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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2018-11-15 21:22:08 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2018-11-15 21:22:08 +0300
commit85562f136f980909bc4ff665b82c17ba2050785d (patch)
tree6d28d8fe2de1304ea826b30c24ca81063f744fee /io_coat3D/tex.py
parenta4796ab59660616f7466b10d1052fd06801c3935 (diff)
Wrong index count in array
Diffstat (limited to 'io_coat3D/tex.py')
-rw-r--r--io_coat3D/tex.py64
1 files changed, 39 insertions, 25 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index ef6239ca..c5c35052 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -100,6 +100,8 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
if(node.name == '3DC_Applink' and node.type == 'GROUP'):
applink_group_node = True
act_material = node.node_tree
+ group_tree = node.node_tree
+ applink_tree = node
break
@@ -121,6 +123,7 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
#seuraavaksi lahdemme rakentamaan node tree. Lahdetaan Material Outputista rakentaa
if(applink_group_node == False and coat3D.creategroup):
+ print('tulleekko tanne')
group_tree = bpy.data.node_groups.new('3DC_Applink', 'ShaderNodeTree')
applink_tree = act_material.nodes.new('ShaderNodeGroup')
applink_tree.name = '3DC_Applink'
@@ -128,6 +131,19 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
applink_tree.location = -400, 300
act_material = group_tree
notegroup = act_material.nodes.new('NodeGroupOutput')
+ else:
+ index = 0
+ for node in mat_list[0].node_tree.nodes:
+ if (node.type == 'GROUP' and node.name =='3DC_Applink'):
+ for in_node in node.node_tree.nodes:
+ if(in_node.type == 'GROUP_OUTPUT'):
+ notegroup = in_node
+ index = 1
+ break
+ if(index == 1):
+ break
+
+
if(main_mat.inputs['Surface'].is_linked == True):
glue_mat = main_mat.inputs['Surface'].links[0].from_node
@@ -135,9 +151,10 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
input_color = glue_mat.inputs.find('Color')
else:
input_color = glue_mat.inputs.find('Base Color')
- input_index = 0
+
#Color
if(bring_color == True and texcoat['color'] != []):
+ print('Tuleeko color tekstuuri kahteen kertaan')
node = act_material.nodes.new('ShaderNodeTexImage')
node.name = '3DC_color'
if (texcoat['color']):
@@ -164,18 +181,17 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
node.location = -990, 530
curvenode.location = -660, 480
huenode.location = -337, 335
+
if(coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[input_index])
- group_tree.outputs[input_index].name = 'Color'
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
+ group_tree.outputs[len(group_tree.outputs)-1].name = 'Color'
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
else:
if (coat3D.creategroup):
node.location = -400, 400
- act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
+ act_material.links.new(node.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
if (input_color != -1):
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
else:
node.location = -400,400
@@ -201,17 +217,15 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
curvenode.location = -668, 113
huenode.location = -345, 118
if (coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[input_index])
- group_tree.outputs[input_index].name = 'Metalness'
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
+ group_tree.outputs[len(group_tree.outputs) - 1].name = 'Metalness'
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
else:
if (coat3D.creategroup):
node.location = -830, 160
- act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
+ act_material.links.new(node.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
if (input_color != -1):
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
else:
node.location = -830, 160
if (input_color != -1):
@@ -237,17 +251,17 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
curvenode.location = -670, -245
huenode.location = -340, -100
if (coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[input_index])
- group_tree.outputs[input_index].name = 'Roughness'
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
+ group_tree.outputs[len(group_tree.outputs) - 1].name = 'Roughness'
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
+
else:
if (coat3D.creategroup):
node.location = -550, 0
- act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
+ act_material.links.new(node.outputs[0],notegroup.inputs[len(notegroup.inputs)-1])
if (input_color != -1):
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
+
else:
node.location = -550, 0
if (input_color != -1):
@@ -267,9 +281,9 @@ def createnodes(mat_list,texcoat): #luo nodes palikat ja linkittaa tekstuurit ni
act_material.links.new(node.outputs[0], normal_node.inputs[1])
act_material.links.new(normal_node.outputs[0], glue_mat.inputs[input_color])
if (coat3D.creategroup):
- act_material.links.new(normal_node.outputs[0], notegroup.inputs[input_index])
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ act_material.links.new(normal_node.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
+ main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], glue_mat.inputs[input_color])
+
def matlab(objekti,mat_list,texturelist,is_new):