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authorCampbell Barton <ideasman42@gmail.com>2011-05-16 11:52:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-16 11:52:45 +0400
commitfca80ff61e8bbce39bc2584a6ad7e7659577d1b1 (patch)
tree0018c389f019c9762c5c21245fa55ecb6bfefd0e /add_mesh_solid.py
parent5751efe5ae443c4d84bf8cdcb85a73b4506a58bc (diff)
update for changes in blender module layout, also add global axis conversion to FBX.
Diffstat (limited to 'add_mesh_solid.py')
-rw-r--r--add_mesh_solid.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/add_mesh_solid.py b/add_mesh_solid.py
index f8e4f3b4..01825d29 100644
--- a/add_mesh_solid.py
+++ b/add_mesh_solid.py
@@ -37,7 +37,7 @@ from bpy.props import FloatProperty,EnumProperty,BoolProperty
from math import sqrt
from mathutils import Vector,Matrix
from functools import reduce
-from add_object_utils import object_data_add
+from bpy_extras.object_utils import object_data_add
# this function creates a chain of quads and, when necessary, a remaining tri
# for each polygon created in this script. be aware though, that this function