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authorCampbell Barton <ideasman42@gmail.com>2011-02-11 05:01:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-11 05:01:47 +0300
commita60e3c434916a118feaf70aea2dfbc4aa6be3731 (patch)
treed412680315e96e57956483f01a5ac6e94f1c2c31 /io_coat3D
parent61d5b389e2424ff22576cc07b99260f952f6f97b (diff)
update 3D coat for api changes.
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py378
1 files changed, 161 insertions, 217 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index b6aecccb..d1fc4352 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -46,246 +46,190 @@ from bpy.props import *
def register():
- bpy.utils.register_module(__name__)
-
-
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
bpy.coat3D['kuva'] = 1
- class coat3D(bpy.types.IDPropertyGroup):
- pass
-
+ class ObjectCoat3D(bpy.types.IDPropertyGroup):
+ objpath = StringProperty(name="Object_Path")
+ coatpath = StringProperty(name="Coat_Path")
+ objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH")
+ texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH")
+ path3b = StringProperty(name="3B Path", subtype="FILE_PATH")
+
+
+ class SceneCoat3D(bpy.types.IDPropertyGroup):
+ exchangedir = StringProperty(
+ name="FilePath",
+ subtype="DIR_PATH",
+ )
+ wasactive = StringProperty(
+ name="Pass active object",
+ )
+ import_box = BoolProperty(
+ name="Import window",
+ description="Allows to skip import dialog.",
+ default= True
+ )
+ export_box = BoolProperty(
+ name="Export window",
+ description="Allows to skip export dialog.",
+ default= True
+ )
+ export_color = BoolProperty(
+ name="Export color",
+ description="Export color texture.",
+ default= True
+ )
+ export_spec = BoolProperty(
+ name="Export specular",
+ description="Export specular texture.",
+ default= True
+ )
+ export_normal = BoolProperty(
+ name="Export Normal",
+ description="Export normal texture.",
+ default= True
+ )
+ export_disp = BoolProperty(
+ name="Export Displacement",
+ description="Export displacement texture.",
+ default= True
+ )
+ export_position = BoolProperty(
+ name="Export Source Position",
+ description="Export source position.",
+ default= True
+ )
+ export_zero_layer = BoolProperty(
+ name="Export from Layer 0",
+ description="Export mesh from Layer 0",
+ default= True
+ )
+ export_coarse = BoolProperty(
+ name="Export Coarse",
+ description="Export Coarse.",
+ default= True
+ )
+ export_on = BoolProperty(
+ name="Export_On",
+ description="Add Modifiers and export.",
+ default= False
+ )
+ smooth_on = BoolProperty(
+ name="Auto Smooth",
+ description="Add Modifiers and export.",
+ default= True
+ )
+ exportfile = BoolProperty(
+ name="No Import File",
+ description="Add Modifiers and export.",
+ default= False
+ )
+ importmod = BoolProperty(
+ name="Remove Modifiers",
+ description="Import and add modifiers.",
+ default= True
+ )
+ exportmod = BoolProperty(
+ name="Modifiers",
+ description="Export modifiers.",
+ default= False
+ )
+ export_pos = BoolProperty(
+ name="Remember Position",
+ description="Remember position.",
+ default= True
+ )
+ importtextures = BoolProperty(
+ name="Bring Textures",
+ description="Import Textures.",
+ default= True
+ )
+ exportover = BoolProperty(
+ name="Export Obj",
+ description="Import Textures.",
+ default= False
+ )
+ importmesh = BoolProperty(
+ name="Mesh",
+ description="Import Mesh.",
+ default= True
+ )
+
+ # copy location
+ cursor = FloatVectorProperty(
+ name="Cursor",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ loca = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ rota = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="EULER",
+ default=(0.0, 0.0, 0.0)
+ )
+ scal = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ dime = FloatVectorProperty(
+ name="dimension",
+ description="Dimension.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ type = EnumProperty( name= "Export Type",
+ description= "Diffrent Export Types.",
+ items=(("ppp", "Per-Pixel Painting", ""),
+ ("mv", "Microvertex Painting", ""),
+ ("ptex", "Ptex Painting", ""),
+ ("uv", "UV-Mapping", ""),
+ ("ref", "Reference Mesh", ""),
+ ("retopo", "Retopo mesh as new layer", ""),
+ ("vox", "Mesh As Voxel Object", ""),
+ ("alpha", "Mesh As New Pen Alpha", ""),
+ ("prim", "Mesh As Voxel Primitive", ""),
+ ("curv", "Mesh As a Curve Profile", ""),
+ ("autopo", "Mesh For Auto-retopology", ""),
+ ),
+ default= "ppp"
+ )
+
+ bpy.utils.register_module(__name__)
+
bpy.types.Object.coat3D= PointerProperty(
name= "Applink Variables",
- type= coat3D,
+ type= ObjectCoat3D,
description= "Applink variables"
)
- coat3D.objpath = StringProperty(
- name="Object_Path",
- default= ""
- )
-
- coat3D.coatpath = StringProperty(
- name="Coat_Path",
- default= ""
- )
-
- coat3D.objectdir = StringProperty(
- name="ObjectPath",
- subtype="FILE_PATH",
- default= ""
- )
-
- coat3D.texturefolder = StringProperty(
- name="Texture folder:",
- subtype="DIR_PATH",
- default= ""
- )
-
- coat3D.path3b = StringProperty(
- name="3B Path",
- subtype="FILE_PATH",
- default= ""
- )
-
-
- class coat3D(bpy.types.IDPropertyGroup):
- pass
-
bpy.types.Scene.coat3D= PointerProperty(
name= "Applink Variables",
- type= coat3D,
+ type= SceneCoat3D,
description= "Applink variables"
)
- coat3D.exchangedir = StringProperty(
- name="FilePath",
- subtype="DIR_PATH",
- default= ""
- )
-
- coat3D.wasactive = StringProperty(
- name="Pass active object",
- default= ""
- )
-
- coat3D.import_box = BoolProperty(
- name="Import window",
- description="Allows to skip import dialog.",
- default= True
- )
-
- coat3D.export_box = BoolProperty(
- name="Export window",
- description="Allows to skip export dialog.",
- default= True
- )
-
- coat3D.export_color = BoolProperty(
- name="Export color",
- description="Export color texture.",
- default= True
- )
-
- coat3D.export_spec = BoolProperty(
- name="Export specular",
- description="Export specular texture.",
- default= True
- )
-
- coat3D.export_normal = BoolProperty(
- name="Export Normal",
- description="Export normal texture.",
- default= True
- )
-
- coat3D.export_disp = BoolProperty(
- name="Export Displacement",
- description="Export displacement texture.",
- default= True
- )
-
- coat3D.export_position = BoolProperty(
- name="Export Source Position",
- description="Export source position.",
- default= True
- )
-
- coat3D.export_zero_layer = BoolProperty(
- name="Export from Layer 0",
- description="Export mesh from Layer 0",
- default= True
- )
-
- coat3D.export_coarse = BoolProperty(
- name="Export Coarse",
- description="Export Coarse.",
- default= True
- )
-
-
- coat3D.export_on = BoolProperty(
- name="Export_On",
- description="Add Modifiers and export.",
- default= False
- )
-
- coat3D.smooth_on = BoolProperty(
- name="Auto Smooth",
- description="Add Modifiers and export.",
- default= True
- )
-
- coat3D.exportfile = BoolProperty(
- name="No Import File",
- description="Add Modifiers and export.",
- default= False
- )
-
- coat3D.importmod = BoolProperty(
- name="Remove Modifiers",
- description="Import and add modifiers.",
- default= True
- )
-
- coat3D.exportmod = BoolProperty(
- name="Modifiers",
- description="Export modifiers.",
- default= False
- )
-
- coat3D.export_pos = BoolProperty(
- name="Remember Position",
- description="Remember position.",
- default= True
- )
-
- coat3D.importtextures = BoolProperty(
- name="Bring Textures",
- description="Import Textures.",
- default= True
- )
-
- coat3D.exportover = BoolProperty(
- name="Export Obj",
- description="Import Textures.",
- default= False
- )
-
- coat3D.importmesh = BoolProperty(
- name="Mesh",
- description="Import Mesh.",
- default= True
- )
-
- #copy location
-
- coat3D.cursor = FloatVectorProperty(
- name="Cursor",
- description="Location.",
- subtype="XYZ",
- default=(0.0, 0.0, 0.0)
- )
-
- coat3D.loca = FloatVectorProperty(
- name="location",
- description="Location.",
- subtype="XYZ",
- default=(0.0, 0.0, 0.0)
- )
-
- coat3D.rota = FloatVectorProperty(
- name="location",
- description="Location.",
- subtype="EULER",
- default=(0.0, 0.0, 0.0)
- )
-
- coat3D.scal = FloatVectorProperty(
- name="location",
- description="Location.",
- subtype="XYZ",
- default=(0.0, 0.0, 0.0)
- )
-
- coat3D.dime = FloatVectorProperty(
- name="dimension",
- description="Dimension.",
- subtype="XYZ",
- default=(0.0, 0.0, 0.0)
- )
-
- coat3D.type = EnumProperty( name= "Export Type",
- description= "Diffrent Export Types.",
- items=(
- ("ppp", "Per-Pixel Painting", ""),
- ("mv", "Microvertex Painting", ""),
- ("ptex", "Ptex Painting", ""),
- ("uv", "UV-Mapping", ""),
- ("ref", "Reference Mesh", ""),
- ("retopo", "Retopo mesh as new layer", ""),
- ("vox", "Mesh As Voxel Object", ""),
- ("alpha", "Mesh As New Pen Alpha", ""),
- ("prim", "Mesh As Voxel Primitive", ""),
- ("curv", "Mesh As a Curve Profile", ""),
- ("autopo", "Mesh For Auto-retopology", ""),
- ),
- default= "ppp"
- )
-
def unregister():
- bpy.utils.unregister_module(__name__)
-
import bpy
del bpy.types.Object.coat3D
del bpy.types.Scene.coat3D
del bpy.coat3D
+ bpy.utils.unregister_module(__name__)
if __name__ == "__main__":