that the built in Python zip() function changed its behavior.
+In 3.x it returns a zip object (that can be iterated over) instead of a list of tuples. This meant
+we could no longer use deepcopy(zip(...)) but had to convert the zip object to a list of tuples
+first.
+
+The code to actually implement the AddGear() function is mostly copied from add_mesh_torus()
+(distributed with Blender).
+
+Unresolved issues:
+
+- removing doubles:
+ the code that produces the teeth of the gears produces some duplicate vertices. The original
+ script just called remove_doubles() but if we do that in 2.50 we have a problem. To apply
+ the bpy.ops.mesh.remove_doubles() operator we have to change to edit mode. The moment
+ we do that we loose to possibilty to interactively change the properties. Also changing back
+ to object mode raises a strange exception (to investigate). So for now, removing doubles is left
+ to the user once satisfied with the chosen setting for a gear,
+
+- no suitable icon:
+ a rather minor point but I reused the torus icon for the add->mesh->gear menu entry as there
+ doesn't seem to be a generic mesh icon or a way to add custom icons. Too bad, but as this is
+ just eye candy it's no big deal.
+
+"""
+
+import bpy
+import Mathutils
+from math import cos, sin, tan, atan, asin, pi,radians as rad
+from copy import deepcopy as dc
+
+def flatten(alist):
+ "Flatten a list of lists or tuples."
+ return sum([list(a) for a in alist],[])
+
+#constants
+faces=[[0,5,6,1],[1,6,7,2],[2,7,8,3],[3,8,9,4],[6,10,11,7],[7,11,12,8],[10,13,14,11],[11,14,15,12]]
+L=16 # number of vertices
+#edgefaces
+ef = [5,6,10,13,14,15,12,8,9]
+ef2 = [i+L for i in ef]
+# in python 3, zip() returns a zip object so we have to force the result into a list of lists to keep
+# deepcopy happy later on in the script.
+efc = [ [i,j,k,l] for i,j,k,l in zip(ef[:-1],ef2[:-1],ef2[1:],ef[1:])]
+vv = [5,6,8,9,21,22,24,25] #vertices in a valley
+tv = [13,14,15,29,30,31] #vertices on a tooth
+
+spokefaces=((0,1,2,5),(2,3,4,7),(5,2,7,6),(5,6,9,8),(6,7,10,9),(11,8,13,12),(8,9,10,13),(13,10,15,14))
+
+def add_tooth(a,t,d,r,Ad,De,b,p,rack=0,crown=0.0):
+ """
+ private function: calculate the vertex coords for a single side
+ section of a gear tooth. returns them as a list of lists.
+ """
+
+ A=[a,a+t/4,a+t/2,a+3*t/4,a+t]
+ C=[cos(i) for i in A]
+ S=[sin(i) for i in A]
+
+ Ra=r+Ad
+ Rd=r-De
+ Rb=Rd-b
+
+ #Pressure angle calc
+ O =Ad*tan(p)
+ p =atan(O/Ra)
+ if r<0 : p = -p
+
+ if rack :
+ S =[sin(t/4)*I for I in range(-2,3)]
+ Sp=[0,sin(-t/4+p),0,sin(t/4-p)]
+
+ v=[(Rb,r*S[I],d) for I in range(5)]
+ v.extend([(Rd,r*S[I],d) for I in range(5)])
+ v.extend([(r,r*S[I],d) for I in range(1,4)])
+ v.extend([(Ra,r*Sp[I],d) for I in range(1,4)])
+
+ else :
+ Cp=[0,cos(a+t/4+p),cos(a+t/2),cos(a+3*t/4-p)]
+ Sp=[0,sin(a+t/4+p),sin(a+t/2),sin(a+3*t/4-p)]
+
+ v=[(Rb*C[I],Rb*S[I],d) for I in range(5)]
+ v.extend([(Rd*C[I],Rd*S[I],d) for I in range(5)])
+ v.extend([(r*C[I],r*S[I],d+crown/3) for I in range(1,4)])
+ v.extend([(Ra*Cp[I],Ra*Sp[I],d+crown) for I in range(1,4)])
+
+ return v
+
+def add_spoke2(a,t,d,r,De,b,s,w,l,gap=0,width=19):
+ """
+ EXPERIMENTAL private function: calculate the vertex coords for a single side
+ section of a gearspoke. returns them as a list of lists.
+ """
+
+ Rd=r-De
+ Rb=Rd-b
+ Rl=Rb
+
+ v =[]
+ ef =[]
+ ef2=[]
+ sf =[]
+ if not gap :
+ for N in range(width,1,-2) :
+ ef.append(len(v))
+ ts = t/4
+ tm = a + 2*ts
+ te = asin(w/Rb)
+ td = te - ts
+ t4 = ts+td*(width-N)/(width-3.0)
+ A=[tm+(i-int(N/2))*t4 for i in range(N)]
+ C=[cos(i) for i in A]
+ S=[sin(i) for i in A]
+ v.extend([ (Rb*I,Rb*J,d) for (I,J) in zip(C,S)])
+ ef2.append(len(v)-1)
+ Rb= Rb-s
+ n=0
+ for N in range(width,3,-2) :
+ sf.extend([(i+n,i+1+n,i+2+n,i+N+n) for i in range(0,N-1,2)])
+ sf.extend([(i+2+n,i+N+n,i+N+1+n,i+N+2+n) for i in range(0,N-3,2)])
+ n = n + N
+
+ return v,ef,ef2,sf
+
+def add_gear(N,r,Ad,De,b,p,D=1,skew=0,conangle=0,rack=0,crown=0.0, spoke=0,spbevel=0.1,spwidth=0.2,splength=1.0,spresol=9):
+ """
+ """
+ worm =0
+ if N<5 : (worm,N)=(N,24)
+ t =2*pi/N
+ if rack: N=1
+ p =rad(p)
+ conangle=rad(conangle)
+ skew =rad(skew)
+ scale = (r - 2*D*tan(conangle) )/r
+
+ f =[]
+ v =[]
+ tg=[] #vertexgroup of top vertices.
+ vg=[] #vertexgroup of valley vertices
+
+
+ M=[0]
+ if worm : (M,skew,D)=(range(32),rad(11.25),D/2)
+
+ for W in M:
+ fl=W*N*L*2
+ l=0 #number of vertices
+ for I in range(int(N)):
+ a=I*t
+ for(s,d,c,first) in ((W*skew,W*2*D-D,1,1),((W+1)*skew,W*2*D+D,scale,0)):
+ if worm and I%(int(N)/worm)!=0:
+ v.extend(add_tooth(a+s,t,d,r-De,0.0,0.0,b,p))
+ else:
+ v.extend(add_tooth(a+s,t,d,r*c,Ad*c,De*c,b*c,p,rack,crown))
+ if not worm or (W==0 and first) or (W==(len(M)-1) and not first) :
+ f.extend([ [j+l+fl for j in i]for i in dc(faces)])
+ l += L
+
+ #print (len(f))
+ #print (dc(efc))
+ f.extend([ [j+I*L*2+fl for j in i] for i in dc(efc)])
+ #print (len(f))
+ tg.extend([i+I*L*2 for i in tv])
+ vg.extend([i+I*L*2 for i in vv])
+ # EXPERIMENTAL: add spokes
+ if not worm and spoke>0 :
+ fl=len(v)
+ for I in range(int(N)):
+ a=I*t
+ s=0 # for test
+ if I%spoke==0 :
+ for d in (-D,D) :
+ (sv,ef,ef2,sf) = add_spoke2(a+s,t,d,r*c,De*c,b*c,spbevel,spwidth,splength,0,spresol)
+ v.extend(sv)
+ f.extend([ [j+fl for j in i]for i in sf])
+ fl += len(sv)
+ d1 = fl-len(sv)
+ d2 = fl-2*len(sv)
+ f.extend([(i+d2,j+d2,j+d1,i+d1) for (i,j) in zip(ef[:-1],ef[1:])])
+ f.extend([(i+d2,j+d2,j+d1,i+d1) for (i,j) in zip(ef2[:-1],ef2[1:])])
+ else :
+ for d in (-D,D) :
+ (sv,ef,ef2,sf) = add_spoke2(a+s,t,d,r*c,De*c,b*c,spbevel,spwidth,splength,1,spresol)
+ v.extend(sv)
+ fl += len(sv)
+ d1 = fl-len(sv)
+ d2 = fl-2*len(sv)
+ #f.extend([(i+d2,i+1+d2,i+1+d1,i+d1) for (i) in (0,1,2,3)])
+ #f.extend([(i+d2,i+1+d2,i+1+d1,i+d1) for (i) in (5,6,7,8)])
+
+ return flatten(v), flatten(f), tg, vg
+
+
+from bpy.props import *
+
+
+class AddGear(bpy.types.Operator):
+ '''Add a gear mesh.'''
+ bl_idname = "mesh.gear_add"
+ bl_label = "Add Gear"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ number_of_teeth = IntProperty(name="Number of Teeth",
+ description="Number of teeth on the gear",
+ default=12,min=4,max=200)
+ radius = FloatProperty(name="Radius",
+ description="Radius of the gear, negative for crown gear",
+ default=1.0, min=-100.0, max=100.0)
+ addendum = FloatProperty(name="Addendum",
+ description="Addendum, extent of tooth above radius",
+ default=0.1, min=0.01, max=100.0)
+ dedendum = FloatProperty(name="Dedendum",
+ description="Dedendum, extent of tooth below radius",
+ default=0.1, min=0.0, max=100.0)
+ angle = FloatProperty(name="Pressure Angle",
+ description="Pressure angle, skewness of tooth tip (degrees)",
+ default=20.0, min=0.0, max=45.0)
+ base = FloatProperty(name="Base",
+ description="Base, extent of gear below radius",
+ default=0.2, min=0.0, max=100.0)
+ width = FloatProperty(name="Width",
+ description="Width, thickness of gear",
+ default=0.2, min=0.05, max=100.0)
+ skew = FloatProperty(name="Skewness",
+ description="Skew of teeth (degrees)",
+ default=0.0, min=-90.0, max=90.0)
+ conangle = FloatProperty(name="Conical angle",
+ description="Conical angle of gear (degrees)",
+ default=0.0, min=0.0, max=90.0)
+ crown = FloatProperty(name="Crown",
+ description="Inward pointing extend of crown teeth",
+ default=0.0, min=0.0, max=100.0)
+
+ def execute(self, context):
+
+ verts_loc, faces, tip_vertices, valley_vertices = add_gear(self.properties.number_of_teeth,
+ self.properties.radius,
+ self.properties.addendum,
+ self.properties.dedendum,
+ self.properties.base,
+ self.properties.angle,
+ self.properties.width,
+ skew=self.properties.skew,
+ conangle=self.properties.conangle,
+ crown=self.properties.crown)
+
+ #print(len(verts_loc)/3,faces)
+
+ mesh = bpy.data.meshes.new("Gear")
+
+ mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+ mesh.verts.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("verts_raw", faces)
+
+ scene = context.scene
+
+ # ugh (to quote the author of add_mesh_torus :-)
+ for ob in scene.objects:
+ ob.selected = False
+
+ mesh.update()
+
+ ob_new = bpy.data.objects.new('Gear', mesh)
+
+ tipgroup = ob_new.add_vertex_group('Tips')
+ # for some reason the name does not 'stick' and we have to set it this way:
+ tipgroup.name = 'Tips'
+ for i in tip_vertices:
+ ob_new.add_vertex_to_group(i, tipgroup, 1.0, 'ADD')
+
+ valleygroup = ob_new.add_vertex_group('Valleys')
+ # for some reason the name does not 'stick' and we have to set it this way:
+ valleygroup.name = 'Valleys'
+ for i in valley_vertices:
+ ob_new.add_vertex_to_group(i, valleygroup, 1.0, 'ADD')
+
+ scene.objects.link(ob_new)
+ scene.objects.active = ob_new
+ ob_new.selected = True
+
+ #print(1,bpy.context.mode)
+ #bpy.ops.object.mode_set(mode='EDIT')
+ #print(2,bpy.context.mode)
+ #bpy.ops.mesh.remove_doubles()
+ #print(3,bpy.context.mode)
+ # unfortunately the next line wont get us back to object mode but bombs
+ #bpy.ops.object.mode_set('OBJECT')
+ #print(4,bpy.context.mode)
+
+ ob_new.location = tuple(context.scene.cursor_location)
+
+ return {'FINISHED'}
+
+
+# Add to a menu, reuse an icon used elsewhere that happens to have fitting name
+# unfortunately, the icon shown is the one I expected from looking at the
+# blenderbuttons file from the release/datafiles directory
+
+menu_func = (lambda self, context: self.layout.operator(AddGear.bl_idname,
+ text="Gear", icon='GEARS'))
+
+def register():
+ bpy.types.register(AddGear)
+ bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+def unregister():
+ bpy.types.unregister(AddGear)
+ bpy.types.INFO_MT_mesh_add.remove(menu_func)