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authorCampbell Barton <ideasman42@gmail.com>2010-08-27 03:31:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-27 03:31:22 +0400
commitd7752e1b50740a81f1196063ee3466be0f2b5150 (patch)
treef4ded7c5c3f80d5878745ae4881b59b630e8153b /add_mesh_pipe_joint.py
parent8d941d5a9d675a9a4ef7700f69a2b59efd6bf7b2 (diff)
update for rna api changes
Diffstat (limited to 'add_mesh_pipe_joint.py')
-rw-r--r--add_mesh_pipe_joint.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index 129acb2b..96c351ad 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -68,7 +68,7 @@ v0.9.4 - Creating of the pipe now works in mesh edit mode too.
Thanks to ideasman42 (Campbell Barton) for his nice work
on the torus script code :-).
v0.9.3 - Changed to a saner vertex/polygon creation process (previously
- my usage of add_geometry could only do quads)
+ my usage of mesh.faces.add could only do quads)
For this I've copied the functions unpack_list and unpack_face_list
from import_scene_obj.py.
Elbow joint actually supports 3 vertices per circle.