diff options
author | Stephen Leger <stephen@3dservices.ch> | 2017-07-22 14:25:28 +0300 |
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committer | Stephen Leger <stephen@3dservices.ch> | 2017-07-22 14:26:04 +0300 |
commit | c1ab9b4b9c6c0226f8d7789b92efda9b0f33cfd1 (patch) | |
tree | 37d5a97c758fa9af48d1dfb5428edd72072d882a /archipack/archipack_2d.py | |
parent | 5638a8783502138500912061dde0e8ee476d7fca (diff) |
archipack: T52120 release to official
Diffstat (limited to 'archipack/archipack_2d.py')
-rw-r--r-- | archipack/archipack_2d.py | 893 |
1 files changed, 893 insertions, 0 deletions
diff --git a/archipack/archipack_2d.py b/archipack/archipack_2d.py new file mode 100644 index 00000000..912e3cb8 --- /dev/null +++ b/archipack/archipack_2d.py @@ -0,0 +1,893 @@ +# -*- coding:utf-8 -*- + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110- 1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +# ---------------------------------------------------------- +# Author: Stephen Leger (s-leger) +# +# ---------------------------------------------------------- +from mathutils import Vector, Matrix +from math import sin, cos, pi, atan2, sqrt, acos +import bpy +# allow to draw parts with gl for debug puropses +from .archipack_gl import GlBaseLine + + +class Projection(GlBaseLine): + + def __init__(self): + GlBaseLine.__init__(self) + + def proj_xy(self, t, next=None): + """ + length of projection of sections at crossing line / circle intersections + deformation unit vector for profil in xy axis + so f(x_profile) = position of point in xy plane + """ + if next is None: + return self.normal(t).v.normalized(), 1 + v0 = self.normal(1).v.normalized() + v1 = next.normal(0).v.normalized() + direction = v0 + v1 + adj = (v0 * self.length) * (v1 * next.length) + hyp = (self.length * next.length) + c = min(1, max(-1, adj / hyp)) + size = 1 / cos(0.5 * acos(c)) + return direction.normalized(), min(3, size) + + def proj_z(self, t, dz0, next=None, dz1=0): + """ + length of projection along crossing line / circle + deformation unit vector for profil in z axis at line / line intersection + so f(y) = position of point in yz plane + """ + return Vector((0, 1)), 1 + """ + NOTE (to myself): + In theory this is how it has to be done so sections follow path, + but in real world results are better when sections are z-up. + So return a dumb 1 so f(y) = y + """ + if next is None: + dz = dz0 / self.length + else: + dz = (dz1 + dz0) / (self.length + next.length) + return Vector((0, 1)), sqrt(1 + dz * dz) + # 1 / sqrt(1 + (dz0 / self.length) * (dz0 / self.length)) + if next is None: + return Vector((-dz0, self.length)).normalized(), 1 + v0 = Vector((self.length, dz0)) + v1 = Vector((next.length, dz1)) + direction = Vector((-dz0, self.length)).normalized() + Vector((-dz1, next.length)).normalized() + adj = v0 * v1 + hyp = (v0.length * v1.length) + c = min(1, max(-1, adj / hyp)) + size = -cos(pi - 0.5 * acos(c)) + return direction.normalized(), size + + +class Line(Projection): + """ + 2d Line + Internally stored as p: origin and v:size and direction + moving p will move both ends of line + moving p0 or p1 move only one end of line + p1 + ^ + | v + p0 == p + """ + def __init__(self, p=None, v=None, p0=None, p1=None): + """ + Init by either + p: Vector or tuple origin + v: Vector or tuple size and direction + or + p0: Vector or tuple 1 point location + p1: Vector or tuple 2 point location + Will convert any into Vector 2d + both optionnals + """ + Projection.__init__(self) + if p is not None and v is not None: + self.p = Vector(p).to_2d() + self.v = Vector(v).to_2d() + elif p0 is not None and p1 is not None: + self.p = Vector(p0).to_2d() + self.v = Vector(p1).to_2d() - self.p + else: + self.p = Vector((0, 0)) + self.v = Vector((0, 0)) + + @property + def p0(self): + return self.p + + @property + def p1(self): + return self.p + self.v + + @p0.setter + def p0(self, p0): + """ + Note: setting p0 + move p0 only + """ + p1 = self.p1 + self.p = Vector(p0).to_2d() + self.v = p1 - p0 + + @p1.setter + def p1(self, p1): + """ + Note: setting p1 + move p1 only + """ + self.v = Vector(p1).to_2d() - self.p + + @property + def length(self): + """ + 3d length + """ + return self.v.length + + @property + def angle(self): + """ + 2d angle on xy plane + """ + return atan2(self.v.y, self.v.x) + + @property + def angle_normal(self): + """ + 2d angle of perpendicular + lie on the right side + p1 + |--x + p0 + """ + return atan2(-self.v.x, self.v.y) + + @property + def reversed(self): + return Line(self.p, -self.v) + + @property + def oposite(self): + return Line(self.p + self.v, -self.v) + + @property + def cross_z(self): + """ + 2d Vector perpendicular on plane xy + lie on the right side + p1 + |--x + p0 + """ + return Vector((self.v.y, -self.v.x)) + + @property + def cross(self): + return Vector((self.v.y, -self.v.x)) + + def signed_angle(self, u, v): + """ + signed angle between two vectors range [-pi, pi] + """ + return atan2(u.x * v.y - u.y * v.x, u.x * v.x + u.y * v.y) + + def delta_angle(self, last): + """ + signed delta angle between end of line and start of this one + this value is object's a0 for segment = self + """ + if last is None: + return self.angle + return self.signed_angle(last.straight(1, 1).v, self.straight(1, 0).v) + + def normal(self, t=0): + """ + 2d Line perpendicular on plane xy + at position t in current segment + lie on the right side + p1 + |--x + p0 + """ + return Line(self.lerp(t), self.cross_z) + + def sized_normal(self, t, size): + """ + 2d Line perpendicular on plane xy + at position t in current segment + and of given length + lie on the right side when size > 0 + p1 + |--x + p0 + """ + return Line(self.lerp(t), size * self.cross_z.normalized()) + + def lerp(self, t): + """ + 3d interpolation + """ + return self.p + self.v * t + + def intersect(self, line): + """ + 2d intersection on plane xy + return + True if intersect + p: point of intersection + t: param t of intersection on current line + """ + c = line.cross_z + d = self.v * c + if d == 0: + return False, 0, 0 + t = (c * (line.p - self.p)) / d + return True, self.lerp(t), t + + def point_sur_segment(self, pt): + """ _point_sur_segment + point: Vector 2d + t: param t de l'intersection sur le segment courant + d: distance laterale perpendiculaire positif a droite + """ + dp = pt - self.p + dl = self.length + d = (self.v.x * dp.y - self.v.y * dp.x) / dl + t = (self.v * dp) / (dl * dl) + return t > 0 and t < 1, d, t + + def steps(self, len): + steps = max(1, round(self.length / len, 0)) + return 1 / steps, int(steps) + + def in_place_offset(self, offset): + """ + Offset current line + offset > 0 on the right part + """ + self.p += offset * self.cross_z.normalized() + + def offset(self, offset): + """ + Return a new line + offset > 0 on the right part + """ + return Line(self.p + offset * self.cross_z.normalized(), self.v) + + def tangeant(self, t, da, radius): + p = self.lerp(t) + if da < 0: + c = p + radius * self.cross_z.normalized() + else: + c = p - radius * self.cross_z.normalized() + return Arc(c, radius, self.angle_normal, da) + + def straight(self, length, t=1): + return Line(self.lerp(t), self.v.normalized() * length) + + def translate(self, dp): + self.p += dp + + def rotate(self, a): + """ + Rotate segment ccw arroud p0 + """ + ca = cos(a) + sa = sin(a) + self.v = Matrix([ + [ca, -sa], + [sa, ca] + ]) * self.v + return self + + def scale(self, length): + self.v = length * self.v.normalized() + return self + + def tangeant_unit_vector(self, t): + return self.v.normalized() + + def as_curve(self, context): + """ + Draw Line with open gl in screen space + aka: coords are in pixels + """ + raise NotImplementedError + + def make_offset(self, offset, last=None): + """ + Return offset between last and self. + Adjust last and self start to match + intersection point + """ + line = self.offset(offset) + if last is None: + return line + + if hasattr(last, "r"): + res, d, t = line.point_sur_segment(last.c) + c = (last.r * last.r) - (d * d) + print("t:%s" % t) + if c <= 0: + # no intersection ! + p0 = line.lerp(t) + else: + # center is past start of line + if t > 0: + p0 = line.lerp(t) - line.v.normalized() * sqrt(c) + else: + p0 = line.lerp(t) + line.v.normalized() * sqrt(c) + # compute da of arc + u = last.p0 - last.c + v = p0 - last.c + da = self.signed_angle(u, v) + # da is ccw + if last.ccw: + # da is cw + if da < 0: + # so take inverse + da = 2 * pi + da + elif da > 0: + # da is ccw + da = 2 * pi - da + last.da = da + line.p0 = p0 + else: + # intersect line / line + # 1 line -> 2 line + c = line.cross_z + d = last.v * c + if d == 0: + return line + v = line.p - last.p + t = (c * v) / d + c2 = last.cross_z + u = (c2 * v) / d + # intersect past this segment end + # or before last segment start + # print("u:%s t:%s" % (u, t)) + if u > 1 or t < 0: + return line + p = last.lerp(t) + line.p0 = p + last.p1 = p + + return line + + @property + def pts(self): + return [self.p0.to_3d(), self.p1.to_3d()] + + +class Circle(Projection): + def __init__(self, c, radius): + Projection.__init__(self) + self.r = radius + self.r2 = radius * radius + self.c = c + + def intersect(self, line): + v = line.p - self.c + A = line.v * line.v + B = 2 * v * line.v + C = v * v - self.r2 + d = B * B - 4 * A * C + if A <= 0.0000001 or d < 0: + # dosent intersect, find closest point of line + res, d, t = line.point_sur_segment(self.c) + return False, line.lerp(t), t + elif d == 0: + t = -B / 2 * A + return True, line.lerp(t), t + else: + AA = 2 * A + dsq = sqrt(d) + t0 = (-B + dsq) / AA + t1 = (-B - dsq) / AA + if abs(t0) < abs(t1): + return True, line.lerp(t0), t0 + else: + return True, line.lerp(t1), t1 + + def translate(self, dp): + self.c += dp + + +class Arc(Circle): + """ + Represent a 2d Arc + TODO: + Add some sugar here + like being able to set p0 and p1 of line + make it possible to define an arc by start point end point and center + """ + def __init__(self, c, radius, a0, da): + """ + a0 and da arguments are in radians + c Vector 2d center + radius float radius + a0 radians start angle + da radians delta angle from start to end + a0 = 0 on the right side + a0 = pi on the left side + da > 0 CCW contrary-clockwise + da < 0 CW clockwise + stored internally as radians + """ + Circle.__init__(self, Vector(c).to_2d(), radius) + self.a0 = a0 + self.da = da + + @property + def angle(self): + """ + angle of vector p0 p1 + """ + v = self.p1 - self.p0 + return atan2(v.y, v.x) + + @property + def ccw(self): + return self.da > 0 + + def signed_angle(self, u, v): + """ + signed angle between two vectors + """ + return atan2(u.x * v.y - u.y * v.x, u.x * v.x + u.y * v.y) + + def delta_angle(self, last): + """ + signed delta angle between end of line and start of this one + this value is object's a0 for segment = self + """ + if last is None: + return self.a0 + return self.signed_angle(last.straight(1, 1).v, self.straight(1, 0).v) + + def scale_rot_matrix(self, u, v): + """ + given vector u and v (from and to p0 p1) + apply scale factor to radius and + return a matrix to rotate and scale + the center around u origin so + arc fit v + """ + # signed angle old new vectors (rotation) + a = self.signed_angle(u, v) + # scale factor + scale = v.length / u.length + ca = scale * cos(a) + sa = scale * sin(a) + return scale, Matrix([ + [ca, -sa], + [sa, ca] + ]) + + @property + def p0(self): + """ + start point of arc + """ + return self.lerp(0) + + @property + def p1(self): + """ + end point of arc + """ + return self.lerp(1) + + @p0.setter + def p0(self, p0): + """ + rotate and scale arc so it intersect p0 p1 + da is not affected + """ + u = self.p0 - self.p1 + v = p0 - self.p1 + scale, rM = self.scale_rot_matrix(u, v) + self.c = self.p1 + rM * (self.c - self.p1) + self.r *= scale + self.r2 = self.r * self.r + dp = p0 - self.c + self.a0 = atan2(dp.y, dp.x) + + @p1.setter + def p1(self, p1): + """ + rotate and scale arc so it intersect p0 p1 + da is not affected + """ + p0 = self.p0 + u = self.p1 - p0 + v = p1 - p0 + + scale, rM = self.scale_rot_matrix(u, v) + self.c = p0 + rM * (self.c - p0) + self.r *= scale + self.r2 = self.r * self.r + dp = p0 - self.c + self.a0 = atan2(dp.y, dp.x) + + @property + def length(self): + """ + arc length + """ + return self.r * abs(self.da) + + def normal(self, t=0): + """ + Perpendicular line starting at t + always on the right side + """ + p = self.lerp(t) + if self.da < 0: + return Line(p, self.c - p) + else: + return Line(p, p - self.c) + + def sized_normal(self, t, size): + """ + Perpendicular line starting at t and of a length size + on the right side when size > 0 + """ + p = self.lerp(t) + if self.da < 0: + v = self.c - p + else: + v = p - self.c + return Line(p, size * v.normalized()) + + def lerp(self, t): + """ + Interpolate along segment + t parameter [0, 1] where 0 is start of arc and 1 is end + """ + a = self.a0 + t * self.da + return self.c + Vector((self.r * cos(a), self.r * sin(a))) + + def steps(self, length): + """ + Compute step count given desired step length + """ + steps = max(1, round(self.length / length, 0)) + return 1.0 / steps, int(steps) + + # this is for wall + def steps_by_angle(self, step_angle): + steps = max(1, round(abs(self.da) / step_angle, 0)) + return 1.0 / steps, int(steps) + + def offset(self, offset): + """ + Offset circle + offset > 0 on the right part + """ + if self.da > 0: + radius = self.r + offset + else: + radius = self.r - offset + return Arc(self.c, radius, self.a0, self.da) + + def tangeant(self, t, length): + """ + Tangeant line so we are able to chain Circle and lines + Beware, counterpart on Line does return an Arc ! + """ + a = self.a0 + t * self.da + ca = cos(a) + sa = sin(a) + p = self.c + Vector((self.r * ca, self.r * sa)) + v = Vector((length * sa, -length * ca)) + if self.da > 0: + v = -v + return Line(p, v) + + def tangeant_unit_vector(self, t): + """ + Return Tangeant vector of length 1 + """ + a = self.a0 + t * self.da + ca = cos(a) + sa = sin(a) + v = Vector((sa, -ca)) + if self.da > 0: + v = -v + return v + + def straight(self, length, t=1): + """ + Return a tangeant Line + Counterpart on Line also return a Line + """ + return self.tangeant(t, length) + + def point_sur_segment(self, pt): + """ + Point pt lie on arc ? + return + True when pt lie on segment + t [0, 1] where it lie (normalized between start and end) + d distance from arc + """ + dp = pt - self.c + d = dp.length - self.r + a = atan2(dp.y, dp.x) + t = (a - self.a0) / self.da + return t > 0 and t < 1, d, t + + def rotate(self, a): + """ + Rotate center so we rotate ccw arround p0 + """ + ca = cos(a) + sa = sin(a) + rM = Matrix([ + [ca, -sa], + [sa, ca] + ]) + p0 = self.p0 + self.c = p0 + rM * (self.c - p0) + dp = p0 - self.c + self.a0 = atan2(dp.y, dp.x) + return self + + # make offset for line / arc, arc / arc + def make_offset(self, offset, last=None): + + line = self.offset(offset) + + if last is None: + return line + + if hasattr(last, "v"): + # intersect line / arc + # 1 line -> 2 arc + res, d, t = last.point_sur_segment(line.c) + c = line.r2 - (d * d) + if c <= 0: + # no intersection ! + p0 = last.lerp(t) + else: + + # center is past end of line + if t > 1: + # Arc take precedence + p0 = last.lerp(t) - last.v.normalized() * sqrt(c) + else: + # line take precedence + p0 = last.lerp(t) + last.v.normalized() * sqrt(c) + + # compute a0 and da of arc + u = p0 - line.c + v = line.p1 - line.c + line.a0 = atan2(u.y, u.x) + da = self.signed_angle(u, v) + # da is ccw + if self.ccw: + # da is cw + if da < 0: + # so take inverse + da = 2 * pi + da + elif da > 0: + # da is ccw + da = 2 * pi - da + line.da = da + last.p1 = p0 + else: + # intersect arc / arc x1 = self x0 = last + # rule to determine right side -> + # same side of d as p0 of self + dc = line.c - last.c + tmp = Line(last.c, dc) + res, d, t = tmp.point_sur_segment(self.p0) + r = line.r + last.r + dist = dc.length + if dist > r or \ + dist < abs(last.r - self.r): + # no intersection + return line + if dist == r: + # 1 solution + p0 = dc * -last.r / r + self.c + else: + # 2 solutions + a = (last.r2 - line.r2 + dist * dist) / (2.0 * dist) + v2 = last.c + dc * a / dist + h = sqrt(last.r2 - a * a) + r = Vector((-dc.y, dc.x)) * (h / dist) + p0 = v2 + r + res, d1, t = tmp.point_sur_segment(p0) + # take other point if we are not on the same side + if d1 > 0: + if d < 0: + p0 = v2 - r + elif d > 0: + p0 = v2 - r + + # compute da of last + u = last.p0 - last.c + v = p0 - last.c + last.da = self.signed_angle(u, v) + + # compute a0 and da of current + u, v = v, line.p1 - line.c + line.a0 = atan2(u.y, u.x) + line.da = self.signed_angle(u, v) + return line + + # DEBUG + @property + def pts(self): + n_pts = max(1, int(round(abs(self.da) / pi * 30, 0))) + t_step = 1 / n_pts + return [self.lerp(i * t_step).to_3d() for i in range(n_pts + 1)] + + def as_curve(self, context): + """ + Draw 2d arc with open gl in screen space + aka: coords are in pixels + """ + curve = bpy.data.curves.new('ARC', type='CURVE') + curve.dimensions = '2D' + spline = curve.splines.new('POLY') + spline.use_endpoint_u = False + spline.use_cyclic_u = False + pts = self.pts + spline.points.add(len(pts) - 1) + for i, p in enumerate(pts): + x, y = p + spline.points[i].co = (x, y, 0, 1) + curve_obj = bpy.data.objects.new('ARC', curve) + context.scene.objects.link(curve_obj) + curve_obj.select = True + + +class Line3d(Line): + """ + 3d Line + mostly a gl enabled for future use in manipulators + coords are in world space + """ + def __init__(self, p=None, v=None, p0=None, p1=None, z_axis=None): + """ + Init by either + p: Vector or tuple origin + v: Vector or tuple size and direction + or + p0: Vector or tuple 1 point location + p1: Vector or tuple 2 point location + Will convert any into Vector 3d + both optionnals + """ + if p is not None and v is not None: + self.p = Vector(p).to_3d() + self.v = Vector(v).to_3d() + elif p0 is not None and p1 is not None: + self.p = Vector(p0).to_3d() + self.v = Vector(p1).to_3d() - self.p + else: + self.p = Vector((0, 0, 0)) + self.v = Vector((0, 0, 0)) + if z_axis is not None: + self.z_axis = z_axis + else: + self.z_axis = Vector((0, 0, 1)) + + @property + def p0(self): + return self.p + + @property + def p1(self): + return self.p + self.v + + @p0.setter + def p0(self, p0): + """ + Note: setting p0 + move p0 only + """ + p1 = self.p1 + self.p = Vector(p0).to_3d() + self.v = p1 - p0 + + @p1.setter + def p1(self, p1): + """ + Note: setting p1 + move p1 only + """ + self.v = Vector(p1).to_3d() - self.p + + @property + def cross_z(self): + """ + 3d Vector perpendicular on plane xy + lie on the right side + p1 + |--x + p0 + """ + return self.v.cross(Vector((0, 0, 1))) + + @property + def cross(self): + """ + 3d Vector perpendicular on plane defined by z_axis + lie on the right side + p1 + |--x + p0 + """ + return self.v.cross(self.z_axis) + + def normal(self, t=0): + """ + 3d Vector perpendicular on plane defined by z_axis + lie on the right side + p1 + |--x + p0 + """ + n = Line3d() + n.p = self.lerp(t) + n.v = self.cross + return n + + def sized_normal(self, t, size): + """ + 3d Line perpendicular on plane defined by z_axis and of given size + positionned at t in current line + lie on the right side + p1 + |--x + p0 + """ + p = self.lerp(t) + v = size * self.cross.normalized() + return Line3d(p, v, z_axis=self.z_axis) + + def offset(self, offset): + """ + offset > 0 on the right part + """ + return Line3d(self.p + offset * self.cross.normalized(), self.v) + + # unless override, 2d methods should raise NotImplementedError + def intersect(self, line): + raise NotImplementedError + + def point_sur_segment(self, pt): + raise NotImplementedError + + def tangeant(self, t, da, radius): + raise NotImplementedError |