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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2018-08-15 13:18:27 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2018-08-15 13:18:27 +0300
commitfc59c46c1a50dd4da1841e09e4a074f6f03911a6 (patch)
treebaa365d1676468141e383f8c71a54c6e1f73da59 /io_coat3D
parentfc75dc648e8f4cb2e20bfd803276246ddbd44dd9 (diff)
fixed a texture naming bug
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py16
-rw-r--r--io_coat3D/tex.py10
2 files changed, 14 insertions, 12 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 0a1bd9b9..9a2e4bd0 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -143,10 +143,7 @@ def set_working_folders():
platform = os.sys.platform
coat3D = bpy.context.scene.coat3D
if(platform == 'win32'):
- if(bpy.data.filepath == ''):
- folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'ApplinkObjects'
- else:
- folder_objects = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink'
+ folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'ApplinkObjects'
if(not(os.path.isdir(folder_objects))):
os.makedirs(folder_objects)
else:
@@ -316,6 +313,7 @@ class SCENE_OT_export(bpy.types.Operator):
material.material.node_tree.nodes.remove(node)
+
return {'FINISHED'}
class SCENE_OT_import(bpy.types.Operator):
@@ -339,6 +337,10 @@ class SCENE_OT_import(bpy.types.Operator):
coat3D.exchangedir = set_exchange_folder()
texturelist = make_texture_list(coat3D.exchangedir)
+ for texturepath in texturelist:
+ for image in bpy.data.images:
+ if(image.filepath == texturepath[3]):
+ bpy.data.images.remove(image)
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
@@ -376,6 +378,8 @@ class SCENE_OT_import(bpy.types.Operator):
old_materials = bpy.data.materials.keys()
old_objects = bpy.data.objects.keys()
+ old_images = bpy.data.images.keys()
+ image_list = []
object_list = []
import_list = []
mesh_del_list = []
@@ -397,11 +401,15 @@ class SCENE_OT_import(bpy.types.Operator):
new_materials = bpy.data.materials.keys()
new_objects = bpy.data.objects.keys()
+ new_images = bpy.data.images.keys()
diff_mat = [i for i in new_materials if i not in old_materials]
diff_objects = [i for i in new_objects if i not in old_objects]
+ diff_images = [i for i in new_images if i not in old_images]
for c_index in diff_mat:
bpy.data.materials.remove(bpy.data.materials[c_index])
+ for i in diff_images:
+ bpy.data.images.remove(bpy.data.images[i])
#The main Applink Object Loop
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 1c8c7db1..b682c8df 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -41,13 +41,8 @@ def readtexturefolder(objekti,is_new): #read textures from texture file
texcoat['nmap'] = []
texcoat['disp'] = []
- if(is_new == True):
- files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
- else:
- if(bpy.data.filepath == ''):
- files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
- else:
- files_dir = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink'
+
+ files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
files = os.listdir(files_dir)
materiaali_muutos = objekti.active_material.name
uusin_mat = materiaali_muutos.replace('Material.','Material_')
@@ -58,7 +53,6 @@ def readtexturefolder(objekti,is_new): #read textures from texture file
tex_name = listed[-2]
texcoat[tex_name].append(koko_osoite)
-
createnodes(objekti, texcoat)
def checkmaterial(mat_list, objekti): #check how many materials object has