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authorMax Schlecht <Bobbe>2021-10-27 13:23:39 +0300
committerBastien Montagne <bastien@blender.org>2021-10-27 13:25:02 +0300
commit0573bc7daeb1e5fc1e0d0e6a37c5efc043aebb13 (patch)
tree4f273e39ec0d9f129eff46c2d5c33d135f0fd0aa /amaranth
parentf2a08d80ccd3c13af304525778df3905f95bd44d (diff)
Fix T71232: .X3D/.WRL imports without materials and textures
When porting the x3d importer to 2.80, material and texture importing didn't get ported. The old importer was using Blender Render like materials, the new implementation uses the standard node system via `node_shader_utils`. Additionally this also adds a crude, text based method for material/texture caching for WRL file (previously only supported for X3D), fixes a possible `StructRNA has been removed` error caused by the cache and assigns proper names to the materials, if available. Reviewed By: mont29 Maniphest Tasks: T76656, T71232, T83428 Differential Revision: https://developer.blender.org/D12399
Diffstat (limited to 'amaranth')
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