diff options
author | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
commit | c686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch) | |
tree | 2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /archimesh/achm_window_panel.py | |
parent | a6189ebcbe0fcee59f72147fcc160f7b47234354 (diff) |
addons: object select_set syntax update
Diffstat (limited to 'archimesh/achm_window_panel.py')
-rw-r--r-- | archimesh/achm_window_panel.py | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py index 15cc0e08..d8f6460c 100644 --- a/archimesh/achm_window_panel.py +++ b/archimesh/achm_window_panel.py @@ -231,7 +231,7 @@ class AchmWinPanel(Operator): def create_window(): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # Create main object window_mesh = bpy.data.meshes.new("Window") window_object = bpy.data.objects.new("Window", window_mesh) @@ -247,15 +247,15 @@ def create_window(): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != window_object.name: - o.select = False + o.select_set(False) # Select, and activate object - window_object.select = True + window_object.select_set(True) bpy.context.scene.objects.active = window_object do_ctrl_box(window_object) # Reselect - window_object.select = True + window_object.select_set(True) bpy.context.scene.objects.active = window_object @@ -269,12 +269,12 @@ def update_window(self, context): oldmesh = o.data oldname = o.data.name # Now deselect that object to not delete it. - o.select = False + o.select_set(False) # # and create a new mesh for the object: # tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # --------------------------------- # Clear Parent objects (autohole) # --------------------------------- @@ -294,13 +294,13 @@ def update_window(self, context): child.hide = False # must be visible to avoid bug child.hide_render = False # must be visible to avoid bug old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) except: pass - myparent.select = True + myparent.select_set(True) bpy.ops.object.delete() # Finally create all that again @@ -317,15 +317,15 @@ def update_window(self, context): # deactivate others for ob in bpy.data.objects: if ob.select is True and ob.name != o.name: - ob.select = False + ob.select_set(False) # and select, and activate, the object. - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o do_ctrl_box(o) # Reselect - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o |