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authorlijenstina <lijenstina@gmail.com>2017-07-23 16:51:15 +0300
committerlijenstina <lijenstina@gmail.com>2017-07-23 16:51:15 +0300
commit0a26640d94a44898be2551fa48f50b3204dc82de (patch)
treeefabd30cd897c04690ffb0e09dcaba692f855503 /io_coat3D
parent88918dcef321754ebb0a1859e88b2d538f7c87d4 (diff)
3D-Coat Applink: Cleanup, replace star imports
Bumped version to 3.5.22 Pep8 cleanup Imports as tuples Replace star imports Update wiki link No other functional changes Only the init file is affected
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py231
1 files changed, 133 insertions, 98 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 8cbe4e54..b5539ede 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -19,12 +19,12 @@
bl_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
- "version": (3, 5, 21),
+ "version": (3, 5, 22),
"blender": (2, 59, 0),
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/3dcoat_applink",
"category": "Import-Export",
}
@@ -39,7 +39,14 @@ else:
from . import tex
import bpy
-from bpy.props import *
+from bpy.types import PropertyGroup
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ FloatVectorProperty,
+ StringProperty,
+ PointerProperty,
+ )
def register():
@@ -48,133 +55,165 @@ def register():
bpy.coat3D['status'] = 0
bpy.coat3D['kuva'] = 1
- class ObjectCoat3D(bpy.types.PropertyGroup):
- objpath = StringProperty(name="Object_Path")
- applink_name = StringProperty(name="Object_Applink_name")
- coatpath = StringProperty(name="Coat_Path")
- objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH")
- objecttime = StringProperty(name="ObjectTime", subtype="FILE_PATH")
- texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH")
- path3b = StringProperty(name="3B Path", subtype="FILE_PATH")
- export_on = BoolProperty(name="Export_On", description="Add Modifiers and export",default= False)
- dime = FloatVectorProperty(name="dime",description="Dimension")
- loc = FloatVectorProperty(name="Location",description="Location")
- rot = FloatVectorProperty(name="Rotation",description="Rotation",subtype='EULER')
- sca = FloatVectorProperty(name="Scale",description="Scale")
-
- class SceneCoat3D(bpy.types.PropertyGroup):
+ class ObjectCoat3D(PropertyGroup):
+ objpath = StringProperty(
+ name="Object_Path"
+ )
+ applink_name = StringProperty(
+ name="Object_Applink_name"
+ )
+ coatpath = StringProperty(
+ name="Coat_Path"
+ )
+ objectdir = StringProperty(
+ name="ObjectPath",
+ subtype="FILE_PATH"
+ )
+ objecttime = StringProperty(
+ name="ObjectTime",
+ subtype="FILE_PATH"
+ )
+ texturefolder = StringProperty(
+ name="Texture folder:",
+ subtype="DIR_PATH"
+ )
+ path3b = StringProperty(
+ name="3B Path",
+ subtype="FILE_PATH"
+ )
+ export_on = BoolProperty(
+ name="Export_On",
+ description="Add Modifiers and export",
+ default=False
+ )
+ dime = FloatVectorProperty(
+ name="dime",
+ description="Dimension"
+ )
+ loc = FloatVectorProperty(
+ name="Location",
+ description="Location"
+ )
+ rot = FloatVectorProperty(
+ name="Rotation",
+ description="Rotation",
+ subtype='EULER'
+ )
+ sca = FloatVectorProperty(
+ name="Scale",
+ description="Scale"
+ )
+ class SceneCoat3D(PropertyGroup):
defaultfolder = StringProperty(
name="FilePath",
subtype="DIR_PATH",
- )
- cursor_loc = FloatVectorProperty(name="Cursor_loc",description="location")
-
+ )
+ cursor_loc = FloatVectorProperty(
+ name="Cursor_loc",
+ description="location"
+ )
exchangedir = StringProperty(
name="FilePath",
subtype="DIR_PATH"
- )
+ )
exchangefolder = StringProperty(
name="FilePath",
subtype="DIR_PATH"
- )
-
-
-
-
+ )
wasactive = StringProperty(
name="Pass active object",
- )
+ )
import_box = BoolProperty(
name="Import window",
description="Allows to skip import dialog",
- default= True
- )
+ default=True
+ )
exchange_found = BoolProperty(
name="Exchange Found",
description="Alert if Exchange folder is not found",
- default= True
- )
+ default=True
+ )
export_box = BoolProperty(
name="Export window",
description="Allows to skip export dialog",
- default= True
- )
+ default=True
+ )
export_color = BoolProperty(
name="Export color",
description="Export color texture",
- default= True
- )
+ default=True
+ )
export_spec = BoolProperty(
name="Export specular",
description="Export specular texture",
- default= True
- )
+ default=True
+ )
export_normal = BoolProperty(
name="Export Normal",
description="Export normal texture",
- default= True
- )
+ default=True
+ )
export_disp = BoolProperty(
name="Export Displacement",
description="Export displacement texture",
- default= True
- )
+ default=True
+ )
export_position = BoolProperty(
name="Export Source Position",
description="Export source position",
- default= True
- )
+ default=True
+ )
export_zero_layer = BoolProperty(
name="Export from Layer 0",
description="Export mesh from Layer 0",
- default= True
- )
+ default=True
+ )
export_coarse = BoolProperty(
name="Export Coarse",
description="Export Coarse",
- default= True
- )
+ default=True
+ )
exportfile = BoolProperty(
name="No Import File",
description="Add Modifiers and export",
- default= False
- )
+ default=False
+ )
importmod = BoolProperty(
name="Remove Modifiers",
description="Import and add modifiers",
- default= False
- )
+ default=False
+ )
exportmod = BoolProperty(
name="Modifiers",
description="Export modifiers",
- default= False
- )
+ default=False
+ )
export_pos = BoolProperty(
name="Remember Position",
description="Remember position",
- default= True
- )
+ default=True
+ )
importtextures = BoolProperty(
name="Bring Textures",
description="Import Textures",
- default= True
- )
+ default=True
+ )
importlevel = BoolProperty(
name="Multires. Level",
description="Bring Specific Multires Level",
- default= False
- )
+ default=False
+ )
exportover = BoolProperty(
name="Export Obj",
description="Import Textures",
- default= False
- )
+ default=False
+ )
importmesh = BoolProperty(
name="Mesh",
description="Import Mesh",
- default= True
- )
+ default=True
+ )
# copy location
cursor = FloatVectorProperty(
@@ -182,62 +221,61 @@ def register():
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
- )
+ )
loca = FloatVectorProperty(
name="location",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
- )
+ )
rota = FloatVectorProperty(
name="location",
description="Location",
subtype="EULER",
default=(0.0, 0.0, 0.0)
- )
+ )
scal = FloatVectorProperty(
name="location",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
- )
+ )
dime = FloatVectorProperty(
name="dimension",
description="Dimension",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
- )
-
- type = EnumProperty( name= "Export Type",
- description= "Different Export Types",
- items=(("ppp", "Per-Pixel Painting", ""),
- ("mv", "Microvertex Painting", ""),
- ("ptex", "Ptex Painting", ""),
- ("uv", "UV-Mapping", ""),
- ("ref", "Reference Mesh", ""),
- ("retopo", "Retopo mesh as new layer", ""),
- ("vox", "Mesh As Voxel Object", ""),
- ("alpha", "Mesh As New Pen Alpha", ""),
- ("prim", "Mesh As Voxel Primitive", ""),
+ )
+ type = EnumProperty(
+ name="Export Type",
+ description="Different Export Types",
+ items=(("ppp", "Per-Pixel Painting", ""),
+ ("mv", "Microvertex Painting", ""),
+ ("ptex", "Ptex Painting", ""),
+ ("uv", "UV-Mapping", ""),
+ ("ref", "Reference Mesh", ""),
+ ("retopo", "Retopo mesh as new layer", ""),
+ ("vox", "Mesh As Voxel Object", ""),
+ ("alpha", "Mesh As New Pen Alpha", ""),
+ ("prim", "Mesh As Voxel Primitive", ""),
("curv", "Mesh As a Curve Profile", ""),
- ("autopo", "Mesh For Auto-retopology", ""),
+ ("autopo", "Mesh For Auto-retopology", ""),
),
- default= "ppp"
- )
+ default="ppp"
+ )
bpy.utils.register_module(__name__)
- bpy.types.Object.coat3D= PointerProperty(
- name= "Applink Variables",
- type= ObjectCoat3D,
- description= "Applink variables"
- )
-
- bpy.types.Scene.coat3D= PointerProperty(
- name= "Applink Variables",
- type= SceneCoat3D,
- description= "Applink variables"
- )
+ bpy.types.Object.coat3D = PointerProperty(
+ name="Applink Variables",
+ type=ObjectCoat3D,
+ description="Applink variables"
+ )
+ bpy.types.Scene.coat3D = PointerProperty(
+ name="Applink Variables",
+ type=SceneCoat3D,
+ description="Applink variables"
+ )
def unregister():
@@ -252,6 +290,3 @@ def unregister():
if __name__ == "__main__":
register()
-
-
-