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authorBastien Montagne <montagne29@wanadoo.fr>2011-09-19 19:08:06 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-09-19 19:08:06 +0400
commit1d1482044b46c98f86c33945a1bd1cf4edc7bb36 (patch)
tree795f6b4344018f9193e6beb954d5c74396c19012 /io_coat3D
parent0dd81203a3982e55af012cfcc9a232c78ce631b9 (diff)
/trunk: Removed final points in UI strings and messages.
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py48
1 files changed, 24 insertions, 24 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 560ed674..38f2cb22 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -57,7 +57,7 @@ def register():
objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH")
texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH")
path3b = StringProperty(name="3B Path", subtype="FILE_PATH")
- export_on = BoolProperty(name="Export_On", description="Add Modifiers and export.",default= False)
+ export_on = BoolProperty(name="Export_On", description="Add Modifiers and export",default= False)
class SceneCoat3D(bpy.types.PropertyGroup):
@@ -78,37 +78,37 @@ def register():
)
import_box = BoolProperty(
name="Import window",
- description="Allows to skip import dialog.",
+ description="Allows to skip import dialog",
default= True
)
export_box = BoolProperty(
name="Export window",
- description="Allows to skip export dialog.",
+ description="Allows to skip export dialog",
default= True
)
export_color = BoolProperty(
name="Export color",
- description="Export color texture.",
+ description="Export color texture",
default= True
)
export_spec = BoolProperty(
name="Export specular",
- description="Export specular texture.",
+ description="Export specular texture",
default= True
)
export_normal = BoolProperty(
name="Export Normal",
- description="Export normal texture.",
+ description="Export normal texture",
default= True
)
export_disp = BoolProperty(
name="Export Displacement",
- description="Export displacement texture.",
+ description="Export displacement texture",
default= True
)
export_position = BoolProperty(
name="Export Source Position",
- description="Export source position.",
+ description="Export source position",
default= True
)
export_zero_layer = BoolProperty(
@@ -118,84 +118,84 @@ def register():
)
export_coarse = BoolProperty(
name="Export Coarse",
- description="Export Coarse.",
+ description="Export Coarse",
default= True
)
exportfile = BoolProperty(
name="No Import File",
- description="Add Modifiers and export.",
+ description="Add Modifiers and export",
default= False
)
importmod = BoolProperty(
name="Remove Modifiers",
- description="Import and add modifiers.",
+ description="Import and add modifiers",
default= False
)
exportmod = BoolProperty(
name="Modifiers",
- description="Export modifiers.",
+ description="Export modifiers",
default= False
)
export_pos = BoolProperty(
name="Remember Position",
- description="Remember position.",
+ description="Remember position",
default= True
)
importtextures = BoolProperty(
name="Bring Textures",
- description="Import Textures.",
+ description="Import Textures",
default= True
)
importlevel = BoolProperty(
- name="Multires. Level.",
- description="Bring Specific Multires Level.",
+ name="Multires. Level",
+ description="Bring Specific Multires Level",
default= False
)
exportover = BoolProperty(
name="Export Obj",
- description="Import Textures.",
+ description="Import Textures",
default= False
)
importmesh = BoolProperty(
name="Mesh",
- description="Import Mesh.",
+ description="Import Mesh",
default= True
)
# copy location
cursor = FloatVectorProperty(
name="Cursor",
- description="Location.",
+ description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
loca = FloatVectorProperty(
name="location",
- description="Location.",
+ description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
rota = FloatVectorProperty(
name="location",
- description="Location.",
+ description="Location",
subtype="EULER",
default=(0.0, 0.0, 0.0)
)
scal = FloatVectorProperty(
name="location",
- description="Location.",
+ description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
dime = FloatVectorProperty(
name="dimension",
- description="Dimension.",
+ description="Dimension",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
type = EnumProperty( name= "Export Type",
- description= "Diffrent Export Types.",
+ description= "Different Export Types",
items=(("ppp", "Per-Pixel Painting", ""),
("mv", "Microvertex Painting", ""),
("ptex", "Ptex Painting", ""),