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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-15 15:11:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 11:34:11 +0300 |
commit | e5c3ae31189b3acb54d33061da2bd27c3d0abad5 (patch) | |
tree | a53fe430313980bc37f98966d35d2c390cdbfb62 /blenderkit/ui.py | |
parent | 05baedacbfdb15b74a2c89a790e8b3f196ef1417 (diff) |
Addons: Adopt for Dependency Graph API changes
Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4866
Diffstat (limited to 'blenderkit/ui.py')
-rw-r--r-- | blenderkit/ui.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/blenderkit/ui.py b/blenderkit/ui.py index 63890950..fd475af9 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -1241,8 +1241,8 @@ class AssetBarOperator(bpy.types.Operator): if object is not None and not object.is_library_indirect: target_object = object.name # create final mesh to extract correct material slot - temp_mesh = object.to_mesh(depsgraph=bpy.context.depsgraph, apply_modifiers=True, - calc_undeformed=False) + depsgraph = bpy.context.evaluated_depsgraph_get() + temp_mesh = object.evaluated_get(depsgraph).to_mesh() target_slot = temp_mesh.polygons[face_index].material_index else: self.report({'WARNING'}, "Invalid or library object as input:") |