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authorCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
commit29f96aa28788a4fc8864c2518e972c5c7d1b5dcc (patch)
tree75795a36193853317448262e8817e2461a6660ad /add_mesh_solid.py
parentf15da84f3619b91098e60ab3ca369396cafd7196 (diff)
update for changes in blenders api.
Diffstat (limited to 'add_mesh_solid.py')
-rw-r--r--add_mesh_solid.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/add_mesh_solid.py b/add_mesh_solid.py
index 04a9f6fd..579bb954 100644
--- a/add_mesh_solid.py
+++ b/add_mesh_solid.py
@@ -85,7 +85,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
# Use the active obj and select it.
ob_new = obj_act
- ob_new.selected = True
+ ob_new.select = True
if obj_act.mode == 'OBJECT':
# Get existing mesh datablock.
@@ -110,7 +110,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
# Link new object to the given scene and select it.
scene.objects.link(ob_new)
- ob_new.selected = True
+ ob_new.select = True
# Place the object at the 3D cursor location.
ob_new.location = scene.cursor_location
@@ -123,7 +123,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
bpy.ops.object.mode_set(mode='OBJECT')
# Select the active object as well.
- obj_act.selected = True
+ obj_act.select = True
# Apply location of new object.
scene.update()