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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-06 16:54:46 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-06 16:54:46 +0300
commit68867dbb2b2006411f3cdb87767756f768aaa561 (patch)
treebf68948ded8dc1f4fd18a79a98a30769742b9e47 /io_coat3D
parent7137867f34916113809d14923cc288223761fa01 (diff)
support for udim textures and buttons for easily remove applink nodes
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py298
-rw-r--r--io_coat3D/data.json12
-rw-r--r--io_coat3D/tex.py305
3 files changed, 505 insertions, 110 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 315de893..d8d086f5 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -210,7 +210,7 @@ def make_texture_list(texturefolder):
#Updating objects MESH part ( Mesh, Vertex Groups, Vertex Colors )
'''
-def updatemesh(objekti, proxy):
+def updatemesh(objekti, proxy, texturelist):
# Vertex colors
if(len(proxy.data.vertex_colors) > 0):
@@ -243,42 +243,35 @@ def updatemesh(objekti, proxy):
# UV -Sets
+ udim_textures = False
+ if(texturelist[0][0].startswith('100')):
+ udim_textures =True
+
proxy.select_set(True)
objekti.select_set(True)
- Create_uv = True
- if(len(proxy.data.uv_layers) > 0):
- for proxy_layer in proxy.data.uv_layers:
- for objekti_layer in objekti.data.uv_layers:
- uv_new_name = '3DC_' + proxy_layer.name
- if(objekti_layer.name == uv_new_name):
- for poly in objekti.data.polygons:
- for indi in poly.loop_indices:
- objekti_layer.data[indi].uv[0] = proxy_layer.data[indi].uv[0]
- objekti_layer.data[indi].uv[1] = proxy_layer.data[indi].uv[1]
- Create_uv = False
- break
- if(Create_uv):
- name = '3DC_' + proxy_layer.name
- objekti.data.uv_layers.new(name=name)
- for poly in objekti.data.polygons:
- for indi in poly.loop_indices:
- objekti.data.uv_layers[-1].data[indi].uv[0] = proxy_layer.data[indi].uv[0]
- objekti.data.uv_layers[-1].data[indi].uv[1] = proxy_layer.data[indi].uv[1]
+ uv_count = len(proxy.data.uv_layers)
+ index = 0
+ while(index < uv_count):
+ for poly in proxy.data.polygons:
+ for indi in poly.loop_indices:
+ if(proxy.data.uv_layers[index].data[indi].uv[0] != -1):
+
+ if(udim_textures):
+ udim = proxy.data.uv_layers[index].name
+ udim_index = int(udim[2:]) - 1
+
+ objekti.data.uv_layers[0].data[indi].uv[0] = proxy.data.uv_layers[index].data[indi].uv[0]
+ objekti.data.uv_layers[0].data[indi].uv[1] = proxy.data.uv_layers[index].data[indi].uv[1]
+ if(udim_textures):
+ objekti.data.uv_layers[0].data[indi].uv[0] += udim_index
+ index = index + 1
# Mesh Copy
for ind, v in enumerate(objekti.data.vertices):
v.co = proxy.data.vertices[ind].co
- '''
- proxy.select_set(True)
- obj_data = objekti.data.id_data
- objekti.data = proxy.data.id_data
- objekti.data.id_data.name = obj_data.name
- if (bpy.data.meshes[obj_data.name].users == 0):
- bpy.data.meshes.remove(obj_data)
- '''
def running():
n=0# number of instances of the program running
prog=[line.split() for line in subprocess.check_output("tasklist").splitlines()]
@@ -363,6 +356,170 @@ class SCENE_OT_opencoat(bpy.types.Operator):
return {'FINISHED'}
+def deleteNodes(type):
+
+ deletelist = []
+ deleteimages = []
+ deletegroup =[]
+ delete_images = bpy.context.scene.coat3D.delete_images
+
+ if type == 'Material':
+ if(len(bpy.context.selected_objects) == 1):
+ material = bpy.context.selected_objects[0].active_material
+ if(material.use_nodes):
+ for node in material.node_tree.nodes:
+ if(node.name.startswith('3DC')):
+ if (node.type == 'GROUP'):
+ deletegroup.append(node.node_tree.name)
+ deletelist.append(node.name)
+ if node.type == 'TEX_IMAGE' and delete_images == True:
+ deleteimages.append(node.image.name)
+ if deletelist:
+ for node in deletelist:
+ material.node_tree.nodes.remove(material.node_tree.nodes[node])
+ if deleteimages:
+ for image in deleteimages:
+ bpy.data.images.remove(bpy.data.images[image])
+
+ elif type == 'Object':
+ if (len(bpy.context.selected_objects) > 0):
+ for objekti in bpy.context.selected_objects:
+ for material in objekti.material_slots:
+ if (material.material.use_nodes):
+ for node in material.material.node_tree.nodes:
+ if (node.name.startswith('3DC')):
+ if(node.type == 'GROUP'):
+ deletegroup.append(node.node_tree.name)
+ deletelist.append(node.name)
+ if node.type == 'TEX_IMAGE' and delete_images == True:
+ deleteimages.append(node.image.name)
+ if deletelist:
+ for node in deletelist:
+ material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
+ deletelist = []
+
+ if deleteimages:
+ for image in deleteimages:
+ bpy.data.images.remove(bpy.data.images[image])
+ deleteimages = []
+
+ elif type == 'Collection':
+ for collection_object in bpy.context.view_layer.active_layer_collection.collection.all_objects:
+ if(collection_object.type == 'MESH'):
+ for material in collection_object.material_slots:
+ if (material.material.use_nodes):
+ for node in material.material.node_tree.nodes:
+ if (node.name.startswith('3DC')):
+ if (node.type == 'GROUP'):
+ deletegroup.append(node.node_tree.name)
+ deletelist.append(node.name)
+ if node.type == 'TEX_IMAGE' and delete_images == True:
+ deleteimages.append(node.image.name)
+
+ if deletelist:
+ for node in deletelist:
+ material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
+ deletelist = []
+
+ if deleteimages:
+ for image in deleteimages:
+ bpy.data.images.remove(bpy.data.images[image])
+ deleteimages = []
+
+ elif type == 'Scene':
+ for collection in bpy.data.collections:
+ for collection_object in collection.all_objects:
+ if (collection_object.type == 'MESH'):
+ for material in collection_object.material_slots:
+ if (material.material.use_nodes):
+ for node in material.material.node_tree.nodes:
+ if (node.name.startswith('3DC')):
+ if (node.type == 'GROUP'):
+ deletegroup.append(node.node_tree.name)
+
+ deletelist.append(node.name)
+ if node.type == 'TEX_IMAGE' and delete_images == True:
+ deleteimages.append(node.image.name)
+ if deletelist:
+ for node in deletelist:
+ material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
+ deletelist = []
+
+ if deleteimages:
+ for image in deleteimages:
+ bpy.data.images.remove(bpy.data.images[image])
+ deleteimages = []
+
+ if(deletelist):
+ for node in deletelist:
+ bpy.data.node_groups.remove(bpy.data.node_groups[node])
+
+ for image in bpy.data.images:
+ if (image.name.startswith('3DC') and image.name[6] == '_'):
+ deleteimages.append(image.name)
+
+
+ if(deletegroup):
+ for node in deletegroup:
+ bpy.data.node_groups.remove(bpy.data.node_groups[node])
+
+ if deleteimages:
+ for image in deleteimages:
+ bpy.data.images.remove(bpy.data.images[image])
+
+
+
+
+
+''' DELETE NODES BUTTONS'''
+
+class SCENE_OT_delete_material_nodes(bpy.types.Operator):
+ bl_idname = "delete_material_nodes.pilgway_3d_coat"
+ bl_label = "Delete material nodes"
+ bl_description = "Delete material nodes"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ type = bpy.context.scene.coat3D.deleteMode = 'Material'
+ deleteNodes(type)
+ return {'FINISHED'}
+
+class SCENE_OT_delete_object_nodes(bpy.types.Operator):
+ bl_idname = "delete_object_nodes.pilgway_3d_coat"
+ bl_label = "Delete material nodes"
+ bl_description = "Delete material nodes"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ type = bpy.context.scene.coat3D.deleteMode = 'Object'
+ deleteNodes(type)
+ return {'FINISHED'}
+
+class SCENE_OT_delete_collection_nodes(bpy.types.Operator):
+ bl_idname = "delete_collection_nodes.pilgway_3d_coat"
+ bl_label = "Delete material nodes"
+ bl_description = "Delete material nodes"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ type = bpy.context.scene.coat3D.deleteMode = 'Collection'
+ deleteNodes(type)
+ return {'FINISHED'}
+
+class SCENE_OT_delete_scene_nodes(bpy.types.Operator):
+ bl_idname = "delete_scene_nodes.pilgway_3d_coat"
+ bl_label = "Delete material nodes"
+ bl_description = "Delete material nodes"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ type = bpy.context.scene.coat3D.deleteMode = 'Scene'
+ deleteNodes(type)
+ return {'FINISHED'}
+
+
+''' TRANSFER AND UPDATE BUTTONS'''
+
class SCENE_OT_export(bpy.types.Operator):
bl_idname = "export_applink.pilgway_3d_coat"
bl_label = "Export your custom property"
@@ -614,6 +771,8 @@ class SCENE_OT_export(bpy.types.Operator):
objekti.coat3D.type = coat3D.type
objekti.coat3D.applink_mesh = True
objekti.coat3D.obj_mat = ''
+ objekti.coat3D.applink_index = ("3DC%.3d" % (object_index))
+
objekti.coat3D.applink_firsttime = True
if(coat3D.type != 'autopo'):
objekti.coat3D.applink_address = coa.applink_address
@@ -667,6 +826,16 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.data.materials.remove(material)
+ image_del_list = []
+ for image in bpy.data.images:
+ if (image.name.startswith('3DC')):
+ if image.users == 0:
+ image_del_list.append(image.name)
+
+ if (image_del_list != []):
+ for image in image_del_list:
+ bpy.data.images.remove(bpy.data.images[image])
+
coat3D = bpy.context.scene.coat3D
coat = bpy.coat3D
coat3D.exchangedir = set_exchange_folder()
@@ -850,7 +1019,7 @@ class SCENE_OT_import(bpy.types.Operator):
for index, material in enumerate(objekti.material_slots):
obj_proxy.material_slots[index-1].material = material.material
- updatemesh(objekti,obj_proxy)
+ updatemesh(objekti,obj_proxy, texturelist)
bpy.context.view_layer.objects.active = objekti
@@ -1150,6 +1319,32 @@ class SCENE_PT_Settings_Folders(ObjectButtonsPanel, bpy.types.Panel):
col = flow.column()
col.prop(coat3D, "coat3D_exe", text="3D-Coat.exe")
+class SCENE_PT_Settings_DeleteNodes(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Delete 3DC nodes from selected..."
+ bl_parent_id = "SCENE_PT_Settings"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = False
+ coat3D = bpy.context.scene.coat3D
+
+ layout.active = True
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
+
+ col = flow.column()
+ col.operator("delete_material_nodes.pilgway_3d_coat", text="Material")
+
+ col.operator("delete_object_nodes.pilgway_3d_coat", text="Object(s)")
+
+ col = flow.column()
+ col.operator("delete_collection_nodes.pilgway_3d_coat", text="Collection")
+
+ col.operator("delete_scene_nodes.pilgway_3d_coat", text="Scene")
+ col = flow.column()
+ col.prop(coat3D, "delete_images", text="Delete nodes images")
+
# 3D-Coat Dynamic Menu
@@ -1164,19 +1359,38 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
ob = context
if ob.mode == 'OBJECT':
if(len(context.selected_objects) > 0):
- layout.operator("import_applink.pilgway_3d_coat", text="Update Scene")
+ layout.operator("import_applink.pilgway_3d_coat",
+ text="Update Scene")
layout.separator()
- layout.operator("export_applink.pilgway_3d_coat", text="Copy selected object(s) into 3D-Coat")
+ layout.operator("export_applink.pilgway_3d_coat",
+ text="Copy selected object(s) into 3D-Coat")
layout.separator()
+
if(context.selected_objects[0].coat3D.applink_3b_path != ''):
- layout.operator("open_3dcoat.pilgway_3d_coat", text="Open .3b file" +context.selected_objects[0].coat3D.applink_3b_just_name)
+ layout.operator("open_3dcoat.pilgway_3d_coat",
+ text="Open .3b file" +context.selected_objects[0].coat3D.applink_3b_just_name)
layout.separator()
else:
- layout.operator("import_applink.pilgway_3d_coat", text="Update Scene")
+ layout.operator("import_applink.pilgway_3d_coat",
+ text="Update Scene")
layout.separator()
+ if (len(context.selected_objects) > 0):
+ layout.operator("delete_material_nodes.pilgway_3d_coat",
+ text="Delete 3D-Coat nodes from active material")
+
+ layout.operator("delete_object_nodes.pilgway_3d_coat",
+ text="Delete 3D-Coat nodes from selected obejcts")
+
+ layout.operator("delete_object_nodes.pilgway_3d_coat",
+ text="Delete 3D-Coat nodes from active collection")
+
+ layout.operator("delete_object_nodes.pilgway_3d_coat",
+ text="Delete all 3D-Coat nodes")
+ layout.separator()
+
class ObjectCoat3D(PropertyGroup):
@@ -1188,6 +1402,9 @@ class ObjectCoat3D(PropertyGroup):
applink_address: StringProperty(
name="Object_Applink_address"
)
+ applink_index: StringProperty(
+ name="Object_Applink_address"
+ )
applink_3b_path: StringProperty(
name="Object_3B_Path"
)
@@ -1263,6 +1480,11 @@ class SceneCoat3D(PropertyGroup):
name="FilePath",
subtype="DIR_PATH",
)
+ deleteMode: StringProperty(
+ name="FilePath",
+ subtype="DIR_PATH",
+ default=''
+ )
coat3D_exe: StringProperty(
name="FilePath",
subtype="FILE_PATH",
@@ -1280,6 +1502,11 @@ class SceneCoat3D(PropertyGroup):
description="Allows to skip import dialog",
default=False
)
+ delete_images: BoolProperty(
+ name="Import window",
+ description="Allows to skip import dialog",
+ default=True
+ )
bring_retopo_path: StringProperty(
name="FilePath",
subtype="DIR_PATH",
@@ -1447,10 +1674,15 @@ classes = (
SCENE_PT_Settings_Update,
SCENE_PT_Bake_Settings,
SCENE_PT_Settings_Folders,
+ SCENE_PT_Settings_DeleteNodes,
SCENE_OT_folder,
SCENE_OT_opencoat,
SCENE_OT_export,
SCENE_OT_import,
+ SCENE_OT_delete_material_nodes,
+ SCENE_OT_delete_object_nodes,
+ SCENE_OT_delete_collection_nodes,
+ SCENE_OT_delete_scene_nodes,
VIEW3D_MT_Coat_Dynamic_Menu,
ObjectCoat3D,
SceneCoat3D,
diff --git a/io_coat3D/data.json b/io_coat3D/data.json
index 0e3b846f..e6eccae1 100644
--- a/io_coat3D/data.json
+++ b/io_coat3D/data.json
@@ -15,7 +15,7 @@
"metalness": {
"name": "metalness",
- "colorspace": "color",
+ "colorspace": "noncolor",
"normal": "no",
"displacement": "no",
"find_input": [ "Metallic" ],
@@ -28,7 +28,7 @@
"rough": {
"name": "rough",
- "colorspace": "color",
+ "colorspace": "noncolor",
"normal": "no",
"displacement": "no",
"find_input": [ "Roughness" ],
@@ -55,11 +55,12 @@
"displacement": {
"name": "displacement",
- "colorspace": "color",
+ "colorspace": "noncolor",
"normal": "no",
"displacement": "yes",
"rampnode": "yes",
"huenode": "no",
+ "node_location": [ 100, 100 ],
"input": 5,
"node_color": [ 0.608, 0.591, 0.498 ]
},
@@ -72,6 +73,7 @@
"find_input": [ "Emissive" ],
"rampnode": "no",
"huenode": "yes",
+ "node_location": [ 100, 100 ],
"input": 4,
"node_color": [ 0.0, 0.0, 0.0 ]
},
@@ -83,16 +85,18 @@
"displacement": "no",
"rampnode": "no",
"huenode": "no",
+ "node_location": [ 100, 100 ],
"node_color": [ 0.0, 0.0, 0.0 ]
},
"ao": {
"name": "ao",
- "colorspace": "color",
+ "colorspace": "noncolor",
"normal": "no",
"displacement": "no",
"rampnode": "yes",
"huenode": "no",
+ "node_location": [ 100, 100 ],
"node_color": [ 0.1, 0.5, 0.1 ]
}
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 822f91d4..4b7b457c 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -46,32 +46,41 @@ def RemoveFbxNodes(objekti):
Node_Tree.links.new(Prin_mat.outputs[0], output.inputs[0])
-def UVTiling(objekti, texturelist):
- """ Checks what materials are linked into UV """
+def UVTiling(objekti, index, texturelist):
+ """ Checks what Tiles are linked with Material """
objekti.coat3D.applink_scale = objekti.scale
- final_material_indexs = []
- uvtiles_index = []
-
+ tiles_index = []
+ tile_number =''
for poly in objekti.data.polygons:
- if (poly.material_index not in final_material_indexs):
- final_material_indexs.append(poly.material_index)
+ if (poly.material_index == (index)):
loop_index = poly.loop_indices[0]
- uvtiles_index.append([poly.material_index, objekti.data.uv_layers.active.data[loop_index].uv[0]])
- if (len(final_material_indexs) == len(objekti.material_slots)):
- break
-
- for texture_info in texturelist:
- name = texture_info[0]
- final_name = name[1:]
- tiling_number = int(final_name)
-
- for list_tiles in uvtiles_index:
- if(list_tiles[1] >= (tiling_number - 1) and list_tiles[1] <= tiling_number ):
- texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
- break
-
- return texturelist
+ uv_x = objekti.data.uv_layers.active.data[loop_index].uv[0]
+ if(uv_x >= 0 and uv_x <=1):
+ tile_number = '1001'
+ elif (uv_x >= 1 and uv_x <= 2):
+ tile_number = '1002'
+ elif (uv_x >= 2 and uv_x <= 3):
+ tile_number = '1003'
+ elif (uv_x >= 3 and uv_x <= 4):
+ tile_number = '1004'
+ elif (uv_x >= 4 and uv_x <= 5):
+ tile_number = '1005'
+ elif (uv_x >= 5 and uv_x <= 6):
+ tile_number = '1006'
+ elif (uv_x >= 6 and uv_x <= 7):
+ tile_number = '1007'
+ elif (uv_x >= 7 and uv_x <= 8):
+ tile_number = '1008'
+ elif (uv_x >= 8 and uv_x <= 9):
+ tile_number = '1009'
+ elif (uv_x >= 9 and uv_x <= 10):
+ tile_number = '1010'
+
+ if tile_number not in tiles_index:
+ tiles_index.append(tile_number)
+
+ return tiles_index
def updatetextures(objekti): # Update 3DC textures
@@ -113,25 +122,28 @@ def updatetextures(objekti): # Update 3DC textures
elif (node.name == '3DC_AO'):
node.image.reload()
+def link_material_into_uvset(objekti, material, material_index):
-def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file
+ for layer in objekti.data.uv_layers:
+ for face in objekti.data.polygons:
+ for vert_idx, loop_idx in zip(face.vertices, face.loop_indices):
+ uv_coords = layer.data[loop_idx].uv
- # Let's check are we UVSet or MATERIAL mode
- uv_name = texturelist[0][0]
- Main_mode = ''
- for uv_set in objekti.data.uv_layers:
- if(uv_name == uv_set.name):
- Main_mode = uv_set.name
- break
+def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
+ # Let's check are we UVSet or MATERIAL mode
create_nodes = False
- if texturelist[0][0].startswith('100'):
- print('This is UVTiling')
- texturelist = UVTiling(objekti, texturelist)
- for index_mat in objekti.material_slots:
+ for ind, index_mat in enumerate(objekti.material_slots):
+
+ active_uvset = link_material_into_uvset(objekti, index_mat, ind)
+
+ if(udim_textures):
+ tile_list = UVTiling(objekti,ind, texturelist)
+ else:
+ tile_list = []
texcoat = {}
texcoat['color'] = []
@@ -144,33 +156,66 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures fr
texcoat['displacement'] = []
create_group_node = False
- for texture_info in texturelist:
- if texture_info[0] == index_mat.name:
+ if(udim_textures == False):
+ for texture_info in texturelist:
+
+ if texture_info[0] == index_mat.name:
+ if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
+ texcoat['color'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
+ texcoat['metalness'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
+ texcoat['rough'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
+ texcoat['nmap'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'emissive':
+ texcoat['emissive'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'emissive_power':
+ texcoat['emissive_power'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2] == 'ao':
+ texcoat['ao'].append(texture_info[3])
+ create_nodes = True
+ elif texture_info[2].startswith('displacement'):
+ texcoat['displacement'].append(texture_info[3])
+ create_nodes = True
+ create_group_node = True
+ else:
+ for texture_info in texturelist:
+
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
- texcoat['color'].append(texture_info[3])
+ texcoat['color'].append([texture_info[0],texture_info[3]])
create_nodes = True
- elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
- texcoat['metalness'].append(texture_info[3])
+ elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
+ 2] == 'reflection':
+ texcoat['metalness'].append([texture_info[0],texture_info[3]])
create_nodes = True
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
- texcoat['rough'].append(texture_info[3])
+ texcoat['rough'].append([texture_info[0],texture_info[3]])
create_nodes = True
- elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
- texcoat['nmap'].append(texture_info[3])
+ elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
+ 2] == 'normal_map' or texture_info[2] == 'normal':
+ texcoat['nmap'].append([texture_info[0],texture_info[3]])
create_nodes = True
elif texture_info[2] == 'emissive':
- texcoat['emissive'].append(texture_info[3])
+ texcoat['emissive'].append([texture_info[0],texture_info[3]])
create_nodes = True
elif texture_info[2] == 'emissive_power':
- texcoat['emissive_power'].append(texture_info[3])
+ texcoat['emissive_power'].append([texture_info[0],texture_info[3]])
create_nodes = True
elif texture_info[2] == 'ao':
- texcoat['ao'].append(texture_info[3])
+ texcoat['ao'].append([texture_info[0],texture_info[3]])
create_nodes = True
elif texture_info[2].startswith('displacement'):
- texcoat['displacement'].append(texture_info[3])
+ texcoat['displacement'].append([texture_info[0],texture_info[3]])
create_nodes = True
create_group_node = True
+
if(create_nodes):
coat3D = bpy.context.scene.coat3D
path3b_n = coat3D.exchangedir
@@ -182,10 +227,11 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures fr
objekti.coat3D.applink_3b_path = line
export_file.close()
coat3D.remove_path = True
- createnodes(index_mat, texcoat, create_group_node)
+ createnodes(index_mat, texcoat, create_group_node, tile_list, objekti)
-def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and link textures into them
+
+def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti): # Cretes new nodes and link textures into them
bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
bring_metalness = True
bring_roughness = True
@@ -303,37 +349,135 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
if(out_mat.inputs['Surface'].is_linked == True):
if(bring_color == True and texcoat['color'] != []):
- CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
+ CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
if(bring_metalness == True and texcoat['metalness'] != []):
- CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
+ CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
if(bring_roughness == True and texcoat['rough'] != []):
- CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
+ CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat,tile_list, objekti)
if(bring_normal == True and texcoat['nmap'] != []):
- CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
+ CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
if (bring_emissive == True and texcoat['emissive'] != []):
- CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
+ CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
if (bring_displacement == True and texcoat['displacement'] != []):
CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup, main_material,
- applink_tree, out_mat, coatMat)
+ applink_tree, out_mat, coatMat, tile_list, objekti)
-def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat):
+def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti):
- node = act_material.nodes.new('ShaderNodeTexImage')
- uv_node = act_material.nodes.new('ShaderNodeUVMap')
- uv_node.uv_map = '3DC_' + coatMat.name
- act_material.links.new(uv_node.outputs[0], node.inputs[0])
+ if(tile_list):
+ texture_name = coatMat.name + '_' + type['name']
+ texture_tree = bpy.data.node_groups.new(type="ShaderNodeTree", name=texture_name)
+ texture_tree.outputs.new("NodeSocketColor", "Color")
+ texture_node_tree = act_material.nodes.new('ShaderNodeGroup')
+ texture_node_tree.name = '3DC_' + type['name']
+ texture_node_tree.node_tree = texture_tree
+ texture_node_tree.location[0] = type['node_location'][0]
+ texture_node_tree.location[0] -= 400
+ texture_node_tree.location[1] = type['node_location'][1]
+ notegroupend = texture_tree.nodes.new('NodeGroupOutput')
- node.use_custom_color = True
- uv_node.use_custom_color = True
+ count = len(tile_list)
+ uv_loc = [-1400, 200]
+ map_loc = [-1100, 200]
+ tex_loc = [-700, 200]
+ mix_loc = [-400, 100]
+
+ nodes = []
+
+ for index, tile in enumerate(tile_list):
+
+ tex_img_node = texture_tree.nodes.new('ShaderNodeTexImage')
+
+ if(type['colorspace'] == 'color' ):
+ tex_img_node.color_space = 'COLOR'
+ else:
+ tex_img_node.color_space = 'NONE'
+
+
+ for ind, tex_index in enumerate(texcoat[type['name']]):
+ if(tex_index[0] == tile):
+ tex_img_node.image = bpy.data.images.load(texcoat[type['name']][ind][1])
+ break
+ tex_img_node.location = tex_loc
+
+ tex_uv_node = texture_tree.nodes.new('ShaderNodeUVMap')
+ tex_uv_node.location = uv_loc
+ tex_uv_node.uv_map = objekti.data.uv_layers[0].name
+
+ map_node = texture_tree.nodes.new('ShaderNodeMapping')
+ map_node.location = map_loc
+ map_node.name = '3DC_' + tile
+ map_node.vector_type = 'TEXTURE'
+ map_node.use_min = True
+ map_node.use_max = True
+
+ tile_int = int(tile[2:])
+
+ map_node.min[0] = tile_int - 1
+ map_node.max[0] = tile_int
+
+
+ if(index == 0):
+ nodes.append(tex_img_node.name)
+ if(count == 1):
+ texture_tree.links.new(tex_img_node.outputs[0], notegroupend.inputs[0])
+
+ if(index > 0):
+ mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
+ mix_node.blend_type = 'ADD'
+ mix_node.inputs[0].default_value = 1
+ mix_node.location = mix_loc
+ mix_loc[1] -= 300
+ texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
+ texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[0], mix_node.inputs[1])
+ nodes.clear()
+ nodes.append(mix_node.name)
+
+
+ elif(index > 1):
+ mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
+ mix_node.blend_type = 'ADD'
+ mix_node.inputs[0].default_value = 1
+ mix_node.location = mix_loc
+ mix_loc[1] -= 300
+ texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[0], mix_node.inputs[1])
+ texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
+ nodes.clear()
+ nodes.append(tex_img_node.name)
+ nodes.append(mix_node.name)
+
+ tex_loc[1] -= 300
+ uv_loc[1] -= 300
+ map_loc[1] -= 300
+
+ texture_tree.links.new(tex_uv_node.outputs[0], map_node.inputs[0])
+ texture_tree.links.new(map_node.outputs[0], tex_img_node.inputs[0])
+
+ if(count > 1):
+ texture_tree.links.new(mix_node.outputs[0], notegroupend.inputs[0])
+
+
+ if(tile_list):
+ node = texture_node_tree
+
+ else:
+ node = act_material.nodes.new('ShaderNodeTexImage')
+ uv_node = act_material.nodes.new('ShaderNodeUVMap')
+ uv_node.uv_map = objekti.data.uv_layers[0].name
+ act_material.links.new(uv_node.outputs[0], node.inputs[0])
+ uv_node.use_custom_color = True
+ uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+
+ node.use_custom_color = True
node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2])
- uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+
if type['name'] == 'nmap':
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
@@ -341,7 +485,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
node.location = -671, -510
- uv_node.location = -750, -600
+ if(tile_list == []):
+ uv_node.location = -750, -600
normal_node.location = -350, -350
normal_node.name = '3DC_normalnode'
@@ -362,9 +507,10 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if(input_color != -1):
break
- node.image = bpy.data.images.load(texcoat[type['name']][0])
- if(type['colorspace'] == 'noncolor'):
- node.color_space = 'NONE'
+ if(tile_list == []):
+ node.image = bpy.data.images.load(texcoat[type['name']][0])
+ if(type['colorspace'] == 'noncolor'):
+ node.color_space = 'NONE'
if (coat3D.createnodes):
@@ -408,15 +554,16 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if(material.name == '3DC_Emission'):
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
break
-
- uv_node.location = node.location
- uv_node.location[0] -= 300
- uv_node.location[1] -= 200
+ if(tile_list == []):
+ uv_node.location = node.location
+ uv_node.location[0] -= 300
+ uv_node.location[1] -= 200
else:
node.location = type['node_location'][0], type['node_location'][1]
- uv_node.location = node.location
- uv_node.location[0] -= 300
+ if (tile_list == []):
+ uv_node.location = node.location
+ uv_node.location[0] -= 300
act_material.links.new(node.outputs[0], notegroup.inputs[type['input']])
if (input_color != -1):
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
@@ -496,6 +643,18 @@ def matlab(objekti,mat_list,texturelist,is_new):
updatetextures(objekti)
if(texturelist != []):
- readtexturefolder(objekti,mat_list,texturelist,is_new)
+ udim_textures = False
+ if texturelist[0][0].startswith('100'):
+ udim_textures = True
+
+ if(udim_textures == False):
+
+ readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures)
+ else:
+ path = texturelist[0][3]
+ only_name = os.path.basename(path)
+ if(only_name.startswith(objekti.coat3D.applink_index)):
+ readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures)
+
return('FINISHED')