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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-01 14:51:11 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-01 14:51:11 +0300
commit3206bcc4c84b109a8c8fb2ad21e6fe828e964c33 (patch)
treef8c63dfb20a303812cb87f3972e97f41030fd13d /io_coat3D
parent7f0648db4df1b973089ccfee7815c36d9ab19d7c (diff)
remove extra displacement code
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py15
-rw-r--r--io_coat3D/data.json4
-rw-r--r--io_coat3D/tex.py57
3 files changed, 28 insertions, 48 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 360c77e7..48d33a09 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -229,6 +229,9 @@ def updatemesh(objekti, proxy):
#Mesh Copy
+ print('SAAAMULI-RIIHI')
+ print('objekti', len(objekti.data.vertices))
+ print('objekti', len(proxy.data.vertices))
for ind, v in enumerate(objekti.data.vertices):
v.co = proxy.data.vertices[ind].co
@@ -298,7 +301,7 @@ class SCENE_OT_opencoat(bpy.types.Operator):
active_3dcoat = exe_path
if running() == False:
-
+ print('tulele tanne')
os.popen('"' + active_3dcoat + '" ' + coat3D)
else:
importfile = bpy.context.scene.coat3D.exchangedir
@@ -572,7 +575,7 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D.bring_retopo = False
bpy.ops.export_scene.fbx(filepath=coa.applink_address,global_scale = 0.01, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
-
+ print('testi: ', importfile)
file = open(importfile, "w")
file.write("%s"%(checkname))
file.write("\n%s"%(checkname))
@@ -664,6 +667,7 @@ class SCENE_OT_import(bpy.types.Operator):
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_address = 'False'
new_object = False
+ print('mitas: ', Blender_export)
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
@@ -714,6 +718,7 @@ class SCENE_OT_import(bpy.types.Operator):
import_type.append(coat3D.type)
if(import_list or coat3D.importmesh):
+ print('import_list:', import_list)
for idx, list in enumerate(import_list):
bpy.ops.import_scene.fbx(filepath=list, global_scale = 0.01,axis_forward='X',use_custom_normals=False)
cache_objects = bpy.data.objects.keys()
@@ -842,6 +847,8 @@ class SCENE_OT_import(bpy.types.Operator):
for index, material in enumerate(objekti.material_slots):
obj_proxy.material_slots[index-1].material = material.material
+ print('Montako1: ', len(objekti.material_slots))
+ print('Montako2: ', len(obj_proxy.material_slots))
updatemesh(objekti,obj_proxy)
bpy.context.view_layer.objects.active = objekti
@@ -867,13 +874,13 @@ class SCENE_OT_import(bpy.types.Operator):
coat3D.importmesh = False
objekti.select_set(True)
-
+ print('Montako: ', len(objekti.material_slots))
if(coat3D.importtextures):
is_new = False
tex.matlab(objekti,mat_list,texturelist,is_new)
objekti.select_set(False)
else:
-
+ print('JAAKO TAHAN KOHTAAN 2')
mat_list = []
if (objekti.material_slots):
for obj_mat in objekti.material_slots:
diff --git a/io_coat3D/data.json b/io_coat3D/data.json
index 2a3020e1..29d34356 100644
--- a/io_coat3D/data.json
+++ b/io_coat3D/data.json
@@ -51,7 +51,7 @@
"normal": "no",
"displacement": "yes",
"rampnode": "yes",
- "input": 4
+ "input": 5
},
"emissive": {
@@ -61,7 +61,7 @@
"displacement": "no",
"find_input": [ "Emissive" ],
"rampnode": "no",
- "input": 5
+ "input": 4
},
"emissive_power": {
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 6975bec6..99fdc599 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -60,7 +60,7 @@ def UVTiling(objekti, texturelist):
uvtiles_index.append([poly.material_index, objekti.data.uv_layers.active.data[loop_index].uv[0]])
if (len(final_material_indexs) == len(objekti.material_slots)):
break
-
+ print(final_material_indexs)
for texture_info in texturelist:
name = texture_info[0]
@@ -71,7 +71,7 @@ def UVTiling(objekti, texturelist):
texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
-
+ print('uvtiles_index', uvtiles_index)
return texturelist
@@ -218,8 +218,8 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
group_tree.outputs.new("NodeSocketColor", "Metallic")
group_tree.outputs.new("NodeSocketColor", "Roughness")
group_tree.outputs.new("NodeSocketVector", "Normal map")
- group_tree.outputs.new("NodeSocketColor", "Displacement")
group_tree.outputs.new("NodeSocketColor", "Emissive")
+ group_tree.outputs.new("NodeSocketColor", "Displacement")
group_tree.outputs.new("NodeSocketColor", "Emissive Power")
group_tree.outputs.new("NodeSocketColor", "AO")
applink_tree = act_material.nodes.new('ShaderNodeGroup')
@@ -288,40 +288,6 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
applink_tree, out_mat, coatMat)
- ''' DISPLACEMENT '''
-
- if (bring_displacement == True and texcoat['displacement'] != []):
- node = act_material.nodes.new('ShaderNodeTexImage')
- node.name = '3DC_displacement'
- node.label = 'Displacement'
- # input_color = main_mat.inputs.find('Roughness') Blender 2.8 Does not support Displacement yet.
- if (texcoat['displacement']):
- node.image = bpy.data.images.load(texcoat['displacement'][0])
- node.color_space = 'NONE'
-
- if (coat3D.createnodes):
- '''
- curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
- curvenode.name = '3DC_RGBCurve'
- huenode = act_material.nodes.new('ShaderNodeHueSaturation')
- huenode.name = '3DC_HueSaturation'
- rampnode = act_material.nodes.new('ShaderNodeValToRGB')
- rampnode.name = '3DC_ColorRamp'
-
- act_material.links.new(node.outputs[0], curvenode.inputs[1])
- act_material.links.new(curvenode.outputs[0], rampnode.inputs[0])
- act_material.links.new(rampnode.outputs[0], huenode.inputs[4])
- '''
- act_material.links.new(node.outputs[0], notegroup.inputs[4])
-
- #if (main_mat.type == 'BSDF_PRINCIPLED'):
- #main_material.links.new(applink_tree.outputs[2], main_mat.inputs[input_color])
- node.location = -276, -579
-
- else:
- node.location = -550, 0
- act_material.links.new(node.outputs[0], notegroup.inputs[4])
-
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat):
node = act_material.nodes.new('ShaderNodeTexImage')
@@ -334,8 +300,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
elif type['name'] == 'displacement':
disp_node = main_material.nodes.new('ShaderNodeDisplacement')
- node.location = -276, -579
- disp_node.location = 70, -460
+ node.location = -630, -1160
+ disp_node.location = 90, -460
disp_node.name = '3DC_dispnode'
node.name = '3DC_' + type['name']
@@ -363,9 +329,15 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
elif (type['name'] == 'displacement'):
- act_material.links.new(node.outputs[0], notegroup.inputs[4])
- main_material.links.new(applink_tree.outputs[4], disp_node.inputs[0])
+ rampnode = act_material.nodes.new('ShaderNodeValToRGB')
+ rampnode.name = '3DC_ColorRamp'
+ rampnode.location = -270, -956
+
+ act_material.links.new(node.outputs[0], rampnode.inputs[0])
+ act_material.links.new(rampnode.outputs[0], notegroup.inputs[5])
+
+ main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
coatMat.cycles.displacement_method = 'BOTH'
@@ -400,7 +372,8 @@ def createExtraNodes(act_material, node, type):
curvenode.name = '3DC_RGBCurve'
huenode = act_material.nodes.new('ShaderNodeHueSaturation')
huenode.name = '3DC_HueSaturation'
-
+ print('tieto:', type)
+ print('ttoto: ', type['rampnode'])
if(type['rampnode'] == 'yes'):
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
rampnode.name = '3DC_ColorRamp'