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authorCampbell Barton <ideasman42@gmail.com>2010-08-11 20:42:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-11 20:42:22 +0400
commit4e501fa153573a81dc2e69a1e9d6d4387baf4a9e (patch)
tree400eba0b9efdba6c599c7ba615b886cd44d488b6 /add_mesh_pipe_joint.py
parent4b29a21f0c5dc55a3eda8b16a7bb4946bf7927ec (diff)
updates for changes in mathutils
Diffstat (limited to 'add_mesh_pipe_joint.py')
-rw-r--r--add_mesh_pipe_joint.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index 3ebbf5d1..129acb2b 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -113,7 +113,7 @@ http://blenderartists.org/forum/showthread.php?t=154394
TODO:
Use a rotation matrix for rotating the circle vertices:
-rotation_matrix = mathutils.RotationMatrix(-math.pi/2, 4, 'x')
+rotation_matrix = mathutils.Matrix.Rotation(-math.pi/2, 4, 'x')
mesh.transform(rotation_matrix)
"""
@@ -129,7 +129,7 @@ from bpy.props import *
# calculates the matrix for the new object
# depending on user pref
def align_matrix(context):
- loc = mathutils.TranslationMatrix(context.scene.cursor_location)
+ loc = mathutils.Matrix.Translation(context.scene.cursor_location)
obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):