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authorJimmy Hazevoet <jimhazevoet@gmail.com>2017-07-11 12:27:48 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-07-11 12:27:48 +0300
commit5de432942210e4b09d16bc9adbb612d0472183c4 (patch)
tree5c8a9f0f27b80d35b5535ba55a859b6eef7467ec /ant_landscape/mesh_ant_displace.py
parentdbb3c56b2c6816a0df3e9bc7417e21499c57c660 (diff)
ant landscape: fix noise types
Diffstat (limited to 'ant_landscape/mesh_ant_displace.py')
-rw-r--r--ant_landscape/mesh_ant_displace.py165
1 files changed, 160 insertions, 5 deletions
diff --git a/ant_landscape/mesh_ant_displace.py b/ant_landscape/mesh_ant_displace.py
index 7e1439b4..fb691abf 100644
--- a/ant_landscape/mesh_ant_displace.py
+++ b/ant_landscape/mesh_ant_displace.py
@@ -30,13 +30,13 @@ from bpy.props import (
StringProperty,
FloatVectorProperty,
)
-
from .ant_functions import (
- noise_gen,
draw_ant_refresh,
+ draw_ant_main,
draw_ant_noise,
draw_ant_displace,
)
+from .ant_noise import noise_gen
# ------------------------------------------------------------
# Do vert displacement
@@ -343,6 +343,136 @@ class AntMeshDisplace(bpy.types.Operator):
max=10000.0,
description="Height offset"
)
+
+ fx_mixfactor = FloatProperty(
+ name="Mix Factor",
+ default=0.0,
+ min=-1.0,
+ max=1.0,
+ description="Effect mix factor: -1.0 = Noise, +1.0 = Effect"
+ )
+ fx_mix_mode = EnumProperty(
+ name="Effect Mix",
+ default="0",
+ description="Effect mix mode",
+ items = [
+ ("0", "Mix", "Mix", 0),
+ ("1", "Add", "Add", 1),
+ ("2", "Sub", "Subtract", 2),
+ ("3", "Mul", "Multiply", 3),
+ ("4", "Abs", "Absolute", 4),
+ ("5", "Scr", "Screen", 5),
+ ("6", "Mod", "Modulo", 6),
+ ("7", "Min", "Minimum", 7),
+ ("8", "Max", "Maximum", 8)
+ ]
+ )
+ fx_type = EnumProperty(
+ name="Effect Type",
+ default="0",
+ description="Effect type",
+ items = [
+ ("0", "None", "No effect", 0),
+ ("1", "Gradient", "Gradient", 1),
+ ("2", "Waves", "Waves - Bumps", 2),
+ ("3", "Zigzag", "Zigzag", 3),
+ ("4", "Wavy", "Wavy", 4),
+ ("5", "Bump", "Bump", 5),
+ ("6", "Dots", "Dots", 6),
+ ("7", "Rings", "Rings", 7),
+ ("8", "Spiral", "Spiral", 8),
+ ("9", "Square", "Square", 9),
+ ("10", "Blocks", "Blocks", 10),
+ ("11", "Grid", "Grid", 11),
+ ("12", "Tech", "Tech", 12),
+ ("13", "Crackle", "Crackle", 13),
+ ("14", "Cracks", "Cracks", 14),
+ ("15", "Rock", "Rock noise", 15),
+ ("16", "Lunar", "Craters", 16),
+ ("17", "Cosine", "Cosine", 17),
+ ("18", "Spikey", "Spikey", 18),
+ ("19", "Stone", "Stone", 19),
+ ("20", "Flat Turb", "Flat turbulence", 20),
+ ("21", "Flat Voronoi", "Flat voronoi", 21)
+ ]
+ )
+ fx_bias = EnumProperty(
+ name="Effect Bias",
+ default="0",
+ description="Effect bias type",
+ items = [
+ ("0", "Sin", "Sin", 0),
+ ("1", "Cos", "Cos", 1),
+ ("2", "Tri", "Tri", 2),
+ ("3", "Saw", "Saw", 3),
+ ("4", "None", "None", 4)
+ ]
+ )
+ fx_turb = FloatProperty(
+ name="Distortion",
+ default=0.0,
+ min=0.0,
+ max=1000.0,
+ description="Effect turbulence distortion"
+ )
+ fx_depth = IntProperty(
+ name="Depth",
+ default=0,
+ min=0,
+ max=16,
+ description="Effect depth - number of frequencies"
+ )
+ fx_amplitude = FloatProperty(
+ name="Amp",
+ default=0.5,
+ min=0.01,
+ max=1.0,
+ description="Amplitude"
+ )
+ fx_frequency = FloatProperty(
+ name="Freq",
+ default=2.0,
+ min=0.01,
+ max=5.0,
+ description="Frequency"
+ )
+ fx_size = FloatProperty(
+ name="Effect Size",
+ default=1.0,
+ min=0.01,
+ max=1000.0,
+ description="Effect size"
+ )
+ fx_loc_x = FloatProperty(
+ name="Offset X",
+ default=0.0,
+ description="Effect x offset"
+ )
+ fx_loc_y = FloatProperty(
+ name="Offset Y",
+ default=0.0,
+ description="Effect y offset"
+ )
+ fx_height = FloatProperty(
+ name="Intensity",
+ default=1.0,
+ min=-1000.0,
+ max=1000.0,
+ description="Effect intensity scale"
+ )
+ fx_invert = BoolProperty(
+ name="Invert",
+ default=False,
+ description="Effect invert"
+ )
+ fx_offset = FloatProperty(
+ name="Offset",
+ default=0.0,
+ min=-1000.0,
+ max=1000.0,
+ description="Effect height offset"
+ )
+
edge_falloff = EnumProperty(
name="Falloff",
default="0",
@@ -423,7 +553,11 @@ class AntMeshDisplace(bpy.types.Operator):
max=10000.0,
description="Water level"
)
-
+ remove_double = BoolProperty(
+ name="Remove Doubles",
+ default=False,
+ description="Remove doubles"
+ )
direction = EnumProperty(
name="Direction",
default="NORMAL",
@@ -460,7 +594,6 @@ class AntMeshDisplace(bpy.types.Operator):
description="Automatic refresh"
)
-
def draw(self, context):
draw_ant_refresh(self, context)
draw_ant_noise(self, context, generate=False)
@@ -539,7 +672,22 @@ class AntMeshDisplace(bpy.types.Operator):
self.strata,
self.water_plane,
self.water_level,
- self.vert_group
+ self.vert_group,
+ self.remove_double,
+ self.fx_mixfactor,
+ self.fx_mix_mode,
+ self.fx_type,
+ self.fx_bias,
+ self.fx_turb,
+ self.fx_depth,
+ self.fx_frequency,
+ self.fx_amplitude,
+ self.fx_size,
+ self.fx_loc_x,
+ self.fx_loc_y,
+ self.fx_height,
+ self.fx_offset,
+ self.fx_invert
]
# do displace
@@ -547,6 +695,7 @@ class AntMeshDisplace(bpy.types.Operator):
if self.vert_group != "" and self.vert_group in ob.vertex_groups:
vertex_group = ob.vertex_groups[self.vert_group]
+
if vertex_group:
gi = vertex_group.index
if self.direction == "X":
@@ -554,16 +703,19 @@ class AntMeshDisplace(bpy.types.Operator):
for g in v.groups:
if g.group == gi:
v.co[0] += vertex_group.weight(v.index) * noise_gen(v.co, props)
+
if self.direction == "Y":
for v in mesh.vertices:
for g in v.groups:
if g.group == gi:
v.co[1] += vertex_group.weight(v.index) * noise_gen(v.co, props)
+
if self.direction == "Z":
for v in mesh.vertices:
for g in v.groups:
if g.group == gi:
v.co[2] += vertex_group.weight(v.index) * noise_gen(v.co, props)
+
else:
for v in mesh.vertices:
for g in v.groups:
@@ -574,12 +726,15 @@ class AntMeshDisplace(bpy.types.Operator):
if self.direction == "X":
for v in mesh.vertices:
v.co[0] += noise_gen(v.co, props)
+
elif self.direction == "Y":
for v in mesh.vertices:
v.co[1] += noise_gen(v.co, props)
+
elif self.direction == "Z":
for v in mesh.vertices:
v.co[2] += noise_gen(v.co, props)
+
else:
for v in mesh.vertices:
v.co += v.normal * noise_gen(v.co, props)