Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-01-26 17:59:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-26 17:59:57 +0300
commita9fa6efcde330570bd9837a1085a34ef4aac3222 (patch)
treef6a4a98683960ba3d05aefca91b12ead944c7b7d /add_mesh_solid.py
parent9700b00900b672355c76fd8795221d05ff2e0140 (diff)
patch [#25632] Get rid of obsolete magic edit property
from Lawrence D'Oliveiro (ldo)
Diffstat (limited to 'add_mesh_solid.py')
-rw-r--r--add_mesh_solid.py81
1 files changed, 22 insertions, 59 deletions
diff --git a/add_mesh_solid.py b/add_mesh_solid.py
index 63f657e1..50735863 100644
--- a/add_mesh_solid.py
+++ b/add_mesh_solid.py
@@ -20,7 +20,7 @@
bl_info = {
"name": "Regular Solids",
"author": "DreamPainter",
- "version": (1,),
+ "version": (1, 0, 1),
"blender": (2, 5, 3),
"api": 32411,
"location": "View3D > Add > Mesh > Regular Solids",
@@ -58,16 +58,10 @@ def apply_object_align(context, ob):
# verts/edges/faces ... List of vertices/edges/faces for the
# new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
-# edit ... Replace existing mesh data.
-# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name):
scene = context.scene
obj_act = scene.objects.active
- # Can't edit anything, unless we have an active obj.
- if edit and not obj_act:
- return None
-
# Create new mesh
mesh = bpy.data.meshes.new(name)
@@ -80,61 +74,35 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
# Deselect all objects.
bpy.ops.object.select_all(action='DESELECT')
- if edit:
- # Replace geometry of existing object
-
- # Use the active obj and select it.
- ob_new = obj_act
- ob_new.select = True
+ # Always create new object
+ ob_new = bpy.data.objects.new(name, mesh)
- if obj_act.mode == 'OBJECT':
- # Get existing mesh datablock.
- old_mesh = ob_new.data
+ # Link new object to the given scene and select it.
+ scene.objects.link(ob_new)
+ ob_new.select = True
- # Set object data to nothing
- ob_new.data = None
+ # Place the object at the 3D cursor location.
+ ob_new.location = scene.cursor_location
- # Clear users of existing mesh datablock.
- old_mesh.user_clear()
-
- # Remove old mesh datablock if no users are left.
- if (old_mesh.users == 0):
- bpy.data.meshes.remove(old_mesh)
-
- # Assign new mesh datablock.
- ob_new.data = mesh
-
- else:
- # Create new object
- ob_new = bpy.data.objects.new(name, mesh)
-
- # Link new object to the given scene and select it.
- scene.objects.link(ob_new)
- ob_new.select = True
-
- # Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ apply_object_align(context, ob_new)
if obj_act and obj_act.mode == 'EDIT':
- if not edit:
- # We are in EditMode, switch to ObjectMode.
- bpy.ops.object.mode_set(mode='OBJECT')
+ # We are in EditMode, switch to ObjectMode.
+ bpy.ops.object.mode_set(mode='OBJECT')
- # Select the active object as well.
- obj_act.select = True
+ # Select the active object as well.
+ obj_act.select = True
- # Apply location of new object.
- scene.update()
+ # Apply location of new object.
+ scene.update()
- # Join new object into the active.
- bpy.ops.object.join()
+ # Join new object into the active.
+ bpy.ops.object.join()
- # Switching back to EditMode.
- bpy.ops.object.mode_set(mode='EDIT')
+ # Switching back to EditMode.
+ bpy.ops.object.mode_set(mode='EDIT')
- ob_new = obj_act
+ ob_new = obj_act
else:
# We are in ObjectMode.
@@ -735,11 +703,6 @@ class Solids(bpy.types.Operator):
"ds12":["12",1.1235,0.68,1,"L"],
"c":["6",0,0,0,"0"],
"sb":["20",2/3,0,0,"0"]}
-
- edit = BoolProperty(name="",
- description="",
- default=False,
- options={'HIDDEN'})
def execute(self,context):
# turn off undo for better performance (3 - 5x faster), also makes sure
@@ -774,7 +737,7 @@ class Solids(bpy.types.Operator):
verts = [i*rad for i in verts]
# generate object
- obj = create_mesh_object(context,verts,[],faces,"Solid",self.edit)
+ obj = create_mesh_object(context,verts,[],faces,"Solid")
# vertices will be on top of each other in some cases,
# so remove doubles then