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authorMartin Buerbaum <martin.buerbaum@gmx.at>2010-04-15 12:26:49 +0400
committerMartin Buerbaum <martin.buerbaum@gmx.at>2010-04-15 12:26:49 +0400
commit502274bbd5d4dbc7523784fd6fbd1bcd079c9079 (patch)
tree793ad1910f88c76e8a84c88e903ec5860f57dc8b /add_mesh_pipe_joint.py
parentc2ee5f2dbfdeb06663be943f98a70851542dd954 (diff)
* And this one was actually v0.10.3
Diffstat (limited to 'add_mesh_pipe_joint.py')
-rw-r--r--add_mesh_pipe_joint.py7
1 files changed, 5 insertions, 2 deletions
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index acdea1e5..36a6be6b 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -24,7 +24,7 @@ from bpy.props import *
bl_addon_info = {
'name': 'Add Mesh: Pipe Joints',
'author': 'Buerbaum Martin (Pontiac)',
- 'version': '0.10.2',
+ 'version': '0.10.3',
'blender': (2, 5, 3),
'location': 'View3D > Add > Mesh > Pipe Joint',
'description': 'Adds 5 pipe Joint types to the Add Mesh menu',
@@ -48,9 +48,12 @@ The functionality can then be accessed via the
Note: Currently only the "Elbow" type supports odd number of vertices.
Version history:
-v0.10.2 - Updated store_recall_properties, apply_object_align
+v0.10.3 - Updated store_recall_properties, apply_object_align
and create_mesh_object.
Changed how recall data is stored.
+ Added 'description'.
+v0.10.2 - API change Mathutils -> mathutils (r557)
+ Fixed wiki url.
v0.10.1 - Use hidden "edit" property for "recall" operator.
v0.10 - Store "recall" properties in the created objects.
Align the geometry to the view if the user preference says so.