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authorCampbell Barton <ideasman42@gmail.com>2019-03-01 04:49:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-01 04:51:10 +0300
commit9999dada60a64eb27b37c4d711f4c3979888253e (patch)
treeb325eb58ec754c883683696683933fc9d368eb0d /archipack/archipack_autoboolean.py
parentdd0dffef42ae64d1bf16e879e3f1470ce3bf5cad (diff)
Update for API change: scene.cursor_location -> scene.cursor.location
Note that some scripts still used the 3D view cursor which has been removed for a while.
Diffstat (limited to 'archipack/archipack_autoboolean.py')
-rw-r--r--archipack/archipack_autoboolean.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/archipack/archipack_autoboolean.py b/archipack/archipack_autoboolean.py
index 8e4df558..7d8a90a6 100644
--- a/archipack/archipack_autoboolean.py
+++ b/archipack/archipack_autoboolean.py
@@ -422,7 +422,7 @@ class ArchipackBoolManager(ArchipackCollectionManager):
# parenting childs to wall reference point
if wall.parent is None:
x, y, z = wall.bound_box[0]
- context.scene.cursor_location = wall.matrix_world @ Vector((x, y, z))
+ context.scene.cursor.location = wall.matrix_world @ Vector((x, y, z))
# fix issue #9
context.view_layer.objects.active = wall
bpy.ops.archipack.reference_point()
@@ -505,7 +505,7 @@ class ArchipackBoolManager(ArchipackCollectionManager):
# parenting childs to wall reference point
if wall.parent is None:
x, y, z = wall.bound_box[0]
- context.scene.cursor_location = wall.matrix_world @ Vector((x, y, z))
+ context.scene.cursor.location = wall.matrix_world @ Vector((x, y, z))
# fix issue #9
context.view_layer.objects.active = wall
bpy.ops.archipack.reference_point()