diff options
author | lijenstina <lijenstina@gmail.com> | 2017-11-27 08:16:16 +0300 |
---|---|---|
committer | lijenstina <lijenstina@gmail.com> | 2017-11-27 08:16:16 +0300 |
commit | 0ec059ad19b88b1aaa2987b0e7355ad2dc91328b (patch) | |
tree | 0f6f37a6e3b25aff46617684e640cbb6b023526d /io_convert_image_to_mesh_img | |
parent | 2954e4d9a60148653fba709c39c77f7c84293376 (diff) |
HiRISE DTM Importer: Fix operator call through Python, minor cleanup
Bump version to 0.2.2
Merge Differential revision: D2926
The importer should be called with:
bpy.ops.import_mesh.pds_dtm
Replace deprecated imp calls with importlib
Move bl_info on top of the file
Imports as tuples
Update wiki link
ReloadTerrain operator:
- add a poll to prevent crashes when called through search with no object
Diffstat (limited to 'io_convert_image_to_mesh_img')
-rw-r--r-- | io_convert_image_to_mesh_img/__init__.py | 23 | ||||
-rw-r--r-- | io_convert_image_to_mesh_img/ui/importer.py | 19 | ||||
-rw-r--r-- | io_convert_image_to_mesh_img/ui/terrainpanel.py | 25 |
3 files changed, 42 insertions, 25 deletions
diff --git a/io_convert_image_to_mesh_img/__init__.py b/io_convert_image_to_mesh_img/__init__.py index 4594b751..1e5bdddf 100644 --- a/io_convert_image_to_mesh_img/__init__.py +++ b/io_convert_image_to_mesh_img/__init__.py @@ -19,28 +19,29 @@ """A HiRISE DTM Importer for Blender""" -import bpy - -from .ui import importer -from .ui import terrainpanel - bl_info = { "name": "HiRISE DTM Importer", "author": "Nicholas Wolf (nicwolf@pirl.lpl.arizona.edu)", - "version": (0, 2, 1), + "version": (0, 2, 2), "blender": (2, 78, 0), "location": "File > Import > HiRISE DTM (.img)", - "description": "Import a HiRISE DTM as a mesh.", + "description": "Import a HiRISE DTM as a mesh", "warning": "May consume a lot of memory", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" + "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Import-Export/HiRISE_DTM_from_PDS_IMG", "category": "Import-Export", } if "bpy" in locals(): - import imp - imp.reload(importer) - imp.reload(terrainpanel) + import importlib + importlib.reload(importer) + importlib.reload(terrainpanel) + +else: + from .ui import importer + from .ui import terrainpanel + +import bpy def menu_import(self, context): diff --git a/io_convert_image_to_mesh_img/ui/importer.py b/io_convert_image_to_mesh_img/ui/importer.py index 35e82f62..2b6a911e 100644 --- a/io_convert_image_to_mesh_img/ui/importer.py +++ b/io_convert_image_to_mesh_img/ui/importer.py @@ -20,7 +20,11 @@ """Blender menu importer for loading a DTM""" import bpy -import bpy.props +from bpy.props import ( + BoolProperty, + FloatProperty, + StringProperty, + ) from bpy_extras.io_utils import ImportHelper from ..mesh.terrain import BTerrain @@ -29,11 +33,12 @@ from ..mesh.dtm import DTM class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): """DTM Import Helper""" - bl_idname = "import.pds_dtm" + bl_idname = "import_mesh.pds_dtm" bl_label = "Import HiRISE Terrain Model" bl_options = {'UNDO'} + filename_ext = ".img" - filter_glob = bpy.props.StringProperty( + filter_glob = StringProperty( options={'HIDDEN'}, default="*.img" ) @@ -55,7 +60,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): # functions to the property itself because they result in a recursion # error. Instead, we use another, hidden, property to store the scaled # resolution. - dtm_resolution = bpy.props.FloatProperty( + dtm_resolution = FloatProperty( subtype="PERCENTAGE", description=( "Percentage scale for terrain model resolution. 100\% loads the " @@ -73,7 +78,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): name="Terrain Model Resolution", min=1.0, max=100.0, default=10.0 ) - scaled_dtm_resolution = bpy.props.FloatProperty( + scaled_dtm_resolution = FloatProperty( options={'HIDDEN'}, name="Scaled Terrain Model Resolution", get=(lambda self: self.dtm_resolution / 100) @@ -91,7 +96,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): # Blender to change the clipping distance to something appropriate for # the DTM, and scales the grid floor to have gridlines 1km apart, # instead of 1m apart. - should_setup_viewport = bpy.props.BoolProperty( + should_setup_viewport = BoolProperty( description=( "Set up the Blender screen to try and avoid clipping the DTM " "and to make the grid floor larger. *WARNING* This will change " @@ -102,7 +107,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper): ) # 2. Blender's default units are dimensionless. This option instructs # Blender to change its unit's dimension to meters. - should_setup_units = bpy.props.BoolProperty( + should_setup_units = BoolProperty( description=( "Set the Blender scene to use meters as its unit" ), diff --git a/io_convert_image_to_mesh_img/ui/terrainpanel.py b/io_convert_image_to_mesh_img/ui/terrainpanel.py index 5e61c421..e41f8821 100644 --- a/io_convert_image_to_mesh_img/ui/terrainpanel.py +++ b/io_convert_image_to_mesh_img/ui/terrainpanel.py @@ -20,13 +20,18 @@ """Blender panel for managing a DTM *after* it's been imported""" import bpy +from bpy.types import ( + Operator, + Panel, + ) +from bpy.props import FloatProperty from ..mesh.terrain import BTerrain from ..mesh.dtm import DTM -class TerrainPanel(bpy.types.Panel): - """Creates a Panel in the Object properites window for terrain objects""" +class TerrainPanel(Panel): + """Creates a Panel in the Object properties window for terrain objects""" bl_label = "Terrain Model" bl_idname = "OBJECT_PT_terrain" bl_space_type = "PROPERTIES" @@ -50,7 +55,7 @@ class TerrainPanel(bpy.types.Panel): # functions to the property itself because they result in a recursion # error. Instead, we use another, hidden, property to store the scaled # resolution. - bpy.types.Object.dtm_resolution = bpy.props.FloatProperty( + bpy.types.Object.dtm_resolution = FloatProperty( subtype="PERCENTAGE", name="New Resolution", description=( @@ -65,7 +70,7 @@ class TerrainPanel(bpy.types.Panel): ), min=1.0, max=100.0, default=10.0 ) - bpy.types.Object.scaled_dtm_resolution = bpy.props.FloatProperty( + bpy.types.Object.scaled_dtm_resolution = FloatProperty( options={'HIDDEN'}, name="Scaled Terrain Model Resolution", get=(lambda self: self.dtm_resolution / 100.0) @@ -73,7 +78,8 @@ class TerrainPanel(bpy.types.Panel): @classmethod def poll(cls, context): - return context.object.get("IS_TERRAIN", False) + obj = context.active_object + return obj and obj.get("IS_TERRAIN", False) def draw(self, context): obj = context.active_object @@ -114,14 +120,19 @@ class TerrainPanel(bpy.types.Panel): return {'FINISHED'} -class ReloadTerrain(bpy.types.Operator): +class ReloadTerrain(Operator): """Button for reloading the terrain mesh at a new resolution""" bl_idname = "terrain.reload" bl_label = "Reload Terrain" + @classmethod + def poll(cls, context): + obj = context.active_object + return obj and obj.get("IS_TERRAIN", False) + def execute(self, context): # Reload the terrain - obj = context.object + obj = context.active_object path = obj['PATH'] scaled_dtm_resolution = obj.scaled_dtm_resolution |