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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-04-09 06:14:58 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-04-09 06:14:58 +0400 |
commit | a215fb30f4dff7b5d1d6d8cec506ef7a6aba89bd (patch) | |
tree | 9f7e2378929351a7ec6d202a600c241881e9116e /game_engine_save_as_runtime.py | |
parent | ecf2c3afd6c7e81a2dbfab9ab434ea6e5ee0eeac (diff) |
Game Engine Save as Runtime:
* On OSX, copy the Python lib folder to sit alongside the .app instead of the Unix executable.
Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r-- | game_engine_save_as_runtime.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py index 2ac38c5e..32904344 100644 --- a/game_engine_save_as_runtime.py +++ b/game_engine_save_as_runtime.py @@ -53,7 +53,7 @@ def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib): if copy_python: print("Copying Python files...", end=" ") src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib") - dst = os.path.join(output_path, "Contents", "MacOS", "lib") + dst = os.path.join(output_path, "..") if os.path.exists(dst): if overwrite_lib: |