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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /archimesh/achm_lamp_maker.py
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'archimesh/achm_lamp_maker.py')
-rw-r--r--archimesh/achm_lamp_maker.py86
1 files changed, 43 insertions, 43 deletions
diff --git a/archimesh/achm_lamp_maker.py b/archimesh/achm_lamp_maker.py
index 67fbfc1e..d9e7f64e 100644
--- a/archimesh/achm_lamp_maker.py
+++ b/archimesh/achm_lamp_maker.py
@@ -136,7 +136,7 @@ class AchmLamp(Operator):
bl_category = 'Archimesh'
bl_options = {'REGISTER', 'UNDO'}
# preset
- preset = EnumProperty(
+ preset: EnumProperty(
items=(
('0', "None", ""),
('1', "Sphere", ""),
@@ -149,107 +149,107 @@ class AchmLamp(Operator):
)
oldpreset = preset
- base_height = FloatProperty(
+ base_height: FloatProperty(
name='Height',
min=0.01, max=10, default=0.20, precision=3,
description='lamp base height',
)
- base_segments = IntProperty(
+ base_segments: IntProperty(
name='Segments',
min=3, max=128, default=16,
description='Number of segments (vertical)',
)
- base_rings = IntProperty(
+ base_rings: IntProperty(
name='Rings',
min=2, max=12, default=6,
description='Number of rings (horizontal)',
)
- holder = FloatProperty(
+ holder: FloatProperty(
name='Lampholder',
min=0.001, max=10, default=0.02, precision=3,
description='Lampholder height',
)
- smooth = BoolProperty(
+ smooth: BoolProperty(
name="Smooth",
description="Use smooth shader",
default=True,
)
- subdivide = BoolProperty(
+ subdivide: BoolProperty(
name="Subdivide",
description="Add subdivision modifier",
default=True,
)
- bz01 = FloatProperty(name='S1', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz02 = FloatProperty(name='S2', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz03 = FloatProperty(name='S3', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz04 = FloatProperty(name='S4', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz05 = FloatProperty(name='S5', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz06 = FloatProperty(name='S6', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz07 = FloatProperty(name='S7', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz08 = FloatProperty(name='S8', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz09 = FloatProperty(name='S9', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz10 = FloatProperty(name='S10', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz11 = FloatProperty(name='S11', min=-1, max=1, default=0, precision=3, description='Z shift factor')
- bz12 = FloatProperty(name='S12', min=-1, max=1, default=0, precision=3, description='Z shift factor')
-
- br01 = FloatProperty(name='R1', min=0.001, max=10, default=0.06, precision=3, description='Ring radio')
- br02 = FloatProperty(name='R2', min=0.001, max=10, default=0.08, precision=3, description='Ring radio')
- br03 = FloatProperty(name='R3', min=0.001, max=10, default=0.09, precision=3, description='Ring radio')
- br04 = FloatProperty(name='R4', min=0.001, max=10, default=0.08, precision=3, description='Ring radio')
- br05 = FloatProperty(name='R5', min=0.001, max=10, default=0.06, precision=3, description='Ring radio')
- br06 = FloatProperty(name='R6', min=0.001, max=10, default=0.03, precision=3, description='Ring radio')
- br07 = FloatProperty(name='R7', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
- br08 = FloatProperty(name='R8', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
- br09 = FloatProperty(name='R9', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
- br10 = FloatProperty(name='R10', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
- br11 = FloatProperty(name='R11', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
- br12 = FloatProperty(name='R12', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
-
- top_height = FloatProperty(
+ bz01: FloatProperty(name='S1', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz02: FloatProperty(name='S2', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz03: FloatProperty(name='S3', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz04: FloatProperty(name='S4', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz05: FloatProperty(name='S5', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz06: FloatProperty(name='S6', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz07: FloatProperty(name='S7', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz08: FloatProperty(name='S8', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz09: FloatProperty(name='S9', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz10: FloatProperty(name='S10', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz11: FloatProperty(name='S11', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+ bz12: FloatProperty(name='S12', min=-1, max=1, default=0, precision=3, description='Z shift factor')
+
+ br01: FloatProperty(name='R1', min=0.001, max=10, default=0.06, precision=3, description='Ring radio')
+ br02: FloatProperty(name='R2', min=0.001, max=10, default=0.08, precision=3, description='Ring radio')
+ br03: FloatProperty(name='R3', min=0.001, max=10, default=0.09, precision=3, description='Ring radio')
+ br04: FloatProperty(name='R4', min=0.001, max=10, default=0.08, precision=3, description='Ring radio')
+ br05: FloatProperty(name='R5', min=0.001, max=10, default=0.06, precision=3, description='Ring radio')
+ br06: FloatProperty(name='R6', min=0.001, max=10, default=0.03, precision=3, description='Ring radio')
+ br07: FloatProperty(name='R7', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+ br08: FloatProperty(name='R8', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+ br09: FloatProperty(name='R9', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+ br10: FloatProperty(name='R10', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+ br11: FloatProperty(name='R11', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+ br12: FloatProperty(name='R12', min=0.001, max=10, default=0.10, precision=3, description='Ring radio')
+
+ top_height: FloatProperty(
name='Height', min=0.01, max=10,
default=0.20, precision=3,
description='lampshade height',
)
- top_segments = IntProperty(
+ top_segments: IntProperty(
name='Segments', min=3, max=128,
default=32,
description='Number of segments (vertical)',
)
- tr01 = FloatProperty(
+ tr01: FloatProperty(
name='R1', min=0.001, max=10,
default=0.16, precision=3,
description='lampshade bottom radio',
)
- tr02 = FloatProperty(name='R2', min=0.001, max=10,
+ tr02: FloatProperty(name='R2', min=0.001, max=10,
default=0.08, precision=3,
description='lampshade top radio')
- pleats = BoolProperty(
+ pleats: BoolProperty(
name="Pleats", description="Create pleats in the lampshade",
default=False,
)
- tr03 = FloatProperty(
+ tr03: FloatProperty(
name='R3', min=0.001, max=1,
default=0.01, precision=3, description='Pleats size',
)
- energy = FloatProperty(
+ energy: FloatProperty(
name='Light', min=0.00, max=1000,
default=15, precision=3,
description='Light intensity',
)
- opacity = FloatProperty(
+ opacity: FloatProperty(
name='Translucency', min=0.00, max=1,
default=0.3, precision=3,
description='Lampshade translucency factor (1 completely translucent)',
)
# Materials
- crt_mat = BoolProperty(
+ crt_mat: BoolProperty(
name="Create default Cycles materials",
description="Create default materials for Cycles render",
default=True,
)
- objcol = FloatVectorProperty(
+ objcol: FloatVectorProperty(
name="Color",
description="Color for material",
default=(1.0, 1.0, 1.0, 1.0),