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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2019-09-21 13:07:15 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2019-09-21 13:07:46 +0300
commit0d585a73ef03ce8ba0757525a1d85e8cd563a35a (patch)
tree6f464162e208c9204a197335ecfeccc11510f380 /io_coat3D/tex.py
parentd3811cba7b2072becdb1331c73940dd32dd5b29b (diff)
io_coat3D: Big update: Better REFERENCE MESH and VOXEL MESH support.
Diffstat (limited to 'io_coat3D/tex.py')
-rw-r--r--io_coat3D/tex.py5
1 files changed, 3 insertions, 2 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index fd2e893e..9e2f48ab 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -565,17 +565,18 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
tile_int_x = int(tile[3])
tile_int_y = int(tile[2])
-
+
min_node = texture_tree.nodes.new('ShaderNodeVectorMath')
min_node.operation = "MINIMUM"
min_node.inputs[1].default_value[0] = tile_int_x - 1
min_node.inputs[1].default_value[1] = tile_int_y
-
+
max_node = texture_tree.nodes.new('ShaderNodeVectorMath')
max_node.operation = "MAXIMUM"
max_node.inputs[1].default_value[0] = tile_int_x
max_node.inputs[1].default_value[1] = tile_int_y + 1
+
if(index == 0):
nodes.append(tex_img_node.name)
if(count == 1):