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authorChris Foster <cdbfoster@gmail.com>2013-03-17 23:27:11 +0400
committerChris Foster <cdbfoster@gmail.com>2013-03-17 23:27:11 +0400
commitf3366818c0796ba057361abb26caa157b4d16453 (patch)
treecbcf413c9627720ca92a3b545efcd520392bb4db /io_anim_bvh
parente56284b89d7a3c68f234a8c7c12aa7f1e620404c (diff)
- A ground-up rewrite of the DirectX .x exporter for better design and extensibility.
- Optimized vertex, normal, and skin weight export where possible. - Largely decoupled data gathering and data writing. This will make it much easier to provide binary file support in the future. - Added animation option to export each action of each object as a separate AnimationSet and another option to export unused actions as if used by the first armature object. - Added vertex color export support.
Diffstat (limited to 'io_anim_bvh')
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