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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 14:27:19 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 14:28:52 +0300 |
commit | 4e1cda9885a6ef508396a8f60c292350af8f3f3d (patch) | |
tree | e3051b0a0710fd83e241531426e263c6c8542f6c /blenderkit/append_link.py | |
parent | 2176c8f2aaac6eb1fb6d1e159100396f1c500f22 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
Diffstat (limited to 'blenderkit/append_link.py')
-rw-r--r-- | blenderkit/append_link.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/blenderkit/append_link.py b/blenderkit/append_link.py index 8b399986..efbd1492 100644 --- a/blenderkit/append_link.py +++ b/blenderkit/append_link.py @@ -45,7 +45,7 @@ def append_material(file_name, matname=None, link=False, fake_user=True): '''append a material type asset''' # first, we have to check if there is a material with same name # in previous step there's check if the imported material - # is allready in the scene, so we know same name != same material + # is already in the scene, so we know same name != same material mats_before = bpy.data.materials.keys() |