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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-10-01 21:13:26 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-10-01 21:13:26 +0300 |
commit | ed161459d14a31fd237cd1f65a7070113ae3300f (patch) | |
tree | 375a2763bf4fa7135aa4e64c92fccaaa335a4034 /archipack/archipack_wall2.py | |
parent | 50c493fb22869e0e08936c4b7a44624887b1de58 (diff) |
Fix typos in source comments and descriptions
Patch contributed by luzpaz.
Differential Revision: https://developer.blender.org/D5800
Diffstat (limited to 'archipack/archipack_wall2.py')
-rw-r--r-- | archipack/archipack_wall2.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/archipack/archipack_wall2.py b/archipack/archipack_wall2.py index 2e3cc241..d9a486eb 100644 --- a/archipack/archipack_wall2.py +++ b/archipack/archipack_wall2.py @@ -275,7 +275,7 @@ class WallGenerator(): manipulators[1].prop2_name = "radius" manipulators[1].set_pts([wall.c.to_3d(), scale * v0, scale * v1]) - # snap manipulator, dont change index ! + # snap manipulator, don't change index ! manipulators[2].set_pts([p0, p1, (1, 0, 0)]) # dumb, segment index @@ -436,7 +436,7 @@ def update_t_part(self, context): # 2 o has parent # 3 w has parent # 4 o and w share same parent already - # 5 o and w dosent share parent + # 5 o and w doesn't share parent link_to_parent = False # when both walls do have a reference point, we may delete one of them @@ -1620,7 +1620,7 @@ class archipack_wall2(ArchipackObject, Manipulable, PropertyGroup): self.setup_childs(o, g) # store gl points self.update_childs(context, o, g) - # dont do anything .. + # don't do anything .. # self.manipulable_release(context) # self.manipulate_mode = True self.manipulable_setup(context) @@ -1669,7 +1669,7 @@ class ARCHIPACK_OT_wall2_throttle_update(Operator): def modal(self, context, event): global update_timer_updating if event.type == 'TIMER' and not update_timer_updating: - # cant rely on TIMER event as another timer may run + # can't rely on TIMER event as another timer may run if time.time() - throttle_start > throttle_delay: update_timer_updating = True o = context.scene.objects.get(self.name.strip()) |