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authorNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
committerNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
commitc686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch)
tree2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /archimesh/achm_room_maker.py
parenta6189ebcbe0fcee59f72147fcc160f7b47234354 (diff)
addons: object select_set syntax update
Diffstat (limited to 'archimesh/achm_room_maker.py')
-rw-r--r--archimesh/achm_room_maker.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/archimesh/achm_room_maker.py b/archimesh/achm_room_maker.py
index 1ef5219d..7061b26a 100644
--- a/archimesh/achm_room_maker.py
+++ b/archimesh/achm_room_maker.py
@@ -349,7 +349,7 @@ class AchmRoom(Operator):
def create_room(self, context):
# deselect all objects
for o in bpy.data.objects:
- o.select = False
+ o.select_set(False)
# we create main object and mesh for walls
roommesh = bpy.data.meshes.new("Room")
@@ -363,7 +363,7 @@ def create_room(self, context):
shape_walls_and_create_children(roomobject, roommesh)
# we select, and activate, main object for the room.
- roomobject.select = True
+ roomobject.select_set(True)
bpy.context.scene.objects.active = roomobject
@@ -395,12 +395,12 @@ def update_room(self, context):
oldmesh = o.data
oldname = o.data.name
# Now we deselect that room object to not delete it.
- o.select = False
+ o.select_set(False)
# and we create a new mesh for the walls:
tmp_mesh = bpy.data.meshes.new("temp")
# deselect all objects
for obj in bpy.data.objects:
- obj.select = False
+ obj.select_set(False)
# Remove children created by this addon:
for child in o.children:
# noinspection PyBroadException
@@ -418,7 +418,7 @@ def update_room(self, context):
pass
# clear data
old = child.data
- child.select = True
+ child.select_set(True)
bpy.ops.object.delete()
bpy.data.meshes.remove(old)
except:
@@ -430,7 +430,7 @@ def update_room(self, context):
bpy.data.meshes.remove(oldmesh)
tmp_mesh.name = oldname
# and select, and activate, the main object of the room.
- o.select = True
+ o.select_set(True)
bpy.context.scene.objects.active = o
@@ -497,7 +497,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False):
mybase.location = (0, 0, 0)
bpy.context.scene.objects.link(mybase)
mybase.parent = myroom
- mybase.select = True
+ mybase.select_set(True)
mybase["archimesh.room_object"] = True
mybase["archimesh.room_baseboard"] = True
@@ -572,7 +572,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False):
# deactivate others
for o in bpy.data.objects:
if o.select is True and o.name != myroom.name:
- o.select = False
+ o.select_set(False)
# ------------------------------------------------------------------------------