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authorBrendon Murphy <meta.androcto1@gmail.com>2010-03-23 14:40:37 +0300
committerBrendon Murphy <meta.androcto1@gmail.com>2010-03-23 14:40:37 +0300
commitbe0f7e150b8fa5c1306c415fa0bf6e8496dac86a (patch)
treec6572dcb3b99ea96b4793fb8ad64dddad866a750 /add_mesh_twisted_torus.py
parentf1c3719657c45c5c05c2d7123ad311d1e4fdd51b (diff)
addons/add_mesh_twisted_torus.py
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+# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes
+#
+# add twisted torus to the blender 2.50 add->mesh menu
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+bl_addon_info = {
+ 'name': 'Add Mesh: Twisted Torus',
+ 'author': 'Paulo_Gomes',
+ 'version': '0.10',
+ 'blender': (2, 5, 3),
+ 'location': 'View3D > Add > Mesh ',
+ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Twisted_Torus',
+ 'category': 'Add Mesh'}
+
+
+"""
+Name: 'Twisted Torus'
+Blender: 250
+Group: 'AddMesh'
+Tip: 'Add a Twisted Torus Object...'
+__author__ = ["Paulo_Gomes"]
+__version__ = '0.10'
+__url__ = [
+ ""]
+email__=["tuga3d {at} gmail {dot} com"]
+
+Usage:
+
+* Launch from Add Mesh menu
+
+* Modify parameters as desired or keep defaults
+
+"""
+
+
+import bpy
+import Mathutils
+from math import cos, sin, pi
+
+
+def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
+ Vector = Mathutils.Vector
+ Quaternion = Mathutils.Quaternion
+
+ PI_2 = pi * 2
+ z_axis = (0, 0, 1)
+
+ verts = []
+ faces = []
+ i1 = 0
+ tot_verts = major_seg * minor_seg
+ for major_index in range(major_seg):
+ quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
+ rot_twists = 2 * pi * major_index / major_seg * twists
+
+ for minor_index in range(minor_seg):
+ angle = (2 * pi * minor_index / minor_seg) + rot_twists
+
+ vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
+ (sin(angle) * minor_rad)) * quat
+
+ verts.extend([vec.x, vec.y, vec.z])
+
+ if minor_index + 1 == minor_seg:
+ i2 = (major_index) * minor_seg
+ i3 = i1 + minor_seg
+ i4 = i2 + minor_seg
+
+ else:
+ i2 = i1 + 1
+ i3 = i1 + minor_seg
+ i4 = i3 + 1
+
+ if i2 >= tot_verts:
+ i2 = i2 - tot_verts
+ if i3 >= tot_verts:
+ i3 = i3 - tot_verts
+ if i4 >= tot_verts:
+ i4 = i4 - tot_verts
+
+ # stupid eekadoodle
+ if i2:
+ faces.extend([i1, i3, i4, i2])
+ else:
+ faces.extend([i2, i1, i3, i4])
+
+ i1 += 1
+
+ return verts, faces
+
+from bpy.props import *
+
+
+class AddTwistedTorus(bpy.types.Operator):
+ '''Add a torus mesh'''
+ bl_idname = "mesh.primitive_torus_add"
+ bl_label = "Add Torus"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ major_radius = FloatProperty(name="Major Radius",
+ description="Radius from the origin to the center of the cross section",
+ default=1.0, min=0.01, max=100.0)
+
+ minor_radius = FloatProperty(name="Minor Radius",
+ description="Radius of the torus' cross section",
+ default=0.25, min=0.01, max=100.0)
+
+ major_segments = IntProperty(name="Major Segments",
+ description="Number of segments for the main ring of the torus",
+ default=48, min=3, max=256)
+
+ minor_segments = IntProperty(name="Minor Segments",
+ description="Number of segments for the minor ring of the torus",
+ default=12, min=3, max=256)
+
+ twists = IntProperty(name="Twists",
+ description="Number of twists of the torus",
+ default=0, min=0, max=5)
+
+ use_abso = BoolProperty(name="Use Int+Ext Controls",
+ description="Use the Int / Ext controls for torus dimensions",
+ default=False)
+
+ abso_major_rad = FloatProperty(name="Exterior Radius",
+ description="Total Exterior Radius of the torus",
+ default=1.0, min=0.01, max=100.0)
+
+ abso_minor_rad = FloatProperty(name="Inside Radius",
+ description="Total Interior Radius of the torus",
+ default=0.5, min=0.01, max=100.0)
+
+ def execute(self, context):
+ props = self.properties
+
+ if props.use_abso == True:
+ extra_helper = (props.abso_major_rad - props.abso_minor_rad) * 0.5
+ props.major_radius = props.abso_minor_rad + extra_helper
+ props.minor_radius = extra_helper
+
+ verts_loc, faces = add_twisted_torus(props.major_radius,
+ props.minor_radius,
+ props.major_segments,
+ props.minor_segments,
+ props.twists)
+
+ mesh = bpy.data.meshes.new("TwistedTorus")
+
+ mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+ mesh.verts.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("verts_raw", faces)
+ mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
+
+ scene = context.scene
+
+ # ugh
+ for ob in scene.objects:
+ ob.selected = False
+
+ mesh.update()
+ ob_new = bpy.data.objects.new("TwistedTorus", mesh)
+ scene.objects.link(ob_new)
+ ob_new.selected = True
+
+ ob_new.location = scene.cursor_location
+
+ obj_act = scene.objects.active
+
+ if obj_act and obj_act.mode == 'EDIT':
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ obj_act.selected = True
+ scene.update() # apply location
+ #scene.objects.active = ob_new
+
+ bpy.ops.object.join() # join into the active.
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ else:
+ scene.objects.active = ob_new
+ if context.user_preferences.edit.enter_edit_mode:
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ return {'FINISHED'}
+
+
+# Add to the menu
+menu_func = (lambda self,
+ context: self.layout.operator(AddTwistedTorus.bl_idname,
+ text="TwistedTorus", icon='MESH_DONUT'))
+
+
+def register():
+ bpy.types.register(AddTwistedTorus)
+ bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+
+def unregister():
+ bpy.types.unregister(AddTwistedTorus)
+ bpy.types.INFO_MT_mesh_add.remove(menu_func)
+
+if __name__ == "__main__":
+ register()