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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2011-06-08 00:42:15 +0400
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2011-06-08 00:42:15 +0400
commitad28aaf2baf650b638e65b6f7dcd7cfd5fef9b28 (patch)
tree2a2432ca394335e2c320c54d1333da937903af72 /io_coat3D
parent2f45a4c9f930397d8730f6ce0c1e03df1ce3db17 (diff)
Creates material indexs correctly when there is no material in object.
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/tex.py30
1 files changed, 15 insertions, 15 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 14e26508..b0fa169e 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -2,13 +2,11 @@ import bpy
import os
import filecmp
-
def objname(path):
path2 = os.path.dirname(path) + os.sep
pituus = len(path2)
nimi = path[pituus:]
-
return nimi
def justname(name):
@@ -30,8 +28,6 @@ def find_index(objekti):
if(not(hasattr(tex,'texture'))):
break
luku = luku +1
-
-
return luku
def gettex(mat_list, objekti, scene,export):
@@ -44,8 +40,6 @@ def gettex(mat_list, objekti, scene,export):
else:
vray = False
-
-
take_color = 0;
take_spec = 0;
take_normal = 0;
@@ -71,7 +65,7 @@ def gettex(mat_list, objekti, scene,export):
for tex_slot in mate.material.texture_slots:
if(hasattr(tex_slot,'texture')):
if(tex_slot.texture.type == 'IMAGE'):
- tex_slot.texture.image.reload()
+ tex_slot.texture.image.reload()
else:
coa = bpy.context.scene.objects.active.coat3D
nimi = objname(coa.objectdir)
@@ -83,7 +77,6 @@ def gettex(mat_list, objekti, scene,export):
just_nimi += '_'
just_nimi_len = len(just_nimi)
-
if(len(objekti.material_slots) != 0):
for obj_tex in objekti.active_material.texture_slots:
if(hasattr(obj_tex,'texture')):
@@ -114,13 +107,24 @@ def gettex(mat_list, objekti, scene,export):
#date = os.path.getmtime(texcoat[tex_name][0])
if((texcoat['color'] or texcoat['nmap'] or texcoat['disp'] or texcoat['specular']) and (len(objekti.material_slots)) == 0):
- new_mat = ("%s_Material"%(objekti.name))
+ index = 0
+ tuli = False
+ lasku = False
+ while(lasku == False):
+ tuli = False
+ new_mat = ("Material.%03d"%(index))
+ for i in bpy.data.materials:
+ if(i.name == new_mat):
+ tuli = True
+ break
+ if(tuli):
+ index += 1
+ else:
+ lasku = True
bpy.data.materials.new(new_mat)
ki = bpy.data.materials[new_mat]
objekti.data.materials.append(ki)
-
-
if(bring_color == 1 and texcoat['color']):
name_tex ='Color_'
num = []
@@ -178,8 +182,6 @@ def gettex(mat_list, objekti, scene,export):
num = []
index = find_index(objekti)
-
-
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
@@ -189,8 +191,6 @@ def gettex(mat_list, objekti, scene,export):
if((seekco.name[:7] == 'Normal_') and (seekco.users_material == ())):
useold = seekco
-
-
if(useold == ''):
tex_name = setgallery()