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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 18:00:04 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-15 18:00:04 +0400
commitf5b1d89c9128cff67eb3e6c2053d83ffbdd5a986 (patch)
tree2f6b5c4ebf8259adbbbd760ec68cb14db2c77029 /game_engine_save_as_runtime.py
parentce44098a23c783bd0822ca948bf1018aacf07921 (diff)
Fix #28555: Save as Runtime addon not working in 2.59
Temporary mainfile used to be saved to current working directory which isn't always available for writting. Save temporary mainfile to temporary directory.
Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r--game_engine_save_as_runtime.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
index b2b22521..6b10bf0a 100644
--- a/game_engine_save_as_runtime.py
+++ b/game_engine_save_as_runtime.py
@@ -35,6 +35,7 @@ import bpy
import os
import sys
import shutil
+import tempfile
def CopyPythonLibs(dst, overwrite_lib, report=print):
@@ -104,7 +105,8 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
file.close()
# Create a tmp blend file (Blenderplayer doesn't like compressed blends)
- blend_path = bpy.path.clean_name(output_path)
+ tempdir = tempfile.mkdtemp()
+ blend_path = os.path.join(tempdir, bpy.path.clean_name(output_path))
bpy.ops.wm.save_as_mainfile(filepath=blend_path,
relative_remap=False,
compress=False,
@@ -119,6 +121,7 @@ def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls
# Get rid of the tmp blend, we're done with it
os.remove(blend_path)
+ os.rmdir(tempdir)
# Create a new file for the bundled runtime
output = open(output_path, 'wb')