diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-06 02:54:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-06 02:54:36 +0300 |
commit | 6969994d3c99ef535858bcb9dad4dd27b15702c4 (patch) | |
tree | 77b01d79755799ebb78294dae5b679969f503bbe /io_coat3D/__init__.py | |
parent | 3a2267df7f14641667ce498bd73fbffb6d5a8512 (diff) |
tabs -> spaces
Diffstat (limited to 'io_coat3D/__init__.py')
-rw-r--r-- | io_coat3D/__init__.py | 326 |
1 files changed, 163 insertions, 163 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index c99f47c7..a53d0063 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -45,177 +45,177 @@ from io_coat3D import tex def register(): - bpy.coat3D = dict() - bpy.coat3D['active_coat'] = '' - bpy.coat3D['status'] = 0 - bpy.coat3D['kuva'] = 1 + bpy.coat3D = dict() + bpy.coat3D['active_coat'] = '' + bpy.coat3D['status'] = 0 + bpy.coat3D['kuva'] = 1 - class coat3D(bpy.types.IDPropertyGroup): - pass - - bpy.types.Object.coat3D= PointerProperty( - name= "Applink Variables", - type= coat3D, - description= "Applink variables" - ) - - coat3D.objpath = StringProperty( - name="Object_Path", - default= "" - ) - - coat3D.coatpath = StringProperty( - name="Coat_Path", - default= "" - ) - - - class coat3D(bpy.types.IDPropertyGroup): - pass - - bpy.types.Scene.coat3D= PointerProperty( - name= "Applink Variables", - type= coat3D, - description= "Applink variables" - ) - - coat3D.objectdir = StringProperty( - name="ObjectPath", - subtype="FILE_PATH", - default= "" - ) - - coat3D.exchangedir = StringProperty( - name="FilePath", - subtype="DIR_PATH", - default= "" - ) - - coat3D.wasactive = StringProperty( - name="Pass active object", - default= "" - ) - - coat3D.export_on = BoolProperty( - name="Export_On", - description="Add Modifiers and export.", - default= False - ) - - coat3D.smooth_on = BoolProperty( - name="Auto Smooth", - description="Add Modifiers and export.", - default= True - ) - - coat3D.exportfile = BoolProperty( - name="No Import File", - description="Add Modifiers and export.", - default= False - ) - - coat3D.importmod = BoolProperty( - name="Remove Modifiers", - description="Import and add modifiers.", - default= True - ) - - coat3D.exportmod = BoolProperty( - name="Modifiers", - description="Export modifiers.", - default= False - ) - - coat3D.export_pos = BoolProperty( - name="Remember Position", - description="Remember position.", - default= True - ) - - coat3D.importtextures = BoolProperty( - name="Bring Textures", - description="Import Textures.", - default= True - ) - - coat3D.exportover = BoolProperty( - name="Export Obj", - description="Import Textures.", - default= False - ) - - coat3D.importmesh = BoolProperty( - name="Mesh", - description="Import Mesh.", - default= True - ) - - #copy location - - coat3D.cursor = FloatVectorProperty( - name="Cursor", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.loca = FloatVectorProperty( - name="location", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.rota = FloatVectorProperty( - name="location", - description="Location.", - subtype="EULER", - default=(0.0, 0.0, 0.0) - ) - - coat3D.scal = FloatVectorProperty( - name="location", - description="Location.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.dime = FloatVectorProperty( - name="dimension", - description="Dimension.", - subtype="XYZ", - default=(0.0, 0.0, 0.0) - ) - - coat3D.type = EnumProperty( name= "Export Type", - description= "Diffrent Export Types.", - items=( - ("ppp", "Per-Pixel Painting", ""), - ("mv", "Microvertex Painting", ""), - ("ptex", "Ptex Painting", ""), - ("uv", "UV-Mapping", ""), - ("ref", "Reference Mesh", ""), - ("retopo", "Retopo mesh as new layer", ""), - ("vox", "Mesh As Voxel Object", ""), - ("alpha", "Mesh As New Pen Alpha", ""), - ("prim", "Mesh As Voxel Primitive", ""), - ("autopo", "Mesh for Auto-retopology", ""), - ), - default= "ppp" - ) + class coat3D(bpy.types.IDPropertyGroup): + pass + + bpy.types.Object.coat3D= PointerProperty( + name= "Applink Variables", + type= coat3D, + description= "Applink variables" + ) + + coat3D.objpath = StringProperty( + name="Object_Path", + default= "" + ) + + coat3D.coatpath = StringProperty( + name="Coat_Path", + default= "" + ) + + + class coat3D(bpy.types.IDPropertyGroup): + pass + + bpy.types.Scene.coat3D= PointerProperty( + name= "Applink Variables", + type= coat3D, + description= "Applink variables" + ) + + coat3D.objectdir = StringProperty( + name="ObjectPath", + subtype="FILE_PATH", + default= "" + ) + + coat3D.exchangedir = StringProperty( + name="FilePath", + subtype="DIR_PATH", + default= "" + ) + + coat3D.wasactive = StringProperty( + name="Pass active object", + default= "" + ) + + coat3D.export_on = BoolProperty( + name="Export_On", + description="Add Modifiers and export.", + default= False + ) + + coat3D.smooth_on = BoolProperty( + name="Auto Smooth", + description="Add Modifiers and export.", + default= True + ) + + coat3D.exportfile = BoolProperty( + name="No Import File", + description="Add Modifiers and export.", + default= False + ) + + coat3D.importmod = BoolProperty( + name="Remove Modifiers", + description="Import and add modifiers.", + default= True + ) + + coat3D.exportmod = BoolProperty( + name="Modifiers", + description="Export modifiers.", + default= False + ) + + coat3D.export_pos = BoolProperty( + name="Remember Position", + description="Remember position.", + default= True + ) + + coat3D.importtextures = BoolProperty( + name="Bring Textures", + description="Import Textures.", + default= True + ) + + coat3D.exportover = BoolProperty( + name="Export Obj", + description="Import Textures.", + default= False + ) + + coat3D.importmesh = BoolProperty( + name="Mesh", + description="Import Mesh.", + default= True + ) + + #copy location + + coat3D.cursor = FloatVectorProperty( + name="Cursor", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + + coat3D.loca = FloatVectorProperty( + name="location", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + + coat3D.rota = FloatVectorProperty( + name="location", + description="Location.", + subtype="EULER", + default=(0.0, 0.0, 0.0) + ) + + coat3D.scal = FloatVectorProperty( + name="location", + description="Location.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + + coat3D.dime = FloatVectorProperty( + name="dimension", + description="Dimension.", + subtype="XYZ", + default=(0.0, 0.0, 0.0) + ) + + coat3D.type = EnumProperty( name= "Export Type", + description= "Diffrent Export Types.", + items=( + ("ppp", "Per-Pixel Painting", ""), + ("mv", "Microvertex Painting", ""), + ("ptex", "Ptex Painting", ""), + ("uv", "UV-Mapping", ""), + ("ref", "Reference Mesh", ""), + ("retopo", "Retopo mesh as new layer", ""), + ("vox", "Mesh As Voxel Object", ""), + ("alpha", "Mesh As New Pen Alpha", ""), + ("prim", "Mesh As Voxel Primitive", ""), + ("autopo", "Mesh for Auto-retopology", ""), + ), + default= "ppp" + ) def unregister(): - import bpy + import bpy - del bpy.types.Object.coat3D - del bpy.types.Scene.coat3D - del bpy.coat3D - + del bpy.types.Object.coat3D + del bpy.types.Scene.coat3D + del bpy.coat3D + if __name__ == "__main__": - register() + register() |