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authorBrendon Murphy <meta.androcto1@gmail.com>2011-10-10 13:44:32 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2011-10-10 13:44:32 +0400
commit7033ee2c6b74066525ddb42230c72cfc6d4d45ee (patch)
tree551b35a1cd1fe25566346b4f8420dc5932777f02 /add_mesh_pipe_joint.py
parent3e0c882f06b73726ff7c764ca9c78c010306a9eb (diff)
removing Version Information & adding to wiki page
Diffstat (limited to 'add_mesh_pipe_joint.py')
-rw-r--r--add_mesh_pipe_joint.py97
1 files changed, 0 insertions, 97 deletions
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index 46249ec9..3f47a89e 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -31,103 +31,6 @@ bl_info = {
"func=detail&aid=21443",
"category": "Add Mesh"}
-"""
-Pipe Joints
-This script lets the user create various types of pipe joints.
-
-Usage:
-You have to activated the script in the "Add-Ons" tab (user preferences).
-The functionality can then be accessed via the
-"Add Mesh" -> "Pipe Joints" menu.
-Note: Currently only the "Elbow" type supports odd number of vertices.
-
-Version history:
-v0.10.6 - Removed "recall properties" from all functions.
- Updated various code for new API.
- API: mathutils.RotationMatrix -> mathutils.Matrix.Rotation
- API: xxx.selected -> xxx.select
- API: "invoke" function for each operator.
- Updated for new bl_info structure.
- New code for the "align_matrix".
- made script PEP8 compatible.
-v0.10.5 - createFaces can now create fan/star like faces.
-v0.10.4 - Updated the function "createFaces" a bit. No functional changes.
-v0.10.3 - Updated store_recall_properties, apply_object_align
- and create_mesh_object.
- Changed how recall data is stored.
- Added 'description'.
-v0.10.2 - API change Mathutils -> mathutils (r557)
- Fixed wiki url.
-v0.10.1 - Use hidden "edit" property for "recall" operator.
-v0.10 - Store "recall" properties in the created objects.
- Align the geometry to the view if the user preference says so.
-v0.9.10 - Use bl_info for Add-On information.
-v0.9.9 - Changed the script so it can be managed from the "Add-Ons" tab in
- the user preferences.
- Added dummy "PLUGIN" icon.
-v0.9.8 - Fixed some new API stuff.
- Mainly we now have the register/unregister functions.
- Also the new() function for objects now accepts a mesh object.
- Corrected FSF address.
- Clean up of tooltips.
-v0.9.7 - Use "unit" settings for angles as well.
- This also lets me use radiant for all internal values..
-v0.9.6 - Use "unit" settings (i.e. none/metric/imperial).
-v0.9.5 - Use mesh.from_pydata() for geometry creation.
- So we can remove unpack_list and unpack_face_list again.
-v0.9.4 - Creating of the pipe now works in mesh edit mode too.
- Thanks to ideasman42 (Campbell Barton) for his nice work
- on the torus script code :-).
-v0.9.3 - Changed to a saner vertex/polygon creation process (previously
- my usage of mesh.faces.add could only do quads)
- For this I've copied the functions unpack_list and unpack_face_list
- from import_scene_obj.py.
- Elbow joint actually supports 3 vertices per circle.
- Various comments.
- Script _should_ now be PEP8 compatible.
-v0.9.2 - Converted from tabs to spaces (4 spaces per tab).
-v0.9.1 - Converted add_mesh and add_object to their new counterparts
- "bpy.data.meshes.new() and "bpy.data.objects.new()"
-v0.9 - Converted to 2.5. Made mostly pep8 compatible (exept for tabs and
- stuff the check-script didn't catch).
-v0.8.5 - Fixed bug in Elbow joint. Same problem as in 0.8.1
-v0.8.4 - Fixed bug in Y joint. Same problem as in 0.8.1
-v0.8.3 - Fixed bug in N joint. Same problem as in 0.8.1
-v0.8.2 - Fixed bug in X (cross) joint. Same problem as in 0.8.1
-v0.8.1 - Fixed bug in T joint. Angles greater than 90 deg combined with a
- radius != 1 resulted in bad geometry (the radius was not taken into
- account when calculating the joint vertices).
-v0.8 - Added N-Joint.
- Removed all uses of baseJointLocZ. It just clutters the code.
-v0.7 - Added cross joint
-v0.6 - No visible changes. Lots of internal ones though
- (complete redesign of face creation process).
- As a bonus the code is a bit easier to read now.
- Added a nice&simple little "bridge" function
- (createFaces) for these changes.
-v0.5.1 - Made it possible to create asymmetric Y joints.
- Renamed the 2 Wye Joints to something more fitting and unique.
- One is now the Tee joint, the second one remains the Wye joint.
-v0.5 - Added real Y joint.
-v0.4.3 - Added check for odd vertex numbers. They are not (yet) supported.
-v0.4.2 - Added pipe length to the GUI.
-v0.4.1 - Removed the unfinished menu entries for now.
-v0.4 - Tried to clean up the face creation in addTeeJoint
-v0.3 - Code for wye (Y) shape (straight pipe with "branch" for now)
-v0.2 - Restructured to allow different types of pipe (joints).
-v0.1 - Initial revision.
-
-More links:
-http://gitorious.org/blender-scripts/blender-pipe-joint-script
-http://blenderartists.org/forum/showthread.php?t=154394
-
-TODO:
-
-Use a rotation matrix for rotating the circle vertices:
-rotation_matrix = mathutils.Matrix.Rotation(-math.pi/2, 4, 'x')
-mesh.transform(rotation_matrix)
-"""
-
import bpy
from math import *
from bpy.props import *