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authorWannes Malfait <Wannes>2021-06-01 15:34:02 +0300
committerJacques Lucke <mail@jlucke.com>2021-06-01 15:34:02 +0300
commit26c4357e0bfaf2b9f148efdeab18b6447fd565d9 (patch)
tree7d9a55482ea60981882a33659931a17208e0fa38 /development_iskeyfree.py
parentd55fa2e02a195275807a967989d13b99ee1bdc52 (diff)
Node Wrangler: update for Geometry Nodesv2.93.1v2.93.0
Node Wrangler can now be used in the Geometry Nodes editor. Summary of the changes for Geometry Nodes: * Pressing ctrl+shift+LMB will now connect the geometry socket of the node (if it exists) to the output socket of the modifier. This is similar to the functionality already present for shader and compositor nodes. * Nodes can be merged using a Join Geometry (default) or Boolean node. * `LinkToOutput` and `ReloadImages` have been disabled, because they don't make sense for geometry nodes. * Other operators work like they do for the other node tree types. In D9748 and in chat it was accepted that this patch can be merged into the 2.93 release branch, even though we are quite late in the release process already. Differential Revision: https://developer.blender.org/D9748
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