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authorAntonioya <blendergit@gmail.com>2019-01-27 19:34:37 +0300
committerAntonioya <blendergit@gmail.com>2019-01-27 21:17:52 +0300
commit00fe1f9d27ef81d535c4ebfea11e7793a41fe373 (patch)
treecaf550d252e478ac29140b781f4d5133bb7c57a3 /archimesh/achm_window_panel.py
parent117b36e1b5ade3d81dfacbb4da5377ca3aabc92d (diff)
Archimesh: Conversion to 2.80
Adapt the script to new Blender version Task T60910
Diffstat (limited to 'archimesh/achm_window_panel.py')
-rw-r--r--archimesh/achm_window_panel.py48
1 files changed, 31 insertions, 17 deletions
diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py
index d8f6460c..faf18385 100644
--- a/archimesh/achm_window_panel.py
+++ b/archimesh/achm_window_panel.py
@@ -196,11 +196,11 @@ def set_defaults(s):
# ------------------------------------------------------------------
# Define operator class to create window panels
# ------------------------------------------------------------------
-class AchmWinPanel(Operator):
+class ARCHIMESH_PT_Win(Operator):
bl_idname = "mesh.archimesh_winpanel"
bl_label = "Panel Window"
bl_description = "Generate editable flat windows"
- bl_category = 'Archimesh'
+ bl_category = 'View'
bl_options = {'REGISTER', 'UNDO'}
# -----------------------------------------------------
@@ -210,7 +210,7 @@ class AchmWinPanel(Operator):
def draw(self, context):
layout = self.layout
row = layout.row()
- row.label("Use Properties panel (N) to define parms", icon='INFO')
+ row.label(text="Use Properties panel (N) to define parms", icon='INFO')
# -----------------------------------------------------
# Execute
@@ -237,7 +237,7 @@ def create_window():
window_object = bpy.data.objects.new("Window", window_mesh)
# Link object to scene
- bpy.context.scene.objects.link(window_object)
+ bpy.context.collection.objects.link(window_object)
window_object.WindowPanelGenerator.add()
window_object.location = bpy.context.scene.cursor_location
@@ -246,17 +246,17 @@ def create_window():
# deactivate others
for o in bpy.data.objects:
- if o.select is True and o.name != window_object.name:
+ if o.select_get() is True and o.name != window_object.name:
o.select_set(False)
# Select, and activate object
window_object.select_set(True)
- bpy.context.scene.objects.active = window_object
+ bpy.context.view_layer.objects.active = window_object
do_ctrl_box(window_object)
# Reselect
window_object.select_set(True)
- bpy.context.scene.objects.active = window_object
+ bpy.context.view_layer.objects.active = window_object
# ------------------------------------------------------------------------------
@@ -291,7 +291,7 @@ def update_window(self, context):
# noinspection PyBroadException
try:
# clear child data
- child.hide = False # must be visible to avoid bug
+ child.hide_viewport = False # must be visible to avoid bug
child.hide_render = False # must be visible to avoid bug
old = child.data
child.select_set(True)
@@ -316,17 +316,17 @@ def update_window(self, context):
tmp_mesh.name = oldname
# deactivate others
for ob in bpy.data.objects:
- if ob.select is True and ob.name != o.name:
+ if ob.select_get() is True and ob.name != o.name:
ob.select_set(False)
# and select, and activate, the object.
o.select_set(True)
- bpy.context.scene.objects.active = o
+ bpy.context.view_layer.objects.active = o
do_ctrl_box(o)
# Reselect
o.select_set(True)
- bpy.context.scene.objects.active = o
+ bpy.context.view_layer.objects.active = o
# ------------------------------------------------------------------------------
@@ -395,9 +395,9 @@ def do_ctrl_box(myobject):
myctrl.location.y = 0
myctrl.location.z = 0
myctrl.display_type = 'WIRE'
- myctrl.hide = False
+ myctrl.hide_viewport = False
myctrl.hide_render = True
- if bpy.context.scene.render.engine == 'CYCLES':
+ if bpy.context.scene.render.engine in {'CYCLES', 'BLENDER_EEVEE'}:
myctrl.cycles_visibility.camera = False
myctrl.cycles_visibility.diffuse = False
myctrl.cycles_visibility.glossy = False
@@ -1541,7 +1541,7 @@ def create_ctrl_box(parentobj, objname):
myobj = bpy.data.objects.new(objname, mymesh)
myobj.location = bpy.context.scene.cursor_location
- bpy.context.scene.objects.link(myobj)
+ bpy.context.collection.objects.link(myobj)
mymesh.from_pydata(myvertex, [], myfaces)
mymesh.update(calc_edges=True)
@@ -1568,7 +1568,21 @@ class GeneralPanelProperties(PropertyGroup):
description='Predefined types',
update=update_using_default,
)
- son = prs
+ son: EnumProperty(
+ items=(
+ ('1', "WINDOW 250X200", ""),
+ ('2', "WINDOW 200X200", ""),
+ ('3', "WINDOW 180X200", ""),
+ ('4', "WINDOW 180X160", ""),
+ ('5', "WINDOW 160X160", ""),
+ ('6', "WINDOW 50X50", ""),
+ ('7', "DOOR 80X250", ""),
+ ('8', "DOOR 80X230", ""),
+ ),
+ name="",
+ description='Predefined types',
+ update=update_using_default,
+ )
gen: IntProperty(
name='H Count', min=1, max=8, default=3,
description='Horizontal Panes',
@@ -1771,12 +1785,12 @@ Object.WindowPanelGenerator = CollectionProperty(type=GeneralPanelProperties)
# ------------------------------------------------------------------
# Define panel class to modify myobjects.
# ------------------------------------------------------------------
-class AchmWindowEditPanel(Panel):
+class ARCHIMESH_PT_WindowEdit(Panel):
bl_idname = "ARCHIMESH_PT_window_edit"
bl_label = "Window Panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_category = 'Window'
+ bl_category = 'View'
# -----------------------------------------------------
# Verify if visible