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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2010-12-10 23:27:58 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2010-12-10 23:27:58 +0300
commite3deb2efa13f3f030fab6a3830eb688ecf6bcf38 (patch)
treeb1fd190002bfba28194a9a70502adde39c845ad5 /io_coat3D
parent170976b246b4e871f14a7840ffa068766d611a43 (diff)
update the script to work in the latest version.
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py3
-rw-r--r--io_coat3D/coat.py26
2 files changed, 5 insertions, 24 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 17c647a5..df8d5579 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -48,7 +48,8 @@ def register():
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
- bpy.coat3D['kuva'] = 1
+ bpy.coat3D['was'] = ''
+ bpy.coat3D['exchange'] = ''
class coat3D(bpy.types.IDPropertyGroup):
pass
diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py
index c18088a3..3ba1a46f 100644
--- a/io_coat3D/coat.py
+++ b/io_coat3D/coat.py
@@ -26,13 +26,6 @@ from io_coat3D import tex
import os
import linecache
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-bpy.coat3D['kuva'] = 1
-
-#bpy.context.user_preferences.filepaths.use_relative_paths = False
-
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -51,17 +44,12 @@ class SCENE_PT_Borgleader(ObjectButtonsPanel,bpy.types.Panel):
mat_list = []
import_no = 0
coat = bpy.coat3D
- coat3D = bpy.context.scene.coat3D
-
- if(coat['kuva'] == 1):
- bpy.context.scene.game_settings.material_mode = 'GLSL'
- coat['kuva'] = 0
-
+ coat3D = bpy.context.scene.coat3D
if(os.path.isdir(coat3D.exchangedir)):
foldder = coat3D.exchangedir
if(foldder.rfind('Exchange') >= 0):
- coat3D.exchangedir = foldder
+ coat['exchange'] = foldder
coat['status'] = 1
else:
coat['status'] = 0
@@ -125,15 +113,7 @@ class SCENE_PT_Borgleader(ObjectButtonsPanel,bpy.types.Panel):
row = layout.row()
row.label(text="Object Path:")
row = layout.row()
- row.prop(coat3D,"objectdir",text="")
- if(bpy.context.active_object):
- if(bpy.context.active_object.name != coat3D.wasactive):
- coat3D.wasactive = bpy.context.active_object.name
- if(bpy.context.active_object.coat3D.objpath):
- coat3D.objectdir = bpy.context.active_object.coat3D.objpath
- else:
- bpy.context.active_object.coat3D.objpath = coat3D.objectdir
-
+ row.prop(coat3D,"objectdir",text="")
row = layout.row()
if(coat['status'] == 1):