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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:27:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:28:52 +0300
commit4e1cda9885a6ef508396a8f60c292350af8f3f3d (patch)
treee3051b0a0710fd83e241531426e263c6c8542f6c /io_coat3D
parent2176c8f2aaac6eb1fb6d1e159100396f1c500f22 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/tex.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 75d50e72..ddae543c 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -347,7 +347,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
coat3D.remove_path = True
createnodes(index_mat, texcoat, create_group_node, tile_list, objekti, ind, is_new)
-def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind, is_new): # Cretes new nodes and link textures into them
+def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind, is_new): # Creates new nodes and link textures into them
bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
bring_metalness = True
bring_roughness = True
@@ -366,7 +366,7 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
main_material = coatMat.node_tree
applink_group_node = False
- # First go throug all image nodes and let's check if it starts with 3DC and reload if needed
+ # First go through all image nodes and let's check if it starts with 3DC and reload if needed
for node in coatMat.node_tree.nodes:
if (node.type == 'OUTPUT_MATERIAL'):