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authorMitchell Stokes <mogurijin@gmail.com>2014-06-27 04:24:32 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-06-27 04:24:32 +0400
commita4666b70d191a778f7a5daab41edabc540e411ee (patch)
tree83e226ec626897125895609c9ffd0bd450d4a497 /game_engine_publishing.py
parentc5fddd6f67ecde0aaca60337f0a3a5e635d3b671 (diff)
Game Publishing: UI tweaks to make per-platform settings a little more obvious
Diffstat (limited to 'game_engine_publishing.py')
-rw-r--r--game_engine_publishing.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/game_engine_publishing.py b/game_engine_publishing.py
index 991a9acf..c04a1fb0 100644
--- a/game_engine_publishing.py
+++ b/game_engine_publishing.py
@@ -285,6 +285,7 @@ class RENDER_PT_publish(bpy.types.Panel):
row.prop(ap, 'overwrite')
layout.label("Platforms")
+ layout.prop(ps, 'publish_default_platform')
row = layout.row()
row.template_list("UI_UL_list", "platforms_list", ps, 'platforms', ps, 'platforms_active')
@@ -299,8 +300,7 @@ class RENDER_PT_publish(bpy.types.Panel):
layout.prop(platform, 'player_path')
layout.prop(platform, 'publish')
- layout.prop(ps, 'publish_default_platform')
- layout.operator(PublishAllPlatforms.bl_idname, 'Publish')
+ layout.operator(PublishAllPlatforms.bl_idname, 'Publish Platforms')
class PublishAutoPlatforms(bpy.types.Operator):