diff options
author | Martin Buerbaum <martin.buerbaum@gmx.at> | 2010-04-15 12:26:49 +0400 |
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committer | Martin Buerbaum <martin.buerbaum@gmx.at> | 2010-04-15 12:26:49 +0400 |
commit | 502274bbd5d4dbc7523784fd6fbd1bcd079c9079 (patch) | |
tree | 793ad1910f88c76e8a84c88e903ec5860f57dc8b /add_mesh_pipe_joint.py | |
parent | c2ee5f2dbfdeb06663be943f98a70851542dd954 (diff) |
* And this one was actually v0.10.3
Diffstat (limited to 'add_mesh_pipe_joint.py')
-rw-r--r-- | add_mesh_pipe_joint.py | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py index acdea1e5..36a6be6b 100644 --- a/add_mesh_pipe_joint.py +++ b/add_mesh_pipe_joint.py @@ -24,7 +24,7 @@ from bpy.props import * bl_addon_info = { 'name': 'Add Mesh: Pipe Joints', 'author': 'Buerbaum Martin (Pontiac)', - 'version': '0.10.2', + 'version': '0.10.3', 'blender': (2, 5, 3), 'location': 'View3D > Add > Mesh > Pipe Joint', 'description': 'Adds 5 pipe Joint types to the Add Mesh menu', @@ -48,9 +48,12 @@ The functionality can then be accessed via the Note: Currently only the "Elbow" type supports odd number of vertices. Version history: -v0.10.2 - Updated store_recall_properties, apply_object_align +v0.10.3 - Updated store_recall_properties, apply_object_align and create_mesh_object. Changed how recall data is stored. + Added 'description'. +v0.10.2 - API change Mathutils -> mathutils (r557) + Fixed wiki url. v0.10.1 - Use hidden "edit" property for "recall" operator. v0.10 - Store "recall" properties in the created objects. Align the geometry to the view if the user preference says so. |