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author | Vilém Duha <vilda.novak@gmail.com> | 2020-01-21 18:57:54 +0300 |
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committer | Vilém Duha <vilda.novak@gmail.com> | 2020-01-28 15:45:44 +0300 |
commit | 7c3d8127daf1f32858076484d07fd8a6e96a3fb0 (patch) | |
tree | 5ba32c12caef1c095fd348ae8aef0a9cda7d6c6a /blenderkit | |
parent | 11491c5be04d5052632265e0fba7275db2f088e4 (diff) |
BlenderKit: add several autotags
megapixels checks number of total pixels in textures.
procedural, node count and texture count will help in heuristics and advanced searches.
Diffstat (limited to 'blenderkit')
-rw-r--r-- | blenderkit/asset_inspector.py | 5 | ||||
-rw-r--r-- | blenderkit/upload.py | 5 |
2 files changed, 9 insertions, 1 deletions
diff --git a/blenderkit/asset_inspector.py b/blenderkit/asset_inspector.py index 14224b21..e6fdc659 100644 --- a/blenderkit/asset_inspector.py +++ b/blenderkit/asset_inspector.py @@ -87,7 +87,9 @@ def check_render_engine(props, obs): shaders = [] textures = [] props.uv = False - + props.texture_count = 0 + props.total_megapixels = 0 + props.node_count = 0 for ob in obs: # TODO , this is duplicated here for other engines, otherwise this should be more clever. for ms in ob.material_slots: if ms.material is not None: @@ -109,6 +111,7 @@ def check_render_engine(props, obs): checknodes = m.node_tree.nodes[:] while len(checknodes) > 0: n = checknodes.pop() + props.node_count +=1 if n.type == 'GROUP': # dive deeper here. checknodes.extend(n.node_tree.nodes) if len(n.outputs) == 1 and n.outputs[0].type == 'SHADER' and n.type != 'GROUP': diff --git a/blenderkit/upload.py b/blenderkit/upload.py index eaa0e6d3..f2f295e5 100644 --- a/blenderkit/upload.py +++ b/blenderkit/upload.py @@ -232,6 +232,10 @@ def get_upload_data(self, context, asset_type): "manifold": props.manifold, "objectCount": props.object_count, + "procedural": props.is_procedural, + "nodeCount": props.node_count, + "textureCount": props.texture_count, + "megapixels": round(props.total_megapixels/ 1000000), # "scene": props.is_scene, } if props.use_design_year: @@ -359,6 +363,7 @@ def get_upload_data(self, context, asset_type): "procedural": props.is_procedural, "nodeCount": props.node_count, "textureCount": props.texture_count, + "megapixels": round(props.total_megapixels/ 1000000), } |