diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:27 +0400 |
commit | 29f96aa28788a4fc8864c2518e972c5c7d1b5dcc (patch) | |
tree | 75795a36193853317448262e8817e2461a6660ad /add_mesh_solid.py | |
parent | f15da84f3619b91098e60ab3ca369396cafd7196 (diff) |
update for changes in blenders api.
Diffstat (limited to 'add_mesh_solid.py')
-rw-r--r-- | add_mesh_solid.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/add_mesh_solid.py b/add_mesh_solid.py index 04a9f6fd..579bb954 100644 --- a/add_mesh_solid.py +++ b/add_mesh_solid.py @@ -85,7 +85,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit): # Use the active obj and select it. ob_new = obj_act - ob_new.selected = True + ob_new.select = True if obj_act.mode == 'OBJECT': # Get existing mesh datablock. @@ -110,7 +110,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit): # Link new object to the given scene and select it. scene.objects.link(ob_new) - ob_new.selected = True + ob_new.select = True # Place the object at the 3D cursor location. ob_new.location = scene.cursor_location @@ -123,7 +123,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit): bpy.ops.object.mode_set(mode='OBJECT') # Select the active object as well. - obj_act.selected = True + obj_act.select = True # Apply location of new object. scene.update() |