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authorDaniel M. Basso <danielmbasso@gmail.com>2011-11-03 03:52:03 +0400
committerDaniel M. Basso <danielmbasso@gmail.com>2011-11-03 03:52:03 +0400
commit0fcd60fe15f41054fd3b97e9ac0370851699a35f (patch)
tree7b5e7eaf4271a279beee479ec7c4e588ff613140 /io_anim_c3d/__init__.py
parentbd9769cdc374f604159b0e3a79bc35164a8985ab (diff)
Added the first public version of C3D importer addon.
Diffstat (limited to 'io_anim_c3d/__init__.py')
-rw-r--r--io_anim_c3d/__init__.py239
1 files changed, 239 insertions, 0 deletions
diff --git a/io_anim_c3d/__init__.py b/io_anim_c3d/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 3
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+# This script was developed with financial support from the Foundation for
+# Science and Technology of Portugal, under the grant SFRH/BD/66452/2009.
+
+
+bl_info = {
+ 'name': "C3D Graphics Lab Motion Capture file (.c3d)",
+ 'author': "Daniel Monteiro Basso <daniel@basso.inf.br>",
+ 'version': (2011, 11, 2, 1),
+ 'blender': (2, 6, 0),
+ 'api': 41226,
+ 'location': "File > Import",
+ 'description': "Imports C3D Graphics Lab Motion Capture files",
+ 'wiki_url': "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/C3D_Importer",
+ 'tracker_url': "http://projects.blender.org/tracker/?func=detail&atid=467"\
+ "&aid=29061&group_id=153",
+ 'category': 'Import-Export'}
+
+
+import bpy
+import math
+import time
+from bpy.props import StringProperty, BoolProperty, FloatProperty, IntProperty
+from mathutils import Vector as vec
+from . import c3d
+
+
+class C3DAnimateCloud(bpy.types.Operator):
+ """
+ Animate the Marker Cloud
+ """
+ bl_idname = "import_anim.c3danim"
+ bl_label = "Animate C3D"
+
+ markerset = None
+ uname = None
+ curframe = 0
+ fskip = 0
+ scale = 0
+ timer = None
+
+ def modal(self, context, event):
+ if event.type == 'ESC':
+ return self.cancel(context)
+ if event.type == 'TIMER':
+ if self.curframe > self.markerset.endFrame:
+ return self.cancel(context)
+ fno = self.curframe
+ if not self.useFrameNo:
+ fno = (self.curframe - self.markerset.startFrame) / self.fskip
+ for i in range(self.fskip):
+ self.markerset.readNextFrameData()
+ for ml in self.markerset.markerLabels:
+ name = self.unames[self.prefix + ml]
+ o = bpy.context.scene.objects[name]
+ m = self.markerset.getMarker(ml, self.curframe)
+ o.location = vec(m.position) * self.scale
+ if m.confidence >= self.confidence:
+ o.keyframe_insert('location', frame=fno)
+ self.curframe += self.fskip
+ return {'PASS_THROUGH'}
+
+ def execute(self, context):
+ context.window_manager.modal_handler_add(self)
+ self.timer = context.window_manager.\
+ event_timer_add(0.001, context.window)
+ return {'RUNNING_MODAL'}
+
+ def cancel(self, context):
+ bpy.context.scene.frame_set(bpy.context.scene.frame_current)
+ context.window_manager.event_timer_remove(self.timer)
+ return {'CANCELLED'}
+
+
+class C3DImporter(bpy.types.Operator):
+ """
+ Load a C3D Marker Cloud
+ """
+ bl_idname = "import_anim.c3d"
+ bl_label = "Import C3D"
+
+ filepath = StringProperty(name="File Path", maxlen=1024, default="",
+ description="Path to the C3D file")
+ from_inches = BoolProperty(name="Convert from inches to metric",
+ default=False, description="Scale by 2.54/100")
+ scale = FloatProperty(name="Scale", default=1.,
+ description="Scale the positions by this value",
+ min=0.0001, max=1000000.0,
+ soft_min=0.001, soft_max=100.0)
+ auto_scale = BoolProperty(name="Adjust scale automatically", default=False,
+ description="Guess correct scale factor")
+ auto_magnitude = BoolProperty(name="Adjust scale magnitude", default=True,
+ description="Automatically adjust scale magnitude")
+ size = FloatProperty(name="Empty Size", default=.03,
+ description="The size of each empty",
+ min=0.0001, max=1000000.0,
+ soft_min=0.001, soft_max=100.0)
+ x_ray = BoolProperty(name="Use X-Ray", default=True,
+ description="Show the empties over other objects")
+ frame_skip = IntProperty(name="Fps divisor", default=4,
+ # usually the sample rate is 120, so the default 4 gives you 30fps
+ description="Frame supersampling factor", min=1)
+ useFrameNo = BoolProperty(name="Use frame numbers", default=False,
+ description="Offset start of animation according to the source")
+ show_names = BoolProperty(name="Show Names", default=False,
+ description="Show the markers' name")
+ prefix = StringProperty(name="Name Prefix", maxlen=1024, default="",
+ description="Prefix object names with this")
+ confidence = FloatProperty(name="Minimum Confidence Level", default=0,
+ description="Only consider markers with at least "
+ "this confidence level",
+ min=-1., max=1000000.0,
+ soft_min=-1., soft_max=100.0)
+ filter_glob = StringProperty(default="*.c3d;*.csv", options={'HIDDEN'})
+
+ def find_height(self, ms):
+ """
+ Heuristic to find the height of the subject in the markerset
+ (only works for standing poses)
+ """
+ zmin = None
+ for ml in ms.markerLabels:
+ if 'LTOE' in ml:
+ hd = ml.replace('LTOE', 'LFHD')
+ if hd not in ms.markerLabels:
+ break
+ pmin_idx = ms.markerLabels.index(ml)
+ pmax_idx = ms.markerLabels.index(hd)
+ zmin = ms.frames[0][pmin_idx].position[2]
+ zmax = ms.frames[0][pmax_idx].position[2]
+ if zmin is None: # could not find named markers, get extremes
+ allz = [m.position[2] for m in ms.frames[0]]
+ zmin, zmax = min(allz), max(allz)
+ return abs(zmax - zmin)
+
+ def adjust_scale_magnitude(self, height, scale):
+ mag = math.log10(height * scale)
+ #print('mag',mag, 'scale',scale)
+ return scale * math.pow(10, -int(mag))
+
+ def adjust_scale(self, height, scale):
+ factor = height * scale / 1.75 # normalize
+ if factor < .5:
+ scale /= 10
+ factor *= 10
+ cmu_factors = [(1.0, 1.0), (1.1, 1.45), (1.6, 1.6), (2.54, 2.54)]
+ sqerr, fix = min(((cf[0] - factor) ** 2, 1 / cf[1])
+ for cf in cmu_factors)
+ #print('height * scale: {:.2f}'.format(height * scale))
+ #print(factor, fix)
+ return scale * fix
+
+ def execute(self, context):
+ s = self.properties.size
+ empty_size = (s, s, s)
+ ms = c3d.read(self.properties.filepath, onlyHeader=True)
+ ms.readNextFrameData()
+ #print(ms.fileName)
+
+ # determine the final scale
+ height = self.find_height(ms)
+ #print('h', height)
+ scale = 1.0 if not self.properties.from_inches else 2.54
+ scale *= ms.scale
+ if self.properties.auto_magnitude:
+ scale = self.adjust_scale_magnitude(height, scale)
+ #print('scale',scale)
+ if self.properties.auto_scale:
+ scale = self.adjust_scale(height, scale)
+ scale *= self.properties.scale
+
+ # create the empties and get their collision-free names
+ unames = {}
+ for ml in ms.markerLabels:
+ bpy.ops.object.add()
+ bpy.ops.transform.resize(value=empty_size)
+ name = self.properties.prefix + ml
+ bpy.context.active_object.name = name
+ unames[name] = bpy.context.active_object.name
+ bpy.context.active_object.show_name = self.properties.show_names
+ bpy.context.active_object.show_x_ray = self.properties.x_ray
+ for name in unames.values():
+ bpy.context.scene.objects[name].select = True
+
+ # start animating the empties
+ C3DAnimateCloud.markerset = ms
+ C3DAnimateCloud.unames = unames
+ C3DAnimateCloud.scale = scale
+ C3DAnimateCloud.fskip = self.properties.frame_skip
+ C3DAnimateCloud.prefix = self.properties.prefix
+ C3DAnimateCloud.useFrameNo = self.properties.useFrameNo
+ C3DAnimateCloud.confidence = self.properties.confidence
+ C3DAnimateCloud.curframe = ms.startFrame
+ bpy.ops.import_anim.c3danim()
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+ self.layout.operator(C3DImporter.bl_idname,
+ text="Graphics Lab Motion Capture (.c3d)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+ bpy.types.INFO_MT_file_import.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+ bpy.types.INFO_MT_file_import.remove(menu_func)
+
+
+if __name__ == "__main__":
+ register()