diff options
author | Kalle-Samuli Riihikoski <haikalle@gmail.com> | 2019-03-07 02:18:31 +0300 |
---|---|---|
committer | Kalle-Samuli Riihikoski <haikalle@gmail.com> | 2019-03-07 02:19:07 +0300 |
commit | 92c66013256f8de3effd0be3f77f156abfdf20f1 (patch) | |
tree | 8715dbc91733c19a2af60dfbf5408df555102152 /io_coat3D | |
parent | 5c8de035999e2972bf611bf3765deaa9eb5720c8 (diff) |
Fixed 3D-Coat -> Blender workflow
Diffstat (limited to 'io_coat3D')
-rw-r--r-- | io_coat3D/__init__.py | 31 | ||||
-rw-r--r-- | io_coat3D/tex.py | 35 |
2 files changed, 41 insertions, 25 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index 17be77da..6b0e402b 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -251,7 +251,6 @@ def updatemesh(objekti, proxy, texturelist): objekti.select_set(True) uv_count = len(proxy.data.uv_layers) - print('proxy uv layers count:', uv_count) index = 0 while(index < uv_count): for poly in proxy.data.polygons: @@ -469,8 +468,14 @@ def deleteNodes(type): bpy.data.images.remove(bpy.data.images[image]) - - +def delete_materials_from_end(keep_materials_count, objekti): + bpy.context.object.active_material_index = 0 + index_t = 0 + while (index_t < keep_materials_count): + temp_len = len(objekti.material_slots)-1 + bpy.context.object.active_material_index = temp_len + bpy.ops.object.material_slot_remove() + index_t +=1 ''' DELETE NODES BUTTONS''' @@ -1009,14 +1014,10 @@ class SCENE_OT_import(bpy.types.Operator): else: bpy.context.view_layer.objects.active = obj_proxy - mat_count = len(obj_proxy.material_slots) - len(objekti.material_slots) - bpy.context.object.active_material_index = 0 - index_t = 0 - while (index_t < mat_count): - temp_len = len(obj_proxy.material_slots)-1 - bpy.context.object.active_material_index = temp_len - bpy.ops.object.material_slot_remove() - index_t +=1 + keep_materials_count = len(obj_proxy.material_slots) - len(objekti.material_slots) + + delete_materials_from_end(keep_materials_count, obj_proxy) + for index, material in enumerate(objekti.material_slots): obj_proxy.material_slots[index-1].material = material.material @@ -1144,7 +1145,7 @@ class SCENE_OT_import(bpy.types.Operator): if(new_obj.coat3D.applink_old == False): new_obj.select_set(True) - new_obj.scale = (0.01, 0.01, 0.01) + new_obj.scale = (1, 1, 1) new_obj.coat3D.applink_firsttime = False new_obj.select_set(False) new_obj.coat3D.type = 'ppp' @@ -1152,9 +1153,13 @@ class SCENE_OT_import(bpy.types.Operator): new_obj.coat3D.applink_mesh = True new_obj.coat3D.objecttime = str(os.path.getmtime(new_obj.coat3D.applink_address)) - new_obj.coat3D.applink_name = new_obj.material_slots[0].material.name + new_obj.coat3D.applink_name = new_obj.name index = index + 1 + bpy.context.view_layer.objects.active = new_obj + keep_materials_count = len(new_obj.material_slots) - len(new_obj.data.uv_layers) + delete_materials_from_end(keep_materials_count, new_obj) + new_obj.coat3D.applink_export = True if(osoite_3b != ''): new_obj.coat3D.applink_3b_path = osoite_3b diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py index 5b70c0b4..1d029d21 100644 --- a/io_coat3D/tex.py +++ b/io_coat3D/tex.py @@ -250,10 +250,10 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r objekti.coat3D.applink_3b_path = line export_file.close() coat3D.remove_path = True - createnodes(index_mat, texcoat, create_group_node, tile_list, objekti) + createnodes(index_mat, texcoat, create_group_node, tile_list, objekti, ind, is_new) -def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti): # Cretes new nodes and link textures into them +def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind, is_new): # Cretes new nodes and link textures into them bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes bring_metalness = True bring_roughness = True @@ -371,26 +371,31 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti): # Cr if(out_mat.inputs['Surface'].is_linked == True): if(bring_color == True and texcoat['color'] != []): - CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti) + CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new) if(bring_metalness == True and texcoat['metalness'] != []): - CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti) + CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new) if(bring_roughness == True and texcoat['rough'] != []): - CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat,tile_list, objekti) + CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat,tile_list, objekti, ind, is_new) if(bring_normal == True and texcoat['nmap'] != []): - CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti) + CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new) if (bring_emissive == True and texcoat['emissive'] != []): - CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti) + CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new) if (bring_displacement == True and texcoat['displacement'] != []): - CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, - applink_tree, out_mat, coatMat, tile_list, objekti) + CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup, + main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new) -def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti): +def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new): if(tile_list): texture_name = coatMat.name + '_' + type['name'] @@ -430,7 +435,10 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, tex_uv_node = texture_tree.nodes.new('ShaderNodeUVMap') tex_uv_node.location = uv_loc - tex_uv_node.uv_map = objekti.data.uv_layers[0].name + if(is_new): + tex_uv_node.uv_map = objekti.data.uv_layers[ind].name + else: + tex_uv_node.uv_map = objekti.data.uv_layers[0].name map_node = texture_tree.nodes.new('ShaderNodeMapping') map_node.location = map_loc @@ -492,7 +500,10 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, else: node = act_material.nodes.new('ShaderNodeTexImage') uv_node = act_material.nodes.new('ShaderNodeUVMap') - uv_node.uv_map = objekti.data.uv_layers[0].name + if (is_new): + uv_node.uv_map = objekti.data.uv_layers[ind].name + else: + uv_node.uv_map = objekti.data.uv_layers[0].name act_material.links.new(uv_node.outputs[0], node.inputs[0]) uv_node.use_custom_color = True uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) |