diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-04-12 22:37:50 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-04-12 22:37:50 +0400 |
commit | 15f17383a331c0f217ba532e6dd927592dcae4c7 (patch) | |
tree | d868d69d3fe390c23737304dce7ecb9ee3393e8c /io_anim_bvh/export_bvh.py |
Tag trunk/py (addons) for 2.57 releasev2.57
Diffstat (limited to 'io_anim_bvh/export_bvh.py')
-rw-r--r-- | io_anim_bvh/export_bvh.py | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/io_anim_bvh/export_bvh.py b/io_anim_bvh/export_bvh.py new file mode 100644 index 00000000..2a49f083 --- /dev/null +++ b/io_anim_bvh/export_bvh.py @@ -0,0 +1,245 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +# Script copyright (C) Campbell Barton +# fixes from Andrea Rugliancich + +import bpy + + +def write_armature(context, filepath, frame_start, frame_end, global_scale=1.0): + + from mathutils import Matrix, Vector, Euler + from math import degrees + + file = open(filepath, "w", encoding="utf8", newline="\n") + + obj = context.object + arm = obj.data + + # Build a dictionary of children. + # None for parentless + children = {None: []} + + # initialize with blank lists + for bone in arm.bones: + children[bone.name] = [] + + for bone in arm.bones: + children[getattr(bone.parent, "name", None)].append(bone.name) + + # sort the children + for children_list in children.values(): + children_list.sort() + + # bone name list in the order that the bones are written + serialized_names = [] + + node_locations = {} + + file.write("HIERARCHY\n") + + def write_recursive_nodes(bone_name, indent): + my_children = children[bone_name] + + indent_str = "\t" * indent + + bone = arm.bones[bone_name] + loc = bone.head_local + node_locations[bone_name] = loc + + # make relative if we can + if bone.parent: + loc = loc - node_locations[bone.parent.name] + + if indent: + file.write("%sJOINT %s\n" % (indent_str, bone_name)) + else: + file.write("%sROOT %s\n" % (indent_str, bone_name)) + + file.write("%s{\n" % indent_str) + file.write("%s\tOFFSET %.6f %.6f %.6f\n" % (indent_str, loc.x * global_scale, loc.y * global_scale, loc.z * global_scale)) + if bone.use_connect and bone.parent: + file.write("%s\tCHANNELS 3 Xrotation Yrotation Zrotation\n" % indent_str) + else: + file.write("%s\tCHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation\n" % indent_str) + + if my_children: + # store the location for the children + # to het their relative offset + + # Write children + for child_bone in my_children: + serialized_names.append(child_bone) + write_recursive_nodes(child_bone, indent + 1) + + else: + # Write the bone end. + file.write("%s\tEnd Site\n" % indent_str) + file.write("%s\t{\n" % indent_str) + loc = bone.tail_local - node_locations[bone_name] + file.write("%s\t\tOFFSET %.6f %.6f %.6f\n" % (indent_str, loc.x * global_scale, loc.y * global_scale, loc.z * global_scale)) + file.write("%s\t}\n" % indent_str) + + file.write("%s}\n" % indent_str) + + if len(children[None]) == 1: + key = children[None][0] + serialized_names.append(key) + indent = 0 + + write_recursive_nodes(key, indent) + + else: + # Write a dummy parent node + file.write("ROOT %s\n" % key) + file.write("{\n") + file.write("\tOFFSET 0.0 0.0 0.0\n") + file.write("\tCHANNELS 0\n") # Xposition Yposition Zposition Xrotation Yrotation Zrotation + key = None + indent = 1 + + write_recursive_nodes(key, indent) + + file.write("}\n") + + # redefine bones as sorted by serialized_names + # so we can write motion + + class decorated_bone(object): + __slots__ = (\ + "name", # bone name, used as key in many places + "parent", # decorated bone parent, set in a later loop + "rest_bone", # blender armature bone + "pose_bone", # blender pose bone + "pose_mat", # blender pose matrix + "rest_arm_mat", # blender rest matrix (armature space) + "rest_local_mat", # blender rest batrix (local space) + "pose_imat", # pose_mat inverted + "rest_arm_imat", # rest_arm_mat inverted + "rest_local_imat", # rest_local_mat inverted + "prev_euler", # last used euler to preserve euler compability in between keyframes + "connected", # is the bone connected to the parent bone? + ) + + def __init__(self, bone_name): + self.name = bone_name + self.rest_bone = arm.bones[bone_name] + self.pose_bone = obj.pose.bones[bone_name] + + self.pose_mat = self.pose_bone.matrix + + mat = self.rest_bone.matrix + self.rest_arm_mat = self.rest_bone.matrix_local + self.rest_local_mat = self.rest_bone.matrix + + # inverted mats + self.pose_imat = self.pose_mat.inverted() + self.rest_arm_imat = self.rest_arm_mat.inverted() + self.rest_local_imat = self.rest_local_mat.inverted() + + self.parent = None + self.prev_euler = Euler((0.0, 0.0, 0.0)) + self.connected = (self.rest_bone.use_connect and self.rest_bone.parent) + + def update_posedata(self): + self.pose_mat = self.pose_bone.matrix + self.pose_imat = self.pose_mat.inverted() + + def __repr__(self): + if self.parent: + return "[\"%s\" child on \"%s\"]\n" % (self.name, self.parent.name) + else: + return "[\"%s\" root bone]\n" % (self.name) + + bones_decorated = [decorated_bone(bone_name) for bone_name in serialized_names] + + # Assign parents + bones_decorated_dict = {} + for dbone in bones_decorated: + bones_decorated_dict[dbone.name] = dbone + + for dbone in bones_decorated: + parent = dbone.rest_bone.parent + if parent: + dbone.parent = bones_decorated_dict[parent.name] + del bones_decorated_dict + # finish assigning parents + + scene = bpy.context.scene + + file.write("MOTION\n") + file.write("Frames: %d\n" % (frame_end - frame_start + 1)) + file.write("Frame Time: %.6f\n" % (1.0 / (scene.render.fps / scene.render.fps_base))) + + for frame in range(frame_start, frame_end + 1): + scene.frame_set(frame) + + for dbone in bones_decorated: + dbone.update_posedata() + + for dbone in bones_decorated: + trans = Matrix.Translation(dbone.rest_bone.head_local) + itrans = Matrix.Translation(-dbone.rest_bone.head_local) + + if dbone.parent: + mat_final = dbone.parent.rest_arm_mat * dbone.parent.pose_imat * dbone.pose_mat * dbone.rest_arm_imat + mat_final = itrans * mat_final * trans + loc = mat_final.to_translation() + (dbone.rest_bone.head_local - dbone.parent.rest_bone.head_local) + else: + mat_final = dbone.pose_mat * dbone.rest_arm_imat + mat_final = itrans * mat_final * trans + loc = mat_final.to_translation() + dbone.rest_bone.head + + # keep eulers compatible, no jumping on interpolation. + rot = mat_final.to_3x3().inverted().to_euler('XYZ', dbone.prev_euler) + + if not dbone.connected: + file.write("%.6f %.6f %.6f " % (loc * global_scale)[:]) + + file.write("%.6f %.6f %.6f " % (-degrees(rot[0]), -degrees(rot[1]), -degrees(rot[2]))) + + dbone.prev_euler = rot + + file.write("\n") + + file.close() + + print("BVH Exported: %s frames:%d\n" % (filepath, frame_end - frame_start + 1)) + + +def save(operator, context, filepath="", + frame_start=-1, + frame_end=-1, + global_scale=1.0, + ): + + write_armature(context, filepath, + frame_start=frame_start, + frame_end=frame_end, + global_scale=global_scale, + ) + + return {'FINISHED'} + + +if __name__ == "__main__": + scene = bpy.context.scene + _read(bpy.data.filepath.rstrip(".blend") + ".bvh", bpy.context.object, scene.frame_start, scene.frame_end, 1.0) |