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authorCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:18 +0300
commit57f376e9465c6b79ebd4409bc30e0b5930dd4140 (patch)
tree8dc6d5940bc8c39d7979d3b35c19d91f4bb83bf0 /game_engine_save_as_runtime.py
parent1338695613af08ae912e6507f0fc89d54577e11a (diff)
Cleanup: trailing space
Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r--game_engine_save_as_runtime.py34
1 files changed, 17 insertions, 17 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
index a5f4eee9..25e47d94 100644
--- a/game_engine_save_as_runtime.py
+++ b/game_engine_save_as_runtime.py
@@ -70,13 +70,13 @@ def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib):
# Use the system's cp command to preserve some meta-data
os.system('cp -R "%s" "%s"' % (player_path, output_path))
-
+
bpy.ops.wm.save_as_mainfile(filepath=os.path.join(output_path, "Contents/Resources/game.blend"),
relative_remap=False,
compress=False,
copy=True,
)
-
+
# Python doesn't need to be copied for OS X since it's already inside blenderplayer.app
@@ -87,22 +87,22 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
if not os.path.isfile(player_path) and not(os.path.exists(player_path) and player_path.endswith('.app')):
report({'ERROR'}, "The player could not be found! Runtime not saved")
return
-
+
# Check if we're bundling a .app
if player_path.endswith('.app'):
WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib)
return
-
+
# Enforce "exe" extension on Windows
if player_path.endswith('.exe') and not output_path.endswith('.exe'):
output_path += '.exe'
-
+
# Get the player's binary and the offset for the blend
file = open(player_path, 'rb')
player_d = file.read()
offset = file.tell()
file.close()
-
+
# Create a tmp blend file (Blenderplayer doesn't like compressed blends)
tempdir = tempfile.mkdtemp()
blend_path = os.path.join(tempdir, bpy.path.clean_name(output_path))
@@ -111,7 +111,7 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
compress=False,
copy=True,
)
-
+
# Get the blend data
blend_file = open(blend_path, 'rb')
blend_d = blend_file.read()
@@ -120,35 +120,35 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
# Get rid of the tmp blend, we're done with it
os.remove(blend_path)
os.rmdir(tempdir)
-
+
# Create a new file for the bundled runtime
output = open(output_path, 'wb')
-
+
# Write the player and blend data to the new runtime
print("Writing runtime...", end=" ")
output.write(player_d)
output.write(blend_d)
-
+
# Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
output.write(struct.pack('B', (offset>>24)&0xFF))
output.write(struct.pack('B', (offset>>16)&0xFF))
output.write(struct.pack('B', (offset>>8)&0xFF))
output.write(struct.pack('B', (offset>>0)&0xFF))
-
+
# Stuff for the runtime
output.write(b'BRUNTIME')
output.close()
-
+
print("done")
-
+
# Make the runtime executable on Linux
if os.name == 'posix':
os.chmod(output_path, 0o755)
-
+
# Copy bundled Python
blender_dir = os.path.dirname(bpy.app.binary_path)
runtime_dir = os.path.dirname(output_path)
-
+
if copy_python:
print("Copying Python files...", end=" ")
py_folder = os.path.join(bpy.app.version_string.split()[0], "python", "lib")
@@ -173,7 +173,7 @@ class SaveAsRuntime(bpy.types.Operator):
bl_idname = "wm.save_as_runtime"
bl_label = "Save As Game Engine Runtime"
bl_options = {'REGISTER'}
-
+
if sys.platform == 'darwin':
# XXX, this line looks suspicious, could be done better?
blender_bin_dir = '/' + os.path.join(*bpy.app.binary_path.split('/')[0:-4])
@@ -213,7 +213,7 @@ class SaveAsRuntime(bpy.types.Operator):
)
else:
copy_dlls = False
-
+
def execute(self, context):
import time
start_time = time.clock()