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authorCampbell Barton <ideasman42@gmail.com>2010-06-14 07:53:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-06-14 07:53:45 +0400
commit2246e5b59719500a8d15cdd17fa81c7c104ec28a (patch)
treee1a80d84900bbc7db7d46564e8fa870a1fd41c79 /export_unreal_psk_psa.py
parent248b8c9a94710a4cf9d378c835a474ed57f7da82 (diff)
update for changes in trunk
Diffstat (limited to 'export_unreal_psk_psa.py')
-rw-r--r--export_unreal_psk_psa.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/export_unreal_psk_psa.py b/export_unreal_psk_psa.py
index 0a02bcd9..34bcc9cd 100644
--- a/export_unreal_psk_psa.py
+++ b/export_unreal_psk_psa.py
@@ -1466,7 +1466,7 @@ class ExportUDKAnimData(bpy.types.Operator):
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- path = StringProperty(name="File Path", description="File path used for exporting the PSA file", maxlen= 1024, default= "")
+ filepath = StringProperty(name="File Path", description="Filepath used for exporting the PSA file", maxlen= 1024, default= "")
use_setting = BoolProperty(name="No Options Yet", description="No Options Yet", default= True)
filename = StringProperty(name="filename", description="", maxlen= 1024, default= "")
directory = StringProperty(name="directory", description="", maxlen= 1024, default= "")
@@ -1489,7 +1489,7 @@ class ExportUDKAnimData(bpy.types.Operator):
else:
bpy.context.scene.unrealexportpsa = False
- write_data(self.properties.path, context, self.properties.use_setting)
+ write_data(self.properties.filepath, context, self.properties.use_setting)
self.report({'WARNING', 'INFO'}, exportmessage)
return {'FINISHED'}
@@ -1503,7 +1503,7 @@ def menu_func(self, context):
bpy.context.scene.unrealexportpsk = True
bpy.context.scene.unrealexportpsa = True
default_path = bpy.data.filepath.replace(".blend", ".psk")
- self.layout.operator ("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").path = default_path
+ self.layout.operator("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").filepath = default_path
class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel):
bl_space_type = "VIEW_3D"
@@ -1553,7 +1553,7 @@ class OBJECT_OT_UnrealExport(bpy.types.Operator):
__doc__ = "Select export setting for .psk/.psa or both."
def invoke(self, context, event):
- path = StringProperty(name="File Path", description="File path used for exporting the PSA file", maxlen= 1024, default= "")
+ filepath = StringProperty(name="File Path", description="Filepath used for exporting the PSA file", maxlen= 1024, default= "")
print("Init Export Script:")
if(int(bpy.context.scene.unrealexport_settings) == 0):
bpy.context.scene.unrealexportpsk = True