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authorlijenstina <lijenstina@gmail.com>2017-04-02 01:27:55 +0300
committerlijenstina <lijenstina@gmail.com>2017-04-02 01:27:55 +0300
commit3f0494c33432b411b16c108827977bfc66371e8f (patch)
treecc8c46c7f804b636c987d9568f4af43cdba798a8 /development_ui_classes.py
parent2fb704b93eb0d580d6b595850a6ccb4e9b9b49ec (diff)
development_ui_classes.py commit to addons release: T51103
Initial commit to addons Patch Task T51103, 2.79 addon update task T50357 TODO: add a wiki link
Diffstat (limited to 'development_ui_classes.py')
-rw-r--r--development_ui_classes.py185
1 files changed, 185 insertions, 0 deletions
diff --git a/development_ui_classes.py b/development_ui_classes.py
new file mode 100644
index 00000000..33e604eb
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+++ b/development_ui_classes.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "UI Classes Overview",
+ "author": "lijenstina",
+ "version": (1, 0, 1),
+ "blender": (2, 78, 0),
+ "location": "Text Editor > Properties",
+ "description": "Print the UI classes in a text-block",
+ "warning": "",
+ "wiki_url": "",
+ "category": "Development"
+ }
+
+import bpy
+from bpy.types import (
+ Operator,
+ Panel,
+ PropertyGroup,
+ )
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ PointerProperty,
+ )
+
+
+class TEXT_PT_ui_cheat_sheet(Panel):
+ bl_space_type = "TEXT_EDITOR"
+ bl_region_type = "UI"
+ bl_label = "UI Cheat Sheet"
+ bl_options = {"DEFAULT_CLOSED"}
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene.dev_text_ui
+
+ col = layout.column(align=True)
+ col.prop(scene, "dev_ui_cheat_type", expand=True)
+
+ row = layout.row(align=True)
+ split = row.split(percentage=0.8, align=True)
+ split.operator("text.ui_cheat_sheet")
+ split.prop(scene, "searchable", text="", icon='SHORTDISPLAY')
+
+
+class TEXT_OT_ui_cheat_sheet(Operator):
+ bl_idname = "text.ui_cheat_sheet"
+ bl_label = "Generate UI list"
+ bl_description = ("List the UI Menus, Panels and Headers in a textblock\n"
+ "The newly generated list will be made active in the Text Editor\n"
+ "To access the previous ones, select them from the Header dropdown")
+
+ def ui_list_name(self, context):
+ new_name, def_name, ext = "", "UIList", ".txt"
+ suffix = 1
+ try:
+ # first slap a simple linear count + 1 for numeric suffix, if it fails
+ # harvest for the rightmost numbers and append the max value
+ list_txt = []
+ data_txt = bpy.data.texts
+ list_txt = [txt.name for txt in data_txt if txt.name.startswith("UIList")]
+ new_name = "{}_{}{}".format(def_name, len(list_txt) + 1, ext)
+
+ if new_name in list_txt:
+ from re import findall
+ test_num = [findall("\d+", words) for words in list_txt]
+ suffix += max([int(l[-1]) for l in test_num])
+ new_name = "{}_{}{}".format(def_name, suffix, ext)
+ return new_name
+ except:
+ return None
+
+ def execute(self, context):
+ from collections import defaultdict
+
+ scene = context.scene.dev_text_ui
+ ui_type = scene.dev_ui_cheat_type
+ op_string_ui = defaultdict(list)
+ searchable = scene.searchable
+
+ try:
+ file_name = self.ui_list_name(context) or "UIList.txt"
+ classes = ["Panel", "Menu", "Header"] if ui_type in "all" else [ui_type]
+ string_line = "---\n%s\nModule path: %s" if not searchable else "\n'%s': '%s',"
+ print_line = '\n\n\n[%s]\nitems: %d\n' if not searchable else '\n\n%s = {\n# items: %d\n'
+ close_line = '\n' if not searchable else '\n}'
+ start_note = (
+ "\n\n# Classes starting with 'NODE_PT_category_' and 'NODE_MT_category_'\n"
+ "# are generated in startup\\nodeitems_builtins.py" if ui_type not in "Header" else ""
+ )
+
+ for cls_name in classes:
+ cls = getattr(bpy.types, cls_name)
+ for op_module in cls.__subclasses__():
+ if op_module:
+ module_name = op_module.__module__
+ module_name = module_name.replace('.', '\\')
+ text = (string_line % (op_module.__name__, module_name))
+ op_string_ui[cls_name].append(text)
+
+ textblock = bpy.data.texts.new(file_name)
+ total = sum([len(op_string_ui[cls_name]) for cls_name in classes])
+ textblock.write('# %d Total Items' % (total))
+ textblock.write(start_note)
+
+ for cls_name in classes:
+ textblock.write(print_line % (cls_name, len(op_string_ui[cls_name])))
+ textblock.write(('\n' if not searchable else '').join(sorted(op_string_ui[cls_name])))
+ textblock.write(close_line)
+
+ context.space_data.text = bpy.data.texts[file_name]
+ self.report({'INFO'}, "See %s textblock" % file_name)
+
+ return {'FINISHED'}
+ except:
+ self.report({'WARNING'}, "Failure to write the UI list (Check the console for more info)")
+ import traceback
+ traceback.print_exc()
+
+ return {'CANCELLED'}
+
+
+# Properties
+class text_ui_cheat_props(PropertyGroup):
+ dev_ui_cheat_type = EnumProperty(
+ name="Choose a Type",
+ description="Choose what Classes to include in a Text-Block",
+ items=(('all', "All", "Print all the types"),
+ ('Panel', "Panels", "Print Panel UI types"),
+ ('Menu', "Menus", "Print Menu UI types"),
+ ('Header', "Headers", "Print Header UI types"),
+ ),
+ default='all',
+ )
+ searchable = BoolProperty(
+ name="Format searchable",
+ description="Generate the list as Python dictionary,\n"
+ "using the format Class: Path",
+ default=False
+ )
+
+
+# Register
+classes = (
+ TEXT_OT_ui_cheat_sheet,
+ TEXT_PT_ui_cheat_sheet,
+ text_ui_cheat_props
+ )
+
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+
+ bpy.types.Scene.dev_text_ui = PointerProperty(type=text_ui_cheat_props)
+
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
+
+ del bpy.types.Scene.dev_text_ui
+
+
+if __name__ == "__main__":
+ register()