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authorVilem Duha <vilem.duha@gmail.com>2019-03-29 19:52:47 +0300
committerVilem Duha <vilem.duha@gmail.com>2019-03-29 19:52:47 +0300
commit50ea2790f91788f247225be88b8e7a97c7bfb937 (patch)
treedf7e480fe061f594823e882dca0a0a7118f4a718 /blenderkit/autothumb_model_bg.py
parent69c01cad71191de344dbfd66c45640d0ec281bc3 (diff)
BlenderKit initial commit.
BlenderKit add-on is the official addon of the BlenderKit service for Blender 3d. (www.blenderkit.com) It enables users to upload, search, download, and rate different assets for blender. It works together with BlenderKit server.
Diffstat (limited to 'blenderkit/autothumb_model_bg.py')
-rw-r--r--blenderkit/autothumb_model_bg.py158
1 files changed, 158 insertions, 0 deletions
diff --git a/blenderkit/autothumb_model_bg.py b/blenderkit/autothumb_model_bg.py
new file mode 100644
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+++ b/blenderkit/autothumb_model_bg.py
@@ -0,0 +1,158 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+
+import sys, json, math
+from pathlib import Path
+import bpy
+from blenderkit import utils, append_link, bg_blender
+import mathutils
+
+BLENDERKIT_EXPORT_TEMP_DIR = sys.argv[-1]
+BLENDERKIT_THUMBNAIL_PATH = sys.argv[-2]
+BLENDERKIT_EXPORT_FILE_INPUT = sys.argv[-3]
+BLENDERKIT_EXPORT_DATA = sys.argv[-4]
+
+
+def get_obnames():
+ with open(BLENDERKIT_EXPORT_DATA, 'r') as s:
+ data = json.load(s)
+ obnames = eval(data['models'])
+ return obnames
+
+
+def center_obs_for_thumbnail(obs):
+ s = bpy.context.scene
+ # obs = bpy.context.selected_objects
+ parent = obs[0]
+
+ while parent.parent != None:
+ parent = parent.parent
+ # reset parent rotation, so we see how it really snaps.
+ parent.rotation_euler = (0, 0, 0)
+ bpy.context.scene.update()
+ minx, miny, minz, maxx, maxy, maxz = utils.get_bounds_worldspace(obs)
+
+ cx = (maxx - minx) / 2 + minx
+ cy = (maxy - miny) / 2 + miny
+ for ob in s.collection.objects:
+ ob.select_set(False)
+
+ bpy.context.view_layer.objects.active = parent
+ parent.location += mathutils.Vector((-cx, -cy, -minz))
+
+ camZ = s.camera.parent.parent
+ camZ.location.z = (maxz - minz) / 2
+ dx = (maxx - minx)
+ dy = (maxy - miny)
+ dz = (maxz - minz)
+ r = math.sqrt(dx * dx + dy * dy + dz * dz)
+
+ scaler = bpy.context.view_layer.objects['scaler']
+ scaler.scale = (r, r, r)
+ coef = .7
+ r *= coef
+ camZ.scale = (r, r, r)
+ s.update()
+
+
+def render_thumbnails():
+ bpy.ops.render.render(write_still=True, animation=False)
+
+
+if __name__ == "__main__":
+ try:
+ with open(BLENDERKIT_EXPORT_DATA, 'r') as s:
+ data = json.load(s)
+
+ user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
+
+ bg_blender.progress('preparing thumbnail scene')
+ obnames = get_obnames()
+ main_object, allobs = append_link.append_objects(file_name=BLENDERKIT_EXPORT_FILE_INPUT,
+ obnames=obnames,
+ link=True)
+ bpy.context.scene.update()
+
+ camdict = {
+ 'GROUND': 'camera ground',
+ 'WALL': 'camera wall',
+ 'CEILING': 'camera ceiling',
+ 'FLOAT': 'camera float'
+ }
+
+ bpy.context.scene.camera = bpy.data.objects[camdict[data['thumbnail_snap_to']]]
+ center_obs_for_thumbnail(allobs)
+ bpy.context.scene.render.filepath = BLENDERKIT_THUMBNAIL_PATH
+ if user_preferences.thumbnail_use_gpu:
+ bpy.context.scene.cycles.device = 'GPU'
+
+ fdict = {
+ 'DEFAULT': 1,
+ 'FRONT': 2,
+ 'SIDE': 3,
+ 'TOP': 4,
+ }
+ s = bpy.context.scene
+ s.frame_set(fdict[data['thumbnail_angle']])
+
+ snapdict = {
+ 'GROUND': 'Ground',
+ 'WALL': 'Wall',
+ 'CEILING': 'Ceiling',
+ 'FLOAT': 'Float'
+ }
+
+ collection = bpy.context.scene.collection.children[snapdict[data['thumbnail_snap_to']]]
+ collection.hide_viewport = False
+ collection.hide_render = False
+ collection.hide_select = False
+
+ main_object.rotation_euler = (0, 0, 0)
+ bpy.data.materials['bkit background'].node_tree.nodes['Value'].outputs['Value'].default_value \
+ = data['thumbnail_background_lightness']
+ s.cycles.samples = data['thumbnail_samples']
+ bpy.context.view_layer.cycles.use_denoising = data['thumbnail_denoising']
+ bpy.context.scene.update()
+
+ # import blender's HDR here
+ hdr_path = Path('datafiles/studiolights/world/interior.exr')
+ bpath = Path(bpy.utils.resource_path('LOCAL'))
+ ipath = bpath / hdr_path
+ ipath = str(ipath)
+
+ # this stuff is for mac and possibly linux. For blender // means relative path.
+ # for Mac, // means start of absolute path
+ if ipath.startswith('//'):
+ ipath = ipath[1:]
+
+ img = bpy.data.images['interior.exr']
+ img.filepath = ipath
+ img.reload()
+
+ bg_blender.progress('rendering thumbnail')
+ render_thumbnails()
+ fpath = BLENDERKIT_THUMBNAIL_PATH + '0001.jpg'
+ bg_blender.progress('background autothumbnailer finished successfully')
+
+
+ except:
+ import traceback
+
+ traceback.print_exc()
+ sys.exit(1)