diff options
author | Antonioya <blendergit@gmail.com> | 2016-10-19 19:39:27 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2016-10-19 19:39:27 +0300 |
commit | 49c39f59fbc464dd34388990123f271c39eacbf4 (patch) | |
tree | 1a3a9a195861a78439c9f3b61d4eff6ec7e499ee /archimesh/achm_curtain_maker.py | |
parent | 51e18ead5d66e91ad161b971eeacc93e7cd91942 (diff) |
Fix T49785: Archimesh crash if create material using BI render
In some situations the program creates materials for Cycles when the BI
render was selected.
Diffstat (limited to 'archimesh/achm_curtain_maker.py')
-rw-r--r-- | archimesh/achm_curtain_maker.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/archimesh/achm_curtain_maker.py b/archimesh/achm_curtain_maker.py index dcb5dadc..c02d8214 100644 --- a/archimesh/achm_curtain_maker.py +++ b/archimesh/achm_curtain_maker.py @@ -490,7 +490,7 @@ def create_japan_rail(objname, sx, ways, px, py, pz, mat): # --------------------------------- # Materials # --------------------------------- - if mat: + if mat and bpy.context.scene.render.engine == 'CYCLES': # External mat = create_diffuse_material(objname + "_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15) set_material(myobject, mat) @@ -537,7 +537,7 @@ def create_japan_support(objname, sx, px, py, pz, mat): # --------------------------------- # Materials # --------------------------------- - if mat: + if mat and bpy.context.scene.render.engine == 'CYCLES': # External mat = create_diffuse_material(objname + "_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15) set_material(myobject, mat) @@ -578,7 +578,7 @@ def create_japan_panel(objname, sx, sz, px, py, pz, mat, fabricmat): # --------------------------------- # Materials # --------------------------------- - if mat: + if mat and bpy.context.scene.render.engine == 'CYCLES': unwrap_mesh(myobject, True) # remap UV to use all texture for uv_loop in myobject.data.uv_layers.active.data: @@ -781,7 +781,7 @@ def create_roller_rail(objname, width, radio, px, py, pz, mat, mymaterial): myroll.location.z = pz # Materials - if mat: + if mat and bpy.context.scene.render.engine == 'CYCLES': set_material(myroll, mymaterial) # Smooth @@ -825,7 +825,7 @@ def create_roller_sides(myroller, side, px, py, pz, mat, plastic): myside.parent = myroller # Materials - if mat: + if mat and bpy.context.scene.render.engine == 'CYCLES': set_material(myside, plastic) # Smooth |