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authorStephen Leger <stephen@3dservices.ch>2018-11-16 17:31:26 +0300
committerStephen Leger <stephen@3dservices.ch>2018-11-16 17:34:51 +0300
commitbfbbd112c170d96e86838208b8781fd46df52514 (patch)
tree9fda29f608a32f8ac5a88e5873730bf6422dd280 /archipack/archipack_stair.py
parent64198b8817042962dcdedc71bb81ee9492b19a4d (diff)
archipack 2.8 compatibility (step1)
Diffstat (limited to 'archipack/archipack_stair.py')
-rw-r--r--archipack/archipack_stair.py236
1 files changed, 118 insertions, 118 deletions
diff --git a/archipack/archipack_stair.py b/archipack/archipack_stair.py
index 94a8da7c..8d512a65 100644
--- a/archipack/archipack_stair.py
+++ b/archipack/archipack_stair.py
@@ -234,16 +234,16 @@ class Stair():
def project_uv(self, rM, uvs, verts, indexes, up_axis='Z'):
if up_axis == 'Z':
- uvs.append([(rM * Vector(verts[i])).to_2d() for i in indexes])
+ uvs.append([(rM @ Vector(verts[i])).to_2d() for i in indexes])
elif up_axis == 'Y':
- uvs.append([(x, z) for x, y, z in [(rM * Vector(verts[i])) for i in indexes]])
+ uvs.append([(x, z) for x, y, z in [(rM @ Vector(verts[i])) for i in indexes]])
else:
- uvs.append([(y, z) for x, y, z in [(rM * Vector(verts[i])) for i in indexes]])
+ uvs.append([(y, z) for x, y, z in [(rM @ Vector(verts[i])) for i in indexes]])
def get_proj_matrix(self, part, t, nose_y):
# a matrix to project verts
# into uv space for horizontal parts of this step
- # so uv = (rM * vertex).to_2d()
+ # so uv = (rM @ vertex).to_2d()
tl = t - nose_y / self.get_length("LEFT")
tr = t - nose_y / self.get_length("RIGHT")
t2, part, dz, shape = self.get_part(tl, "LEFT")
@@ -264,7 +264,7 @@ class Stair():
# a matrix to project verts
# into uv space for horizontal parts of this step
- # so uv = (rM * vertex).to_2d()
+ # so uv = (rM @ vertex).to_2d()
rM = self.get_proj_matrix(self, t, nose_y)
if self.z_mode == 'LINEAR':
@@ -1024,7 +1024,7 @@ class StairGenerator():
co.z += z1
if 'Slope' in g:
co.z += co.y * slope
- verts.append(tM * co)
+ verts.append(tM @ co)
matids += self.user_defined_mat
faces += [tuple([i + f for i in p.vertices]) for p in m.polygons]
uvs += self.user_defined_uvs
@@ -1106,7 +1106,7 @@ class StairGenerator():
if s < n_sections:
v1 = subs[s + 1][0].v.normalized()
dir = (v0 + v1).normalized()
- scale = 1 / cos(0.5 * acos(min(1, max(-1, v0 * v1))))
+ scale = 1 / cos(0.5 * acos(min(1, max(-1, v0.dot(v1)))))
for p in profile:
x, y = n.p + scale * p.x * dir
z = zl + p.y + altitude
@@ -1463,7 +1463,7 @@ class StairGenerator():
if s < n_sections:
v1 = cur_sect[s + 1][0].v.normalized()
dir = (v0 + v1).normalized()
- scale = 1 / cos(0.5 * acos(min(1, max(-1, v0 * v1))))
+ scale = 1 / cos(0.5 * acos(min(1, max(-1, v0.dot(v1)))))
for p in profile:
x, y = n.p + scale * p.x * dir
z = zl + p.y + z_offset
@@ -1546,7 +1546,7 @@ materials_enum = (
class archipack_stair_material(PropertyGroup):
- index = EnumProperty(
+ index : EnumProperty(
items=materials_enum,
default='4',
update=update
@@ -1573,7 +1573,7 @@ class archipack_stair_material(PropertyGroup):
class archipack_stair_part(PropertyGroup):
- type = EnumProperty(
+ type : EnumProperty(
items=(
('S_STAIR', 'Straight stair', '', 0),
('C_STAIR', 'Curved stair', '', 1),
@@ -1585,21 +1585,21 @@ class archipack_stair_part(PropertyGroup):
default='S_STAIR',
update=update_manipulators
)
- length = FloatProperty(
+ length : FloatProperty(
name="Length",
min=0.01,
default=2.0,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- radius = FloatProperty(
+ radius : FloatProperty(
name="Radius",
min=0.01,
default=0.7,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- da = FloatProperty(
+ da : FloatProperty(
name="Angle",
min=-pi,
max=pi,
@@ -1607,7 +1607,7 @@ class archipack_stair_part(PropertyGroup):
subtype='ANGLE', unit='ROTATION',
update=update
)
- left_shape = EnumProperty(
+ left_shape : EnumProperty(
items=(
('RECTANGLE', 'Straight', '', 0),
('CIRCLE', 'Curved ', '', 1)
@@ -1615,7 +1615,7 @@ class archipack_stair_part(PropertyGroup):
default='RECTANGLE',
update=update
)
- right_shape = EnumProperty(
+ right_shape : EnumProperty(
items=(
('RECTANGLE', 'Straight', '', 0),
('CIRCLE', 'Curved ', '', 1)
@@ -1623,7 +1623,7 @@ class archipack_stair_part(PropertyGroup):
default='RECTANGLE',
update=update
)
- manipulators = CollectionProperty(type=archipack_manipulator)
+ manipulators : CollectionProperty(type=archipack_manipulator)
def find_datablock_in_selection(self, context):
"""
@@ -1670,69 +1670,69 @@ class archipack_stair_part(PropertyGroup):
class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
- parts = CollectionProperty(type=archipack_stair_part)
- n_parts = IntProperty(
+ parts : CollectionProperty(type=archipack_stair_part)
+ n_parts : IntProperty(
name="Parts",
min=1,
max=32,
default=1, update=update_manipulators
)
- step_depth = FloatProperty(
+ step_depth : FloatProperty(
name="Going",
min=0.2,
default=0.25,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- width = FloatProperty(
+ width : FloatProperty(
name="Width",
min=0.01,
default=1.2,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- height = FloatProperty(
+ height : FloatProperty(
name="Height",
min=0.1,
default=2.4, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- nose_y = FloatProperty(
+ nose_y : FloatProperty(
name="Depth",
min=0.0,
default=0.02, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- x_offset = FloatProperty(
+ x_offset : FloatProperty(
name="Offset",
default=0.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- nose_z = FloatProperty(
+ nose_z : FloatProperty(
name="Height",
min=0.001,
default=0.03, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- bottom_z = FloatProperty(
+ bottom_z : FloatProperty(
name="Thickness",
min=0.001,
default=0.03, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- radius = FloatProperty(
+ radius : FloatProperty(
name="Radius",
min=0.5,
default=0.7,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- da = FloatProperty(
+ da : FloatProperty(
name="Angle",
min=-pi,
max=pi,
@@ -1740,7 +1740,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
subtype='ANGLE', unit='ROTATION',
update=update
)
- total_angle = FloatProperty(
+ total_angle : FloatProperty(
name="Angle",
min=-50 * pi,
max=50 * pi,
@@ -1748,7 +1748,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
subtype='ANGLE', unit='ROTATION',
update=update
)
- steps_type = EnumProperty(
+ steps_type : EnumProperty(
name="Steps",
items=(
('CLOSED', 'Closed', '', 0),
@@ -1758,7 +1758,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='CLOSED',
update=update
)
- nose_type = EnumProperty(
+ nose_type : EnumProperty(
name="Nosing",
items=(
('STRAIGHT', 'Straight', '', 0),
@@ -1767,7 +1767,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='STRAIGHT',
update=update
)
- left_shape = EnumProperty(
+ left_shape : EnumProperty(
items=(
('RECTANGLE', 'Straight', '', 0),
('CIRCLE', 'Curved ', '', 1)
@@ -1775,7 +1775,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='RECTANGLE',
update=update
)
- right_shape = EnumProperty(
+ right_shape : EnumProperty(
items=(
('RECTANGLE', 'Straight', '', 0),
('CIRCLE', 'Curved ', '', 1)
@@ -1783,7 +1783,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='RECTANGLE',
update=update
)
- z_mode = EnumProperty(
+ z_mode : EnumProperty(
name="Interp z",
items=(
('STANDARD', 'Standard', '', 0),
@@ -1793,7 +1793,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='STANDARD',
update=update
)
- presets = EnumProperty(
+ presets : EnumProperty(
items=(
('STAIR_I', 'I stair', '', 0),
('STAIR_L', 'L stair', '', 1),
@@ -1803,131 +1803,131 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
),
default='STAIR_I', update=update_preset
)
- left_post = BoolProperty(
+ left_post : BoolProperty(
name='left',
default=True,
update=update
)
- right_post = BoolProperty(
+ right_post : BoolProperty(
name='right',
default=True,
update=update
)
- post_spacing = FloatProperty(
+ post_spacing : FloatProperty(
name="Spacing",
min=0.1,
default=1.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_x = FloatProperty(
+ post_x : FloatProperty(
name="Width",
min=0.001,
default=0.04, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_y = FloatProperty(
+ post_y : FloatProperty(
name="Length",
min=0.001,
default=0.04, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_z = FloatProperty(
+ post_z : FloatProperty(
name="Height",
min=0.001,
default=1, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_alt = FloatProperty(
+ post_alt : FloatProperty(
name="Altitude",
min=-100,
default=0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_offset_x = FloatProperty(
+ post_offset_x : FloatProperty(
name="Offset",
min=-100.0, max=100,
default=0.02, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- post_corners = BoolProperty(
+ post_corners : BoolProperty(
name="Only on edges",
update=update,
default=False
)
- user_defined_post_enable = BoolProperty(
+ user_defined_post_enable : BoolProperty(
name="User",
update=update,
default=True
)
- user_defined_post = StringProperty(
+ user_defined_post : StringProperty(
name="User defined",
update=update
)
- idmat_post = EnumProperty(
+ idmat_post : EnumProperty(
name="Post",
items=materials_enum,
default='4',
update=update
)
- left_subs = BoolProperty(
+ left_subs : BoolProperty(
name='left',
default=False,
update=update
)
- right_subs = BoolProperty(
+ right_subs : BoolProperty(
name='right',
default=False,
update=update
)
- subs_spacing = FloatProperty(
+ subs_spacing : FloatProperty(
name="Spacing",
min=0.05,
default=0.10, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_x = FloatProperty(
+ subs_x : FloatProperty(
name="Width",
min=0.001,
default=0.02, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_y = FloatProperty(
+ subs_y : FloatProperty(
name="Length",
min=0.001,
default=0.02, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_z = FloatProperty(
+ subs_z : FloatProperty(
name="Height",
min=0.001,
default=1, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_alt = FloatProperty(
+ subs_alt : FloatProperty(
name="Altitude",
min=-100,
default=0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_offset_x = FloatProperty(
+ subs_offset_x : FloatProperty(
name="Offset",
min=-100.0, max=100,
default=0.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- subs_bottom = EnumProperty(
+ subs_bottom : EnumProperty(
name="Bottom",
items=(
('STEP', 'Follow step', '', 0),
@@ -1936,88 +1936,88 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='STEP',
update=update
)
- user_defined_subs_enable = BoolProperty(
+ user_defined_subs_enable : BoolProperty(
name="User",
update=update,
default=True
)
- user_defined_subs = StringProperty(
+ user_defined_subs : StringProperty(
name="User defined",
update=update
)
- idmat_subs = EnumProperty(
+ idmat_subs : EnumProperty(
name="Subs",
items=materials_enum,
default='4',
update=update
)
- left_panel = BoolProperty(
+ left_panel : BoolProperty(
name='left',
default=True,
update=update
)
- right_panel = BoolProperty(
+ right_panel : BoolProperty(
name='right',
default=True,
update=update
)
- panel_alt = FloatProperty(
+ panel_alt : FloatProperty(
name="Altitude",
default=0.25, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- panel_x = FloatProperty(
+ panel_x : FloatProperty(
name="Width",
min=0.001,
default=0.01, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- panel_z = FloatProperty(
+ panel_z : FloatProperty(
name="Height",
min=0.001,
default=0.6, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- panel_dist = FloatProperty(
+ panel_dist : FloatProperty(
name="Spacing",
min=0.001,
default=0.05, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- panel_offset_x = FloatProperty(
+ panel_offset_x : FloatProperty(
name="Offset",
default=0.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- idmat_panel = EnumProperty(
+ idmat_panel : EnumProperty(
name="Panels",
items=materials_enum,
default='5',
update=update
)
- left_rail = BoolProperty(
+ left_rail : BoolProperty(
name="left",
update=update,
default=False
)
- right_rail = BoolProperty(
+ right_rail : BoolProperty(
name="right",
update=update,
default=False
)
- rail_n = IntProperty(
+ rail_n : IntProperty(
name="#",
default=1,
min=0,
max=31,
update=update
)
- rail_x = FloatVectorProperty(
+ rail_x : FloatVectorProperty(
name="Width",
default=[
0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05,
@@ -2031,7 +2031,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
unit='LENGTH',
update=update
)
- rail_z = FloatVectorProperty(
+ rail_z : FloatVectorProperty(
name="Height",
default=[
0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05,
@@ -2045,7 +2045,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
unit='LENGTH',
update=update
)
- rail_offset = FloatVectorProperty(
+ rail_offset : FloatVectorProperty(
name="Offset",
default=[
0, 0, 0, 0, 0, 0, 0, 0,
@@ -2058,7 +2058,7 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
unit='LENGTH',
update=update
)
- rail_alt = FloatVectorProperty(
+ rail_alt : FloatVectorProperty(
name="Altitude",
default=[
1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
@@ -2071,47 +2071,47 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
unit='LENGTH',
update=update
)
- rail_mat = CollectionProperty(type=archipack_stair_material)
+ rail_mat : CollectionProperty(type=archipack_stair_material)
- left_handrail = BoolProperty(
+ left_handrail : BoolProperty(
name="left",
update=update,
default=True
)
- right_handrail = BoolProperty(
+ right_handrail : BoolProperty(
name="right",
update=update,
default=True
)
- handrail_offset = FloatProperty(
+ handrail_offset : FloatProperty(
name="Offset",
default=0.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- handrail_alt = FloatProperty(
+ handrail_alt : FloatProperty(
name="Altitude",
default=1.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- handrail_extend = FloatProperty(
+ handrail_extend : FloatProperty(
name="Extend",
default=0.1, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- handrail_slice_left = BoolProperty(
+ handrail_slice_left : BoolProperty(
name='Slice',
default=True,
update=update
)
- handrail_slice_right = BoolProperty(
+ handrail_slice_right : BoolProperty(
name='Slice',
default=True,
update=update
)
- handrail_profil = EnumProperty(
+ handrail_profil : EnumProperty(
name="Profil",
items=(
('SQUARE', 'Square', '', 0),
@@ -2121,21 +2121,21 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
default='SQUARE',
update=update
)
- handrail_x = FloatProperty(
+ handrail_x : FloatProperty(
name="Width",
min=0.001,
default=0.04, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- handrail_y = FloatProperty(
+ handrail_y : FloatProperty(
name="Height",
min=0.001,
default=0.04, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- handrail_radius = FloatProperty(
+ handrail_radius : FloatProperty(
name="Radius",
min=0.001,
default=0.02, precision=2, step=1,
@@ -2143,85 +2143,85 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
update=update
)
- left_string = BoolProperty(
+ left_string : BoolProperty(
name="left",
update=update,
default=False
)
- right_string = BoolProperty(
+ right_string : BoolProperty(
name="right",
update=update,
default=False
)
- string_x = FloatProperty(
+ string_x : FloatProperty(
name="Width",
min=-100.0,
default=0.02, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- string_z = FloatProperty(
+ string_z : FloatProperty(
name="Height",
default=0.3, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- string_offset = FloatProperty(
+ string_offset : FloatProperty(
name="Offset",
default=0.0, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- string_alt = FloatProperty(
+ string_alt : FloatProperty(
name="Altitude",
default=-0.04, precision=2, step=1,
unit='LENGTH', subtype='DISTANCE',
update=update
)
- idmat_bottom = EnumProperty(
+ idmat_bottom : EnumProperty(
name="Bottom",
items=materials_enum,
default='1',
update=update
)
- idmat_raise = EnumProperty(
+ idmat_raise : EnumProperty(
name="Raise",
items=materials_enum,
default='1',
update=update
)
- idmat_step_front = EnumProperty(
+ idmat_step_front : EnumProperty(
name="Step front",
items=materials_enum,
default='3',
update=update
)
- idmat_top = EnumProperty(
+ idmat_top : EnumProperty(
name="Top",
items=materials_enum,
default='3',
update=update
)
- idmat_side = EnumProperty(
+ idmat_side : EnumProperty(
name="Side",
items=materials_enum,
default='1',
update=update
)
- idmat_step_side = EnumProperty(
+ idmat_step_side : EnumProperty(
name="Step Side",
items=materials_enum,
default='3',
update=update
)
- idmat_handrail = EnumProperty(
+ idmat_handrail : EnumProperty(
name="Handrail",
items=materials_enum,
default='3',
update=update
)
- idmat_string = EnumProperty(
+ idmat_string : EnumProperty(
name="String",
items=materials_enum,
default='3',
@@ -2229,35 +2229,35 @@ class archipack_stair(ArchipackObject, Manipulable, PropertyGroup):
)
# UI layout related
- parts_expand = BoolProperty(
+ parts_expand : BoolProperty(
default=False
)
- steps_expand = BoolProperty(
+ steps_expand : BoolProperty(
default=False
)
- rail_expand = BoolProperty(
+ rail_expand : BoolProperty(
default=False
)
- idmats_expand = BoolProperty(
+ idmats_expand : BoolProperty(
default=False
)
- handrail_expand = BoolProperty(
+ handrail_expand : BoolProperty(
default=False
)
- string_expand = BoolProperty(
+ string_expand : BoolProperty(
default=False
)
- post_expand = BoolProperty(
+ post_expand : BoolProperty(
default=False
)
- panel_expand = BoolProperty(
+ panel_expand : BoolProperty(
default=False
)
- subs_expand = BoolProperty(
+ subs_expand : BoolProperty(
default=False
)
- auto_update = BoolProperty(
+ auto_update : BoolProperty(
options={'SKIP_SAVE'},
default=True,
update=update_manipulators
@@ -2539,7 +2539,7 @@ class ARCHIPACK_PT_stair(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
# bl_context = 'object'
- bl_category = 'ArchiPack'
+ bl_category = 'Archipack'
@classmethod
def poll(cls, context):
@@ -2552,7 +2552,7 @@ class ARCHIPACK_PT_stair(Panel):
scene = context.scene
layout = self.layout
row = layout.row(align=True)
- row.operator('archipack.stair_manipulate', icon='HAND')
+ row.operator('archipack.stair_manipulate', icon='VIEW_PAN')
row = layout.row(align=True)
row.prop(prop, 'presets', text="")
box = layout.box()
@@ -2560,8 +2560,8 @@ class ARCHIPACK_PT_stair(Panel):
row = box.row(align=True)
# row.menu("ARCHIPACK_MT_stair_preset", text=bpy.types.ARCHIPACK_MT_stair_preset.bl_label)
row.operator("archipack.stair_preset_menu", text=bpy.types.ARCHIPACK_OT_stair_preset_menu.bl_label)
- row.operator("archipack.stair_preset", text="", icon='ZOOMIN')
- row.operator("archipack.stair_preset", text="", icon='ZOOMOUT').remove_active = True
+ row.operator("archipack.stair_preset", text="", icon='ADD')
+ row.operator("archipack.stair_preset", text="", icon='REMOVE').remove_active = True
box = layout.box()
box.prop(prop, 'width')
box.prop(prop, 'height')
@@ -2753,9 +2753,9 @@ class ARCHIPACK_OT_stair(ArchipackCreateTool, Operator):
m = bpy.data.meshes.new("Stair")
o = bpy.data.objects.new("Stair", m)
d = m.archipack_stair.add()
- context.scene.objects.link(o)
- o.select = True
- context.scene.objects.active = o
+ context.scene.collection.objects.link(o)
+ o.select_set(state=True)
+ context.view_layer.objects.active = o
self.load_preset(d)
self.add_material(o)
m.auto_smooth_angle = 0.20944
@@ -2769,8 +2769,8 @@ class ARCHIPACK_OT_stair(ArchipackCreateTool, Operator):
bpy.ops.object.select_all(action="DESELECT")
o = self.create(context)
o.location = context.scene.cursor_location
- o.select = True
- context.scene.objects.active = o
+ o.select_set(state=True)
+ context.view_layer.objects.active = o
self.manipulate()
return {'FINISHED'}
else: